
A game about two guys that hate each other.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is human nature to have sinful thoughts and feelings. In my case, I have ego for my skillsets in playing turn-based RPGs. This game beat the living hell out of me at times. It pushed my face into dirt. But it was so satisfying to FINALLY give in to my inner RAGE and succumb to my thoughts of violence against certain SLIMES. The combat is top tier. The mechanics are so deep you will likely keep learning new things about them as you proceed. The battles are well-paced and mercilessly punish those lacking in skill. SLIMES is not for the faint-hearted, but there is a story mode for those who cannot handle the turn-based SLIME action. The story is quite novel like despite being on the shorter side of RPGs. Even though it takes place in one dungeon, the world is vast and explores many brutal themes such as rage, cruelty, religion, suicide, and self-hate. But it is also a journey about prevailing against the harsh nature of the world and learning to live life despite it all. A theme I quite like and explore myself. THIS IS A DAMN GOOD GAME, SO SHUT UP AND SPEND YOUR MONEY ON IT
Un pequeño RPG que cuenta una historia sobre el odio irracional y desmedido. Además juega con los tropos de la fantasía rolera clásica para crear un mundo que sorprende por lo bien detallado que está, teniendo en cuenta la pequeña escala del juego. A pesar de lo humilde de su duracion, aprovecha al máximo explotando todo lo que puede tanto la narrativa como la jugabilidad, que por cierto se mezclan de formas muy curiosas, como por ejemplo el hecho de que bufar a uno de los personajes aplica un debufo al otro, ya que se odian mutuamente. Esto ultimo tambien tiene su contra, ya que, aunque hace que los combates sean tensos, muchas veces se siente que tienes muchas probailidades contra ti, lo que puede llegar a ser agotador. A pesar de eso, el juego no padece de ningún pico exagerado de dificultad hasta [spoiler] el tercer boss, que a fecha de septiembre de 2024 se volvió extremadamente díficil, requiriendo de una estrategia muy especifica que debes aplicar sin errores durante una pelea larga. [/spoiler] De hecho, debido a esto aún no he conseguido terminar el juego, pero creo que seria injusto dejar una mala review despues de haber disfrutado tanto de esta historia tan desgarradora como sincera. Si todo lo que has leido hasta ahora en esta y otras reviews te gusta y no te intimida, compralo sin pensarlo, más aun al precio que tiene. Yo, por mi parte, seguiré intentando terminar un poco todos los días. Allgo me dice que el final merecerá la pena.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unironically one of the best RPGs I've ever played
[i]Slimes[/i] is an engaging and cruel shortform RPG narrative. It's a story about religious extremism, xenophobia, and identity -- as told by slimes, in a sense. It comes together to both an inevitable and darkly amusing head, fully evolving into a piercing satire at the very end. The two-person battles are built around a damage dealer and a healing support. Battles are often tense but have a unique flow as you swap guns for each situation and try to manage each distinct type of slime. The different mixes of slimes are meaningful and make for an enjoyable (if horrid, in-setting) time. This review is a positive recommendation. However, I will say that I grew a bit tired of the battles by the last quarter of the game. Stun attacks become much more prevalent on the final few floors, making progression feel much more random and unfun. The game is fairly brutal throughout but in a manageable way, where you have some odd skills you have to use to finagle a win out of a losing situation. But... three enemies with area-of-effect stuns and a highly evasive buffer is a truly nasty combo. Should you play [i]Slimes[/i], I highly recommend not using the "you can only heal a limited number of times" difficulty toggle for two reasons. One, there are scenes at rest areas! I did not realize until a good way in, when I finally felt the need to rest and walked up 5-6 floors only to discover this. Two, my issue above with the stunlocking would have been greatly alleviated if I had been able to enter the final handful of encounters with more health. The most annoying part of the game is that you need to enter the menu and do a Full Reload after each fight so that your main damage dealer can indeed deal damage. In a different game I could see the tedium or monotony of this being used to add flavor to a methodical character, but here it just felt annoying since it was not narrativized (kind of surprisingly, given how many skills actually are tied to story or character progression in various ways). Overall, if you play without rest room restrictions, I think this is an easy recommendation if you are into dark, scathing stories and don't mind some crunchy RPG battles. The writing is clever, using an ensemble to tell a compelling story. And, if that's all you want, there's an easy mode too! Extremely mild disclaimer: I am in the credits of this game for a small bit of code used. This did not color my review in any way, lol!
good, dark RPG.
This game is awesome. I love the story and the characters. The combat system is very unique and intuitive and can be challenging depending on the options you choose for your playthrough.
A good RPG that ended up being way better than I expected initially going into it. The evolving nature of story kept me hooked. Some of the party skill mechanics got a bit old and I think I didn't use about a 1/3 of them, but enemy composition remained interesting to deal with.
Really stunning game. Playing it in 2025, the underlying feeling of helplessness that motivates the characters' anger really hits home. The mechanics are wonderfully integrated with the story, so that the experience of fighting enemies and managing your party helps you understand the characters better. The visuals are incredibly effective, the use of music and sound effects along with visuals made me gasp in some places because of how stunning it is. In terms of difficulty, I'm kind of a noob when it comes to RPGs and this wasn't an easy game for me, but in a way it was a great learning experience. I feel like I understand how RPGs work a little better than I did before! You can also experience the story and set battles to easy mode if you don't want to deal with any of that. It's a very grim game, but not in a doomer way, which I really appreciate. There's an underlying belief that people are capable of being kind and creating a better world. I know it's easy to get into an escapist mentality in times like this, but engaging with the way society is going and how it puts us in danger is important, and this game does that very very well. Highly recommended for anyone with 4-6 hours of free time and an appreciation for good storytelling and hope in the face of overwhelming hatred.
A great classic turn-based rpg with super challenging combat and some seriously raw and important things to say. The art style was what drew me in first, but the world and story it spun kept me for 10+ hours (some of that was achievement hunting tbf, but still). It's a seriously timely and cathartic story for those who hate the government, are tired of all the cruelty in this world, or just really sick of hearing that you're going to hell! You play as Julius, a modern day crusader on a mission to clear out a slime den. Contracted with him is a healer, who he refuses to learn the name of because he hates that the healer uses magic. The game does a great job of exploring this hatred he has for the healer character, and ties it very well to the types of real world discrimination this game talks about. The game is at first glance very edgy, and in many ways it is, but it's edge done with clarity and purpose. It isn't just a game full of hatred and anger, it's a game about hatred and anger from the perspective of someone who knows those two emotions deeply and has a message for all of us who experience them. ONE OTHER THING! This game has a companion PDF you can find in the local files. It goes through the game's areas and explains some of the dev's thoughts, previous iterations, and some cool extra lore details. It's also needed for some secret stuff you can find on your second playthrough (no spoilers!). It's not hidden or anything, it's just something that you may have to go out of your way to find. If this game even mildly interests you, I highly suggest you dive in. If you get lost or get stuck, the developer scitydreamer has answered near every question left on this game's community page, even years after its release, and even goes as far to give hints for those who want a little nudge in the right direction rather than the outright answer. Slimes is a hidden gem that I am absolutely going to be recommending to people, and I think that you will very much enjoy it.
A very crisp short (3-5 hours for a full playthrough) JRPG. Key takeaways: -Battles stay fresh throughout the run due to clever enemy design, encounter setups and bosses. The two party members are unique in their skillsets which does a lot for the gameplay's longevity. -Simple but expressive hand-drawn aesthetic -Banging soundtrack -Heavy+dark story with strong themes of religion, politics, and mental health/illness. Lots of focus on character building with some really cool world development as a backdrop -Developer's commentary PDF in the source files <3 Really enjoyed this game!
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