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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know Slimes looks rough and the writing is a bit crass, but I really enjoyed Slimes. Combat is smooth and matched what was happening in the story. The character dynamics and the backstory/worldbuilding are phenomenal. Seeing it on itch for the first time made me want to claw my eyes out but the more I played it, the more the visuals really added to the whole experience. The color palate is a choice and it works oh so well. Great game, recommend.
this game will beat your ass in about every way possible and you will love it
[i]Slimes[/i] is an engaging and cruel shortform RPG narrative. It's a story about religious extremism, xenophobia, and identity -- as told by slimes, in a sense. It comes together to both an inevitable and darkly amusing head, fully evolving into a piercing satire at the very end. The two-person battles are built around a damage dealer and a healing support. Battles are often tense but have a unique flow as you swap guns for each situation and try to manage each distinct type of slime. The different mixes of slimes are meaningful and make for an enjoyable (if horrid, in-setting) time. This review is a positive recommendation. However, I will say that I grew a bit tired of the battles by the last quarter of the game. Stun attacks become much more prevalent on the final few floors, making progression feel much more random and unfun. The game is fairly brutal throughout but in a manageable way, where you have some odd skills you have to use to finagle a win out of a losing situation. But... three enemies with area-of-effect stuns and a highly evasive buffer is a truly nasty combo. Should you play [i]Slimes[/i], I highly recommend not using the "you can only heal a limited number of times" difficulty toggle for two reasons. One, there are scenes at rest areas! I did not realize until a good way in, when I finally felt the need to rest and walked up 5-6 floors only to discover this. Two, my issue above with the stunlocking would have been greatly alleviated if I had been able to enter the final handful of encounters with more health. The most annoying part of the game is that you need to enter the menu and do a Full Reload after each fight so that your main damage dealer can indeed deal damage. In a different game I could see the tedium or monotony of this being used to add flavor to a methodical character, but here it just felt annoying since it was not narrativized (kind of surprisingly, given how many skills actually are tied to story or character progression in various ways). Overall, if you play without rest room restrictions, I think this is an easy recommendation if you are into dark, scathing stories and don't mind some crunchy RPG battles. The writing is clever, using an ensemble to tell a compelling story. And, if that's all you want, there's an easy mode too! Extremely mild disclaimer: I am in the credits of this game for a small bit of code used. This did not color my review in any way, lol!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good, dark RPG.
A good RPG that ended up being way better than I expected initially going into it. The evolving nature of story kept me hooked. Some of the party skill mechanics got a bit old and I think I didn't use about a 1/3 of them, but enemy composition remained interesting to deal with.
A very crisp short (3-5 hours for a full playthrough) JRPG. Key takeaways: -Battles stay fresh throughout the run due to clever enemy design, encounter setups and bosses. The two party members are unique in their skillsets which does a lot for the gameplay's longevity. -Simple but expressive hand-drawn aesthetic -Banging soundtrack -Heavy+dark story with strong themes of religion, politics, and mental health/illness. Lots of focus on character building with some really cool world development as a backdrop -Developer's commentary PDF in the source files <3 Really enjoyed this game!
Unironically one of the best RPGs I've ever played
Yeah, that was pretty damn good. Combat has this fun flow to it, and while the regular battles don't pose much of a threat once you get the hang of it, the bosses often had me against the ropes. Good stuff.
This game is awesome. I love the story and the characters. The combat system is very unique and intuitive and can be challenging depending on the options you choose for your playthrough.
It is human nature to have sinful thoughts and feelings. In my case, I have ego for my skillsets in playing turn-based RPGs. This game beat the living hell out of me at times. It pushed my face into dirt. But it was so satisfying to FINALLY give in to my inner RAGE and succumb to my thoughts of violence against certain SLIMES. The combat is top tier. The mechanics are so deep you will likely keep learning new things about them as you proceed. The battles are well-paced and mercilessly punish those lacking in skill. SLIMES is not for the faint-hearted, but there is a story mode for those who cannot handle the turn-based SLIME action. The story is quite novel like despite being on the shorter side of RPGs. Even though it takes place in one dungeon, the world is vast and explores many brutal themes such as rage, cruelty, religion, suicide, and self-hate. But it is also a journey about prevailing against the harsh nature of the world and learning to live life despite it all. A theme I quite like and explore myself. THIS IS A DAMN GOOD GAME, SO SHUT UP AND SPEND YOUR MONEY ON IT
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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