
In the last known city on Earth, people are disappearing in their sleep. Those who remain exist in a crisis of reckless experiments to keep awake. From Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.
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About
SLEEP AWAKE is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. From Blumhouse Games and led by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.
In a desperate attempt to remain awake, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in their effort to avoid The HUSH, the inexplicable disappearance of those who sleep.
Playing as Katja, you must survive the devotees of various depraved death cults and try to stay awake. Solve the puzzles of this mysterious world to shatter the horrors of the past.
Key Features:

A psychedelic trip of the senses: Hand-crafted environments combine with a stunning color palette, unique FMV integration, and bending light to submerge the player in a cosmic horror like they’ve never seen before.

A world where sleep means extinction: Step into a unique setting, where an unfathomable phenomenon means that humans are disappearing when they fall asleep. The result is a warring world where dogmatic factions insist they have the one true solution for staying awake.

Arresting audio experience: Musician Robin Finck of Nine Inch Nails has crafted an auditory experience to create heart-pumping moments and exhilarating dream-like sequences.

Survive to save the ones you love: Stealth and wits are your only weapons against the warped minds and bodies of humanity’s last remaining citizens. Avoid their twisted experiments, solve the puzzles of a distorted reality, and save the remaining good in the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NICE!
absolutely stunning game visually with an amazing soundtrack. Not the longest game, but it makes up for it in its uniqueness and ability to explore complicated subject matter.
If you need a good "WTF" in your life- get this. Music is fire.
If love playing a horror movie on DMT
.
C’est un très bon jeu. J’y ai passé 6 bonnes heures. C’est vrai que c’est court pour un jeu, mais je préfère ça à des longueurs artificiellement rajoutées qui finissent par nous faire tout plaisir. Déjà, ce jeu est très beau, à la limite du photoréalisme et, pour moi, c’est déjà 60% de la note. L’univers est glauque et psychédélique, mais il garde assez de cohérence et un bon fil conducteur pour qu’on ne soit pas décroché par des ballotages sans queue ni tête. Donc, l’intérêt principal de Sleep Awake est la découverte d’un univers apocalyptique et surnaturel. Il est agrémenté de quelques casses têtes et passages d'infiltration, juste pour dire que c’est un jeu. Et l’histoire ne déçoit pas. C’est donc un gros pouce vers le haut.
komplett was eigenes fühle mich als wäre ich jetzt in einer eigenen welt gefangen ob man das spiel empfehlen kann ja kann man viel spaß damit ^^
boring
I purchased this game (half off, thankfully) mainly because I've been a Nine Inch Nails fan for about 25 years and guitarist Robin Finck is this game's co-creator. The game itself is interesting and very visual. It's enjoyable to unravel the mystery. The gameplay is mostly walking/sneaking sim and light puzzle solving, but given the game's length (only about 5 hours), these gameplay mechanics don't overstay their welcome. The game moves at a fairly brisk pace in terms of chapter completion (There are 12, plus an epilogue). My one big gripe is that I don't think this game was very well-optimized at all. I experienced massive frame drops in-game and in OBS when I streamed it. The majority of frame drops came when moving from one area to the next and were most noticeable early on in the game (first few chapters). Overall, a decent psychological horror experience. Don't pay the full $30. Pay $15 (like I did) or less. 3.5/5
I am amazed of how this games visuals look, wouldnt say it is scary horror more like a psychadelic journey with good story. Its more of a walking simulator with few puzzles and hiding areas. Would totally recommend.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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