
It's 500 years in the future. Man and machine are virtually one, and the greatest megacity in the world is locked in a brutal war. Your mission: steal the largest, most sophisticated bio-mechanical attack weapon ever designed...and kick some serious ass!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A moderately fun game, but the crosshair being off and the missile lock system not working make it hard to recommend, even on sale. I had problems with the game stuttering randomly, mostly during boss fights. Gameplay itself is decent, but the final boss is just really annoying with his only damageable part being a small part of his head. I liked running around in the city levels and being able to see cars swerve to avoid me and watching pedestrians run around panicked. The music is nice. I can't really pick out any tracks, but it overall suits the game. An overall decent retro-game with a poor port.
Este juego lo jugue por primera vez a los 4 años y tardaba dias en terminarlo, era lo único que tenia para jugar en la Pc, MUY adelantado a la época este titulo, como me gusta reventar a tiros a los enemigos, 10/10.
---{ Graphics }--- ☐ You forget what reality is ☐ Masterpiece ☐ Beautiful ☐ An original artistic direction ☐ Good ☐ Decent ☑ normal ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS +- it is a game from 1999 so you won't see too many details (but now in HD), but the colour palette and location variety can be pretty nice * I also recommend using widescreen fix from Busty: [url=https://youtu.be/8OYYEXNUx74?si=Y1zFjyeWNlP8DsHc] [/url] (setup guide) ---{ Gameplay }--- ☐ Won’t ever touch any other game anymore ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Tic Tac toe is better ☐ Watch paint dry instead ☐ Just don't + the combat isn't actually too bad, and I like that you can find new upgraded weapons throughout the game for each slot (main, special and rockets) +- as most people already mentioned, the crosshair is off-center, so you have to aim elsewhere to actually hit something. You can get used to it, but with some later weapons having [i]very[/i] steep trajectory, it can get kinda annoying - would be nice if my resources (ammo and health) were replenished at the beginning of each mission, or if there weren't enemies just right in front of you - honestly all the bosses are just kinda ass - resource management (ammo and health) can be a bit rough - in some missions, you get way too much ammo, in some almost none - a lot of later weapons require more than 1 ammo to shoot and so even the max ammo capacity can be pretty low, and so I had to depend solely on rockets at times *- more of a weird mechanic for me, but it seems like there's falling damage? Seems a bit unusual for this genre/style ---{ Replayability }--- ☑ A one-time experience ☐ For achievements ☐ If you wait a few months/years (or with mods) ☐ Definitely ☐ Infinitely replayable (or almost) +- probably just a one-time experience for most people ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf +- not great but not too bad either ---{ Music }--- ☑ Just filling noises/No music ☑ Trivial and uneventful ☐ Decent Soundtrack ☐ Good and/or fitting the game's artistic dispositions ☐ Great ☐ Memorable ☐ Peak ☐ Transcending whispers of a forgotten world +- the music isn't bad, but it does sound like a generic sci-fi kind of OST ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma + except for some low-res blood and dystopic future, everyone can play it ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer +- while basically anything should be able to run this game, it seems like there are still some performance issues - mainly FPS drops (played on R5 5600, RTX 3060 12gb, 16gb RAM) ---{ Game Size }--- ☑ Floppy Disk (<1gb) ☐ Old Fashioned (1-9gb) ☐ Workable (10-49gb) ☐ Big (50-100gb) ☐ Will eat 10% of your 1TB hard drive ☐ You will want an enitre hard drive to hold it + only takes 730mb ---{ Difficulty }--- ☐ My 90 year old grandma could play it ☐ Just press 'W' ☑ Easy ☐ Medium ☑ Hard ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls +- while playing on medium difficulty, I think the difficulty was alright, but it definitely had some easier/harder spikes ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Required for achievement hunting ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding + nothing to grind for - no achievements and linear progression ---{ Story }--- ☐ No Story ☑ Some lore ☑ It's there for people who want it ☐ Bizarre ☐ Average ☐ Well written ☐ Good ☐ Very Good ☐ Leading to more in-depth researches/thoughts ☐ Lovely ☐ It'll replace your life +- it has some lore and I think the visual storytelling is interesting, but at the same time it doesn't really tell you much *- it seems like there's no option to turn on subtitles so it can be a bit harder to catch the dialogues for non-native english speakers ---{ Game Time }--- ☐ Long enough for a cup of coffee (<2 hours) ☑ Short (3-10 hours) ☐ Average (11-25 hours) ☐ Long (26-50 hours) ☐ I have to ask my boss for vacation time (51-99 hours) ☐ To infinity and beyond (100+ hours/doesn't have an "end") + the game should take 3-5 hours to finish ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money +- although it's only 7€, I'd probably wait for some sale since you can get it for 1-2€ pretty often ---{ Worth Buying }--- ☑ No ☑ If you have nothing else to play ☐ Wait for sale ☐ Yes ☐ You should have had it long ago +- even if the price is pretty low, it wasn't worth even the 2€ with all the bugs and performance issues, unless you're interested in the lore or have nothing else to play ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☑ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ☐ Hollow Knight - crashes: 1 (+ force quit multiple times because of other bugs) - after mission 12, the menu just seems to bug out - during mission 11, the game bugged out while defending the last exoskeleton and didn't continue until 4th try - alt-tabing out of the game seems to just break the mouse control - changing any setting (?) seems to fix the issue. Alt-tabing also causes the soundtrack to bug out - Steam overlay and screenshots don't work (at least not for me) - while not exactly a bug, it seems like on some maps it can be pretty easy to get out of bounds - sometimes dialogues/cutscenes seem to end early (probably caused by too high FPS) ---{ 3 / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 1̷̤̃1̸̢̤͗̓ Because of the bugs, I couldn't actually finish the whole game, so this'll mostly count just until half of mission 12. I think that the game is actually pretty decent, but the bosses and some later enemies, bugs and performance issues just turn the game into a lot worse experience. If you want some mecha combat game from around Slave Zero release date (1999), then Armored Core 2 or MechWarrior 4 (both 2000) will probably give you better experience.
Slave Zero, originally developed by Accolade, Inc. and now published on Steam by Ziggurat, is a late-1990s third-person action shooter that captures the bombastic spirit of its era with unapologetic intensity. Set in a dystopian future dominated by towering megastructures and oppressive regimes, the game places players inside a colossal biomechanical war machine tasked with dismantling the forces of a tyrannical ruler known as the SovKhan. From its opening moments, Slave Zero makes it clear that subtlety is not its ambition. It is a game about scale, destruction, and relentless forward momentum, driven by the fantasy of piloting a massive mech through sprawling urban battlefields. The premise centers on rebellion. Five centuries into a grim cyberpunk future, humanity is under the control of a powerful authoritarian regime supported by legions of mechanized troops. The player commandeers Slave Zero, an enormous combat unit capable of leveling buildings and annihilating enemy forces in spectacular fashion. The narrative unfolds through mission briefings and brief cutscenes rather than deep character exploration, serving primarily as context for the carnage. While the story lacks nuance, its exaggerated tone aligns perfectly with the high-octane gameplay, reinforcing the sense that you are a destructive force unleashed against a technologically advanced dictatorship. Visually, Slave Zero reflects the technical boundaries of the late 1990s. Built on the Ecstasy Engine, the environments are composed of angular skyscrapers, neon-lit cityscapes, and industrial complexes that evoke a gritty cyberpunk atmosphere. By modern standards, the polygonal models and textures appear blocky, but they also carry a certain retro charm. The scale of the environments is ambitious, emphasizing the height and bulk of the mech you control. Watching vehicles explode beneath your feet or missiles streak across towering city corridors creates moments of spectacle that were impressive at the time and still carry nostalgic appeal today. Combat is straightforward and rooted in arcade sensibilities. Slave Zero is equipped with a variety of weapons, including machine guns, rocket launchers, and energy-based armaments. Switching between weapons is simple, and encounters often involve waves of robotic infantry, armored vehicles, and aerial threats converging from multiple directions. The mechanics emphasize constant movement and sustained firepower rather than tactical positioning or resource management. While enemy variety can feel limited and some encounters blur together over time, the sheer volume of explosions and projectiles sustains a frenetic pace. Boss battles punctuate the campaign, offering larger-scale confrontations that test reflexes and endurance, though their design can occasionally feel uneven in difficulty. Movement and controls are intuitive for a game of its era, relying on standard keyboard and mouse input for navigation and targeting. The mech’s size conveys power, though the weight of movement does not always fully capture the heft one might expect from a 60-foot war machine. Instead, Slave Zero leans into responsiveness over realism. The result is an experience that feels more arcade-shooter than simulation, prioritizing accessibility and speed. This design choice may disappoint players seeking deep mechanical complexity, but it aligns with the straightforward, action-driven philosophy that defines the game. Level design is largely linear, guiding players through corridors of combat without extensive exploration or puzzle-solving. This linearity reinforces the game’s focus on forward progression and spectacle. There is little downtime between firefights, and objectives are typically direct: advance, destroy, survive. While this structure limits variety, it also maintains momentum. The absence of convoluted side mechanics keeps the experience streamlined, ensuring that players remain immersed in the central fantasy of mech-driven destruction. Revisiting Slave Zero today reveals both its strengths and its limitations. The game’s technical age is evident in occasional camera quirks, simplistic AI behavior, and repetitive enemy patterns. Some modern conveniences are absent, and certain design elements may feel dated compared to contemporary third-person shooters. However, these imperfections also highlight the title’s historical significance as an ambitious attempt to merge mech combat with large-scale 3D environments during a formative period in gaming’s evolution. Ultimately, Slave Zero stands as a time capsule of late-1990s action design. It may not deliver the layered storytelling or refined mechanics of modern shooters, but it succeeds in capturing a sense of raw, explosive energy. The fantasy of piloting a towering biomechanical weapon through neon-lit cityscapes remains compelling, even decades later. For players who appreciate retro action titles and the unapologetic excess of classic mech shooters, Slave Zero offers an engaging, if imperfect, journey back to an era when scale and spectacle defined the future of gaming. Rating: 7/10
It's 2026 can we please normalize controller support?
Used to play this bad boy in win 98 , good times
jogaço que infelizmente sofre de um port lixo. Não chegue perto se vc n tem paciência para aplicar patches manualmente que fazem o jogo funcionar. Mas, se vc estiver disposto a arrumar o jogo, eu com certeza recomendo este clássico mecha shooter de rítimo acelerado
Le jeu est sympathique, il défoule... S'il décide de fonctionner sur votre ordi, c'est un peu aléatoire. Typiquement le genre de jeu ou j'aurais voulus mettre "Moyen" Dans un genre similaire (Enfin avec un gros robot) j'ai préféré le jeu "SHOGO M.A.D."
I'm generally a harsh critic with older games that I hadn't played back when they were new, and even when revisiting something 15 or 20 years old I'm usually a lot less impressed with it than I was when I first played it. It's so bad that I see a title like Slave Zero in my library and groan, knowing this was a waste of money when I picked it up years ago thinking it might run on the computer I had then, not yet knowing that once I built a more modern gaming computer I would be pre-occupied with the fancy stuff (sometimes only by comparison to the old crap) that companies were releasing in the 2010's or beyond. That's if it even worked, which most of the old games I try don't. So imagine my surprise when Slave Zero works as is (mostly), no messing around or trouble shooting needed, on my system and it absolutely rules. The movement feels so good, the combat is basic but still fun, the overall world and character design is cool as hell, the soundtrack is great for this sort of thing and the controls are simple enough I picked up on them intuitively. That was another point of worry, I was a console kid and never bothered learning how to properly use mouse and keyboard, so any games that don't work with controllers can often cause me problems. Just too many keys to try and remember. Here it couldn't be simpler, except for the jump button. The jump button is the E key for some stupid reason, and I don't think I saw that listed on the controls page in settings. I didn't think there was a jump button because of that, googled what it was after watching a playthrough of the mission I'd been stuck on due to not knowing how to jump, and seeing the person playing was clearly jumping. Google was useless and I had to figure out which key it was for myself, so now you know. It's not all perfect though, there's some lag by the time you get to the sewer missions and the difficulty spike in mission 5 or 6 is kind of stupid. There's a boss fight where half the battle is doing some platforming so you don't fall into an instant death pool, while trying to damage the boss. I don't think that was very good game design. It was at this point I actually decided that trying to finish the game wasn't worth my time, yet I still think the game deserves a positive review. Additionally, the crosshair isn't accurate unless you play on a lower resolution setting, however I think you can work around that just by getting a feel for the game. The last issue I have is that there aren't any subtitles, and the audio mixing kind of sucks so you're gonna miss some dialogue. Overall, considering its age this is still a really good game and well worth it for a deeply discounted price, if you don't mind either giving up when it stops being fun or you don't mind potentially dozens of tries once it gets hard.
THE VIBES
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