
Life under the iron rule of the winged Skyborn race isn’t so bad for Claret Spencer, the star mechanic of a successful airship repair shop, present her with broken machinery and she’s sure to fix it. She’s one of the fortunate ones, not all who live under the watchful eye of the Skyborn are so lucky…Little does she know that her stable,...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Rol por turnos, buena historia,
Quite enjoyable for a bog standard RPG Maker RPG. Very memorable characters. Definitely worth a playthrough if you don't mind those mechanics. First the bad: Bog standard? Well, the mechanics are about as plain as they get. Other than augmenting items, there isn't much beyond standard RPG maker exploration + battles. For someone that enjoys RPG Maker's style, no problem there. If you're not a fan though, it'll be hard to put 10 or 20 hours into this without some alternate/unique gameplay mechanics. (See Helen's Mysterious Castle for those: short, sweet, unique.) Since I don't mind the old 2D RPG style, it definitely gets a thumbs up from me, but someone else might give it a thumbs down for the same reason - no judgement. I must say though, the storyline is top notch. I believe that it aimed to be simple and kid friendly (not something grand and complex), and it managed it very well. Some games strive for something grandiose, then fail to deliver. This game knew what it wanted to convey, and completely delivered. You can really feel the world that the people are living in. The game did a superb job keeping things moving and having fun little interactions that really flesh out the characters and backstory. Chaska's endless positivity really grows on you, and all of these characters' traits fit nicely into the plot of the story. Characters that behave like you expect them to? *Gasp* What happened to writing random characters into a grand narrative as needed? Good news - none of that here. You can guess exactly what each of them will do. By the end it feels like you know them all. On the technical side, I must say that someone on the development team was thinking. The scaling works well. All of the status effects and buffs/debuffs have their places in battles. I was also able to spend an hour at the end carefully augmenting/crafting to get Claret up to 55k crits, and built out the team around supporting her - completely satisfied my power fantasy. There are only two moments where you can miss anything important - one was a badge that lets you equip +8 weight (you get a chance at it again far later), and the other is when Alda recounts her story. (Make a separate save point there and keep it, in case you need it later.) I went back for the achievement, but nothing missed was required to 100% the game on hard, and I did not need to reference a guide other than for that one achievement. Speaking of which - you know how most RPGs end up either handing you limitless piles of gold, and/or not nearly enough gold, so you're either equipment starved or can purchase anything that you want? This game perfectly paces economic gain, and if you don't [i]carefully[/i] spend your gold on equipment and upgrades, the next area is going to kick you in the rear on hard mode. There are times when crafting items is best, times when finding items is best, and times when buying items is best. I like that. There are some other examples of forethought too - like the class upgrade system. What if you need one specific ability for the final part of the game? Well, good news - the developers have your back. Just by completing all the things that they put in front of you, you'll unlock all that you need and miss nothing. That's refreshing. There are no bad choices that get held against you later. No repeat playthrough required. One and done is my jam. Skyborn delivered. Will remember Claret, Sullivan, Corwin, Chaska and Alda fondly. Thumbs up.
Skyborn is a game that I have revisited multiple times throughout the years and enjoyed it thoroughly each and every time. After playing through the two Deadly Sin games (which I've loved as well) that are all set in the same universe as Skyborn, I've found myself longing for more. Obviously, this time I would replay one of my all-time favourite RPG Maker games that I've completed at least two or three times before; however, it's been long enough for me to remember every single twist and turn. One thing that I've noticed about Skyborn is that, after playing the two Deadly Sins, it's actually somewhat more streamlined and simpler in certain regards. Gone is the vast skill tree, the enemy crystals and other staples of the franchise before, and it appears that the focus is on the exploration of its wonderful world this time around. The mapping in Skyborn is borderline perfection and the game, along with its music, pulls you right into the steampunk realm and doesn't let go. From a beautiful city in the clouds to the dirty slums, every single map feels genuine for what it's trying to represent. I love this world so, so much. The combat is fun and fast-paced, the characters are immensely likeable, the story is somewhat predictable in certain regards, but nonetheless charming. I recommend this game with all of my being and soul; even if you've never played its predecessors. Thank you for this experience, Dancing Dragon, now it's time for me to become the Red Spectre and fight for freedom.
This is a very nice rpgmaker rpg. Definitely worth playing and doing 100%.
Skyborn surprised me in the best way — as someone skeptical of RPG Maker games, I found myself genuinely invested in Claret's story and the steampunk world Dancing Dragon Games built around her. The visible enemy encounters (no random battles!), threat meter combat system, and class upgrade choices give the gameplay a strategic depth that feels fresh for the genre. The characters are likable and the soundtrack is legitimately great, the kind you end up humming after you close the game. My main gripes are that enemies don't respawn, which makes your XP and gold permanently finite, and the final boss difficulty feels inconsistent — either a brutal wall or a pushover depending on how you built your party. That said, for a 10-15 hour RPG with this much charm and polish, it more than earns its price.
Not really my style of game, but i don't remember it being bad, although, i feel the price's a bit high
It's a great old-school 16-bit RPG, at least by RPGMaker standards. [b]Story:[/b] I quite enjoyed the story. Some cliches from JRPG exist here, but it has fairly good execution considering its short duration. [b]Gameplay:[/b] I really like the "Threat" mechanic, it makes characters with taunt skill feel more useful while you're forced to make other characters not too aggressive. But I felt the gap between easy and medium is too wide. On medium (default) difficulty, I had to choose actions carefully and even use some items just to win against normal enemies. But on easy difficulty, I won easily just by spamming attacks even against special enemies or some boss. [b]Visual and Audio:[/b] The artstyle is somewhat good, although it heavily uses stock/stock-looking assets. The soundtrack is also good, but nothing special. I can see some passion on Skyborn, but the base price is too high when there are some better or more polished JRPG titles at similar base price.
很好的游戏,玩得非常非常过瘾!! 先说几个我非常中意的点: 1 音乐很好,配上不同的场景很有感觉,不会觉得枯燥。我最心水的音乐是矿洞以及森林那边的,很有童年时代玩小游戏的那种感觉 2 战斗模式不错,队伍中的每个人的技能侧重点都不同,思考如何进行装备搭配以及如何附加技能都是很有成就感的事情(特别是在科学搭配装备后打出了非常高的伤害或者是一直触发闪避,都很给人成就感) 3 剧情走的流畅,立绘对我来说都很养眼,玩的过程很快乐啦 比较遗憾的点在于剧情吧,Dhacian这个角色还是很可惜的,他和alda之间的分歧以及选择道路其实还可以再多刻画一下;剩下的就是剧情结束的总感觉有点太快了,感觉还有非常多的可以值得挖掘的地方..... Anyway, 这真是一个非常不错的游戏啦,强烈推荐!!
This game, in short, feel very unbalanced. The enemy you encountered (non-boss) can deal desvastating attack, to the point of killing your tank in one go, and yet, the healer can't even heal 1/5 of the health of the tank (and slowly deteriorate to a point where the heal only did 1/10 or even 1/20 of the tank health). Oh, and there's only 1 cure, there's no upgraded version. Now, maybe you will think that, "If that's the case, maybe I can grind to become better?". Nope, the enemy in this game is limited, so you can't grind. Which mean, the resources available is also limited. Problem is, you will have no idea what's the limit, what you should be going for. Without any guidance or any direction, you're always stuck trying to conserve your resources, and yet, having trouble with the game due to the point mentioned above. Eventually, say, you decided that you wanted to put all in, buy the best equipment available at that point, upgraded them to the max etc, still, the enemy could still one hit your member. Hence, the initial point that I have - unbalanced. Encounter in an area can be disposed off easily, or can wipe your team easily. In conclusion, I do not recommend this game, unless you feel like following a guide to the dot throughout the whole game to do the perfect play. Game should be fun, not frustrating.
(game complete at 13 hours on review time, part of my review all my games effort) (short version) (Gameplay on record isn't accurate as I accidently left my game on pause and alt-tabbed lol) Just enjoyable; I haven't played a SNES 2d RPG like this for a long time. Skyborn reminded me of FF4/6, the music brought me back to chrono trigger sometimes. I'm not saying that Skyborn is a successor to these games, just that I got those vibes. Normally I'd say an RPG maker game isn't worth $15 but with Skyborn I support that price. (Long version) You can tell dancing dragon put a lot of love into this game. Often when I was playing I felt nostalgia as I would if I were playing Final Fantasy 4 or 6. The characters are enjoyable,. the combat is interesting, the rewards are rewarding and feel worth it. The good: I LOVE that if you know what you're doing you can get higher level rewards earlier (i.e. colosseum) than you should have. The music was very well done and often made me think of Chrono Trigger's type of music. I'm not saying Skyborn is a spiritual successor to 2d Chrono Trigger or Final Fantasy, just that it gave me that feel. $15 is a bit high of an asking price for an RPG maker game but I honestly fully support that price for what you get. I enjoyed Skyborn from start to finish. The bad: Honestly really nothing bad, if I were to nit pick on anything I'd say the story over all isn't world shaking (you've probally heard it before in some way or another) and the developers did my favorite character wrong but again none of this is bad this is more nit pick and me having my own fanfiction written in my head.
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