
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Modeled estimate, not a reported figure. How we estimate →
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About
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


Procedurally generated dungeons
Realtime auto battling
Multiple levels with unique enemy types
Different playable characters with unique special abilities
Varied unit types which can be merged to gain stronger versions and unique abilities
Lots of powerful loot
Powerful perks
Challenges which require creative builds to overcome
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра прикольная. Я бы не сказал что разочаровался от покупки. Но явные проблемы с балансом присутствуют . Единственный универсальный побеждающий все билд - это билд через магов на любом черепе.У него абсолютно нет конкурентов. После идет билд на слеерах, он чаще всего играбельный. А дальше что-то в редких случаях может показать труппа и орда. Обычные милишники и лучники полностью бесполезны. Единственный полноценный играбельный череп который раскрывает всю суть игры и дает разнообразие в билдах- это Гарг. После него можно относительно норм играть на базовом черепе. Все остальные прям печальные и не соответствуют часто своей логике работы, например Мэни у которого нет прокачки юнитов и который позраждает бойцов при всем желании играть на нем через орду - сосет. А абилка парадоксально из-за ограничения по количеству возрождаемых бойцов профитнее на магах с долгим возрождением. Замените логику работы абилки сделав по нажатию продвижение очереди на 60с (или любое другое время), чтобы просто пулл из секунд тратился на поочередное возрождение умерших. Есть жесткий перекос по приоритету статов на предметах. Уклон кратно сильнее брони и как защитный стат и как триггер эффектов. Криты берутся всегда из-за триггеров.
한번 말리면 그냥 죽고 다시하는게 낫습니다 어떻게든 클리어하려고 해도 시간마다 계속 난이도가 올라거든요 ㅋㅋㅋ 그런데 많이 죽인다고 경험치차이가 어마어마하게 나고 그런것도 아니라성 그냥 다시 시작하는게 마음편합니다
Quite entertaining
impossible levels on steam deck lags to much there needs to be a enemy amount cap option and more time till enemys spawn otherwise the game is unbeatable you would need a insane pc
플레이는 로그라이크식 던전크롤링인데, 유닛은 오토체스식 메커니즘을 따릅니다. 3개 모아서 업그레이드를 하거나 시너지까지 있어서 놀랐습니다. 한 6시간 쯤 하다 보니 살짝 질리는 감은 있었는데 그래도 생각나면 또 땡기는 수작
.
This is one of the better ones in the auto-battler genre. It has it's own flavor and a few unique gimmicks. 7 ours in and I am sure I will do another 7 so money well spent.
蛮合胃口的 这款游戏 局外成长挺长的 不过 跟通关没关系难度 爽感更多来自打架 前期猥琐 后期就可以无敌 什么时候后期 养成三级大爹就无敌
Worth it!
做的不錯
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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