
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


Procedurally generated dungeons
Realtime auto battling
Multiple levels with unique enemy types
Different playable characters with unique special abilities
Varied unit types which can be merged to gain stronger versions and unique abilities
Lots of powerful loot
Powerful perks
Challenges which require creative builds to overcome
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple but fun. Hoping to see more content but only because it has a lot of potential to add more classes and levels, the game is already pretty well stacked with content and unlockables.
Very good "quasi" idler with roguelite elements, great replayability too.
This game is peak and hits my necromancer horde needs perfectly. I hope 8BitSkull continues to make games like this in their amazing style for years to come. GET THIS DEV TEAM A MARKETING BUDGET
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que buen juego me encontré. Para ser sincera, lo iba a probar para ver si lo reembolsaba, me gusto mucho y estoy metiéndole un buen vicio. - La historia es interesante, la música esta muy buena, además tiene guardado para que no pierdas tu avance en la mazmorra. - Puedes hacer combinaciones en tu horda a tu gusto, eso sí usen el don escudo o los bajan de una. - Si eres una persona que te gusta farmear y eliminar enemigos a más no poder, este es tu juego. - Es tan desafiante como entretenido, puedes repetir la mazmorra pero ahora te suben la dificultad por hacerlo, me encanta. Que buen juego, quiero seguir viciando para platinarlo <3
Great game, tons of fun, and has fun variety to keep you entertained. Ignore the negative reviews, gamers nitpick the most ridiculous things. It's good fun entertainment. Constructively, would like to see more enemy variety, environment traps, buff-boost towers. A counter-necro necro? Some type of ultimate skills for each class. More variety to skill trees. Still a great game with room to improve. Let's support this game and hope for more content!
Игра прикольная. Я бы не сказал что разочаровался от покупки. Но явные проблемы с балансом присутствуют . Единственный универсальный побеждающий все билд - это билд через магов на любом черепе.У него абсолютно нет конкурентов. После идет билд на слеерах, он чаще всего играбельный. А дальше что-то в редких случаях может показать труппа и орда. Обычные милишники и лучники полностью бесполезны. Единственный полноценный играбельный череп который раскрывает всю суть игры и дает разнообразие в билдах- это Гарг. После него можно относительно норм играть на базовом черепе. Все остальные прям печальные и не соответствуют часто своей логике работы, например Мэни у которого нет прокачки юнитов и который позраждает бойцов при всем желании играть на нем через орду - сосет. А абилка парадоксально из-за ограничения по количеству возрождаемых бойцов профитнее на магах с долгим возрождением. Замените логику работы абилки сделав по нажатию продвижение очереди на 60с (или любое другое время), чтобы просто пулл из секунд тратился на поочередное возрождение умерших. Есть жесткий перекос по приоритету статов на предметах. Уклон кратно сильнее брони и как защитный стат и как триггер эффектов. Криты берутся всегда из-за триггеров.
No build / 2 much grind
非常小品级的游戏。数值重复,兵种没有标识度,玩了两把就不想继续了。解锁了第二个角色人海,实在是弱得太搞笑了,第二关直接被精英怪碾过去,一刀死三四个。想不明白应该怎么玩。难度曲线很有问题。
SImple&Easy
Very nice lazy game with meaningful descisions and fun progression
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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