
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Modeled estimate, not a reported figure. How we estimate →
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About
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


Procedurally generated dungeons
Realtime auto battling
Multiple levels with unique enemy types
Different playable characters with unique special abilities
Varied unit types which can be merged to gain stronger versions and unique abilities
Lots of powerful loot
Powerful perks
Challenges which require creative builds to overcome
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好爽的游戏 不过索敌逻辑可能需要优化
It is a fun Necromance game, but what makes it less fun is that the early game is restricting you power until you gained some expirence points. Your only option when you loose a run is then to restart the same level over and over again until you have some skillpoints to spend to get to the power fantasy part. The music is very fitting, you crush your enemies to hard hitting metal music. The build variety is also great and the different characters encourage you to try out diffrent playstyles. All in all a solid game.
好玩,就是等级起来之前怪的数值有点高,希望可以增加一些经验获取快速升级,不然太肝了
BIEN
很好玩,一个少见的主打召唤组建军队的肉鸽。数值设计上有点类似于吸血鬼幸存者,但也很有自己的特色。很爽,入手不亏
Great game, you upgrade skeletons that fight for you and increase their levels with coins you receive. There is a progression system in which you get new types of units for different builds. Perfect game for a quick 10 to 20 minute run.
I'm usually not that bad at those kinda games, but this here seems unfairly harsh in so many aspects. Especially with how low build variety is.
Flesh is temporary, Bone is forever. Games pretty damn fun speedy, 30sec loops that increase flesh packs and difficulty. Early game progression is kinda slow and clutter can sometimes lead to deaths (mostly on the many character), heavy metal track is awesome, and build synergies make the repeat runs fun as hell. Although alot of times rng will be against you. Also endless mode is nice and you can keep going till the game just dies.
stupid fun
Mixed. Procedurally generated dungeon doesn't really matter for gameplay, it's all flat, no environmental interaction. Eventually, gameplay converges to: spam return to me and abilities while you rush through level to reach portal. Depending on difficulty picked, either build doesn't matter or you must commit to a build and get screwed by RNG. It's kinda fun making your own army to point of lagging, or elites that can delete boss in seconds. But fun eventually wears off. You start new run, pray you get rare item that lets you consume enemy corpses (practically item generator), and bulldoze your way. Music good tho.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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