
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Modeled estimate, not a reported figure. How we estimate →
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About
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


Procedurally generated dungeons
Realtime auto battling
Multiple levels with unique enemy types
Different playable characters with unique special abilities
Varied unit types which can be merged to gain stronger versions and unique abilities
Lots of powerful loot
Powerful perks
Challenges which require creative builds to overcome
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]RECOMMENDED[/b] (even at full price) Starts very slowly and I almost gave up on the idea this could be fun after the first hour or so. But I came back to it, and glad I did! Once you get a few upgrades and really lean into the strengths/weaknesses of each of the necromancers, it really is a blast to dive into for a 20-30m run or two. You can do runs much quicker, I just like taking my time and unleashing the power fantasy :) More maps and biomes would be a good addition, but there's enough there right now to easily get 40+ hours out of it, and much more with Endless. The pixel art is lovely, the audio fx are crunchy and satisfiying, and the soundtrack is absolutely fantastic. Real bangers. When starting out, I recommend getting inspiration from the Achievements tab in the game menu and pinning a few each run, that's what really opened up the game for me. It also helped me learn (and bother to learn) how the different Champions could work with each other. i.e. what different "builds" looked like and played like. Before I started looking in there I was really stumped how the run-to-run variation was meant to happen, given it's a rogue-like. The meta-unlocks happen quite slowly so without the build experimentation nudges from the above, I would have just done every run exactly the same and got bored grinding very quickly. Who knew an All Rats Run would be so hilariously OP... I think I'm probably not alone in that experience as the completion rates of achievements is very low. Well worth the price, as it turns out!
I'm gonna be honest: I initially completely passed this game over because the thumbnail art looked like AI. That was a mistake. If you like playing summoning builds in other games, you're gonna love this. If you like autobattlers, you're gonna love this. I would recommend this even at full price, but if it's on sale, you'd be a fool not to check this out.
休闲刷子小游戏的命,得了操作经营战略游戏的病,前期本来玩着玩着挺好,越往后越累 前后内容核心玩法相当割裂,跟肉鸽刷子游戏已经不沾边了,纯纯靠经营和操作,相当诈骗了 喜欢经营半天最后被团灭的赶紧买完完事了嗷 想解压的赶紧划走吧
Que buen juego me encontré. Para ser sincera, lo iba a probar para ver si lo reembolsaba, me gusto mucho y estoy metiéndole un buen vicio. - La historia es interesante, la música esta muy buena, además tiene guardado para que no pierdas tu avance en la mazmorra. - Puedes hacer combinaciones en tu horda a tu gusto, eso sí usen el don escudo o los bajan de una. - Si eres una persona que te gusta farmear y eliminar enemigos a más no poder, este es tu juego. - Es tan desafiante como entretenido, puedes repetir la mazmorra pero ahora te suben la dificultad por hacerlo, me encanta. Que buen juego, quiero seguir viciando para platinarlo <3
Great game, tons of fun, and has fun variety to keep you entertained. Ignore the negative reviews, gamers nitpick the most ridiculous things. It's good fun entertainment. Constructively, would like to see more enemy variety, environment traps, buff-boost towers. A counter-necro necro? Some type of ultimate skills for each class. More variety to skill trees. Still a great game with room to improve. Let's support this game and hope for more content!
Ultimately disappointing. I misunderstood the reviews complaining about the grind. I don't mind a grind, but the advancement isn't satisfying and the gameplay doesn't leave room for variation. People raved about the music, and trust me, Skull Horde has one of the best trailers I've ever seen... but I never saw any of that cool stuff play out in game, and the music was fairly bland for my expectations.
Игра прикольная. Я бы не сказал что разочаровался от покупки. Но явные проблемы с балансом присутствуют . Единственный универсальный побеждающий все билд - это билд через магов на любом черепе.У него абсолютно нет конкурентов. После идет билд на слеерах, он чаще всего играбельный. А дальше что-то в редких случаях может показать труппа и орда. Обычные милишники и лучники полностью бесполезны. Единственный полноценный играбельный череп который раскрывает всю суть игры и дает разнообразие в билдах- это Гарг. После него можно относительно норм играть на базовом черепе. Все остальные прям печальные и не соответствуют часто своей логике работы, например Мэни у которого нет прокачки юнитов и который позраждает бойцов при всем желании играть на нем через орду - сосет. А абилка парадоксально из-за ограничения по количеству возрождаемых бойцов профитнее на магах с долгим возрождением. Замените логику работы абилки сделав по нажатию продвижение очереди на 60с (или любое другое время), чтобы просто пулл из секунд тратился на поочередное возрождение умерших. Есть жесткий перекос по приоритету статов на предметах. Уклон кратно сильнее брони и как защитный стат и как триггер эффектов. Криты берутся всегда из-за триггеров.
Very nice lazy game with meaningful descisions and fun progression
SImple&Easy
한번 말리면 그냥 죽고 다시하는게 낫습니다 어떻게든 클리어하려고 해도 시간마다 계속 난이도가 올라거든요 ㅋㅋㅋ 그런데 많이 죽인다고 경험치차이가 어마어마하게 나고 그런것도 아니라성 그냥 다시 시작하는게 마음편합니다
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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