
The smash hit game Skool Daze has returned with all the characters and trickiness of the original. Be Eric the hero. Crack codes, fire catapults, hypnotise teachers, trap rats and frogs. Complete the tasks and don’t go over 10000 lines and get expelled.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Original review - Okay, this is a game I loved on the ZX Spectrum. I have to agree with the previous reviewers. The current control scheme feels alien! This can be great, but definable keys or at least an option of the original keymap would help somewhat! Writing on blackboards should also be simpler as PC users have access to a keyboard. A good attempt spoiled only by the controls. *UPDATE* 14/06/18 The developers responded promptly! Thanks Roger, this is much more like it. This is actually great, and a refreshing version of the original. I retract my previous words, this is definitely worth playing, and certainly worth the ticket price! If you are a fan of the original, this is a trip down memory lane. :)
Release date review: As delighted as I was that this was coming onto Steam as an alternative to the mobile devices, I am somewhat disappointed in the port. Skooldaze on the ZX Spectrum was predominantly a keyboard game. In this version the fixed key mapping is awful and I'd much prefer to define my own keys. I want to get this as close to the original experience as much as possible and I want F for fire, J for jump, S to sit and H for hit. It's mapping that is etched into my memory and anything otherwise for a Skooldaze fan (HUUUGE FAN) just doesn't cut it. Using a 360 pad is just as clumsy and I don't enjoy the experience. I'd love for the developers to take this into consideration and give us PC owners something that isn't a lazy mobile port with controls being quickly shoehorned in. In it's current form, it simply isn't as enjoyable as it can be due to these alien controls. 14/06/2018 review - Thank you so much for listening to players comments and implementing changes where applicable. This vastly improves the game and makes it far more enjoyable to play. So with these changes in mind and for the price the game is retailed at, I now recommend the game for fans of the original. I did find going up and down stairs a little buggy and it didn't always work. The touch type screen that comes up when on the blackboard is still unnecessary for a pc game though. But all in all, it represents a classic game with a modern twist and I rather enjoyed it for what it was. Thank you.
***UPDATED 14/06/18*** Game is much better after the update. Thanks devs for listening to your fans. Much bette being able to define your controls. Correct icon appears on blackboard. You no longer distort when going up stairs or perform any animations where the sprite performs rotations. You can start witout the mouse! Can easily reccomend this now and am happy to change to a thumbs up. Still a few ♥♥♥♥♥♥♥ but overall, much better. An option to have the onscreen keyboard on or off would be nice as it's quite intrusive when not needed. I wont get pedantic with other minor ♥♥♥♥♥♥♥ as the game playes relly well now! (one small curiosity. Screenshots don't work........thought it was me but working on other games. I think steam overlay may be picky with the way some games are rendered.) ***************************** I was on the fence between thumbs up and thumbs down but the controls edged it to thumbs down for me. It's the mobile controls with a PC veneer placed on top and they just don't feel right. One example is blackboards. There is no reason for the touch keyboard to be there on PC when you are using keyboard controls. Even the icon that flashes up as a tool tip is telling you to touch the screen, not the key or pad button you need to use. When using the keys, I also couldn't find the key that starts the game (is there one?) and had to use the mouse. These are common problems with games that are mobile ports. The time is not taken to put proper controls in for the platform and the end product ends up a mish mash of 2 control schemes. Rip the the touch, cursor based controls out, put in some user definable keys and buttons and slap on some anti-aliasing and you'll be onto a winner. I can understan there being restrictions on graphical effects on mobile but don't skimp on the pc. The graphics themselves are perfectly passable, they jsut become super "jaggy" when there is any rotation involved. Prime example is when Eric jumps. All the above being said, it is still a decent game. One I didn't want to thumbs down. I was excited when this was announced for pc as I didn't play the mobile version for more than 5 minutes due to controls. Just didn't work for me as touch screen. It's just a shame the controls while an improvement, are still pretty off putting.
A remake of a simple, yet quite enjoyable old game on ZX spectrum and C64 (although the C64 never got the sequel, included here). The mechanics are mostly faithful to the originals, with some minor changes (I remember punches knocking the other students down on the spot, instead of pushing them away, for example) that do not make the experience any less entertaining. Some quality of life improvements are also present, which is much appreciated, and the games run smoothly compared to their old, rather stiff appearances. The artstyle is also nice, in my opinion. It's simple, but the animations work well (it's the good kind of "flash game style", if you get what I mean) with the overall presentation. There are some neat details added here and there to the maps, and in a way it manages to still be faithful to the originals. The sounds are limited, but do an okay job, and you'll find some modern rendition of the old themes which are not bad either (music in general isn't jaw-dropping, but the tunes do their job just fine). There are some nice bonuses including a new map, the possibility to play with alternative characters, and I can say I have enjoyed my time with it, nostalgia or not. It's a simple game, but if you know what you are getting into, you can easily have a few hours of fun.
Original Review: Loved this game on my ZX Spectrum in the 80's and want to love it again. Unfortunately, the Teachers and Children walk through walls, climb imaginary stairs and after a few minutes I'm all alone in the school! Really looking forward to the dev's fixing the bugs but as it stands, for me, I can't recommend this game. New Review after being fixed by the dev's faster than I could update the review: and still love this game now! Such a simple concept but infuratigly hard! Looking forward to playing the new levels as soon as I complete the first :-)
A great re-vamping of an old classic. Like the original it takes quite some getting used to. The controls are a mishmash of old school and modern, but until you remap them, it's a bit awkward if you use keyboard and mouse. This actually contains two games: Skool Daze and Back To Skool, which was kinda the sequel to Skool Daze. On top of that, there's a third game too , which is a nice extension of the Back To Skool. It's really a very good bringing of the games up to date. It really respects the original work, and basically just feels like a new set of graphics, but using the same engine. Same old bugs are there, including the double-penalty for arriving late to class, etc. You are gonna run into some problems as the game doesn't really explain everything, so I'll give you some clues: Remap your controls: The defaults are tricky. To go up and down the stairs, you have to start out some distance from the stairs, and walk towards them. Once you are moving, and before you get to the first step, THEN press the up/down button to walk up or down. If you start out too close, or you press up/down first, the game won't change your direction. You can only aim the water pistol,. but not the catapult. To aim it, hold down your aim key AND your mouse button, and then move the mouse around to aim, letting go of the aim key to release the catapult. It takes a lot of getting used to, but it just adds the mouse on top of the original controls in the least obtrusive way. To put the frog in the chalice, [spoiler]you need to be standing on the scooter. This is common knowledge if you played Back to Skool. The in-game hints suggest it, but it might need spelling out.[/spoiler] To hit the high shields, [spoiler]you need to ricochet the shots off the teachers, which takes some pretty expert timing.[/spoiler] There's no "end of the day". The school just carries on, lesson-after-lesson until you win. Some lessons you need to attend, some you can wander the hallways during the lessons without getting penalised. Saying all that, it's a really fun little dive back into the history of gaming. The game's not hard if you're patient and observant. If you try to rush, or you don't notice a bully lurking near you, you can pick up too many lines very quickly. Gave me a few fun evenings reliving a past I never got to play, as I didn't have Skool Daze, but I always wanted it. I feel like I've truly played it now :)
Bought this as soon as I saw it, and was kinda excited to play. Sadly its pretty amateurish and has quite a few problems. High spec 2017 iMac, OSX 10.12.6 - No music or sound plays at all (although it has volume sliders for them in options) - Keyboard and mouse controls are junk. You cant aim without moving, which then affects your aim - Even when you do figure out how to aim, you often point up in the air and fire, and the bullet goes completely a different direction (sometimes not even the same way you were facing) - "Unable to detect anti-aliasing support" in settings I've tried to complete the tutorial about 5 times now, and ended up just quitting because its just so clumsy and annoying.
Clássico absoluto dos anos 80, joguei Skool Daze à exaustão no TK-90X (ZX Spectrum). Lamentavelmente, este remake oferecido para PC na Steam é uma daquelas típicas conversões para PC feitas a partir de um remake desenvolvido originalmente para plataformas móveis. O mapeamento de comandos touch para o teclado de PC é sofrível, obviamente improvisado da forma mais tosca possível somente para poder oferecer o título nas plataformas PC e Mac. O comando para pontaria é praticamente impossível de usar no teclado, o que torna até o tutorial um verdadeiro inferno se você não estiver usando um controlador/joystick no PC.
This game was one of my favourites back in the day! And I bought this the minute it was available!.. Love it!!... Great graphics, loads of fun, great gameplay with some customisation. IF only, the people who made it could make another of my favourite games from back in the day!.. 'Werewolves of London' ;-) ;-) Love it!
This game is Excellent. It has skool daze , the follow up game Back 2 skool and even more. It is fun to play and well worth buying. Simple but challenging, very enjoyable and looks great as well.
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