
Put on a lizard and go for an adventure! Six different ones are scattered across the land, each with a special ability. Carefully hop your way to the top of an active volcano. Surf down a surging river. Swim an underwater lake. Ascend a snowy mountaintop. Can you unravel the mysteries of Lizard?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Spanish - Latin America, Japanese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Lizard is a challenge, not only in terms of gameplay, but also to review - because Lizard is, in essence, a period piece. It was written specifically for the NES, using only the capabilities of the actual system. And this isn't an attempt to write a modern game for an outdated system - from the outset, Lizard is behind the times. That's the main difficulty for me: the platformer / exploration genre has *moved on*, in a million little ways, since the release of its NES-era members. Games themselves have evolved. Lizard, however, has forsaken evolution, and sits smugly in the past, telling anyone who will listen that the 8bit Nintendo games are definitely not dead. Not unlike its cold-blooded namesake. Lizards used to rule the earth - as crocodiles and komodos endeavor to remind us - but a lot has been happening since then. In the process of doing a lot of things that seem *wrong* from the perspective of a modern gamer, Brad Smith gets Lizard basically *right* - he faithfully reproduces the quirks and features of the late-80s NES platform game, all the things that you love, all the things you hate. If you want a taste of the good old days, Lizard will satiate you - just be sure to bear in mind exactly what you're asking for when you think of those "good old days" nearly three decades ago. This 2018 game was *dated* from the day it was released, and, in the sense that that was the designer's intention - it is a perfect game.
[h1]Lizard[/h1] Retro "inspired"? Forget that noise, Lizard is the real deal. This isn't an imitation, it isn't just a nostalgia filter, and it's not a lazy usage of 'retro' assets to make an easy game, Lizard is built from the ground up as an actual NES game, specifically to be played on the NES. Just like with the indie homebrew Dreamcast games scene that produced titles long after the Dreamcast's life span, very determined developers of the golden era of platforming games still toil away making games for the legendary home console system. Is Lizard worthy of the golden age title given to the platformers that made up the NES' most memorable selection of games? Yes! [h1]Gameplay[/h1] Lizard is a super open-ended metroidvania sort of a game. It's great because there's no right way to play it, there's a whole level of mysteriousness to it as you feel your way through and there's some cryptic bits to discover through strange obelisks with hidden messages but if you don't it's no sweat. You can take off as your little lizard sprite in any direction you choose, some harder than others but no choice is the right or wrong choice. Exploring the many scrolling screens of gradually changing scenery and environmentally appropriate animal enemies, you'll navigate through pixel-perfect platforming and come across all forms of secrets while trying not to touch any baddies. All forms of animal entities inhabit these natural lands and generally you want to avoid them. An angry panda swings his arms forcing you to hop on his head where he can't reach, and flocks of gray birds litter the skies as you attempt to platform and end your life if you run into one. The structure of the world sprawls out in every direction, from each side and even from above and below. Some dead-ends occur, but there is always a nearby shortcut leading you to back to the path of collectable coins and doorways containing deeper stages and the Lizardly upgrades within. Doors lead to more doors, and the scenery around you as well as the music constantly changes. It also gets progressively harder and more demanding, and while there are plenty of checkpoints I kinda wish there were more, because it's pretty dang difficult. This almost felt like the old Nifflas' indie title, Knytt, but with a lot more tight platforming and classic "gamification" you'd see in a good old NES title. [h1]Visuals/Sound[/h1] The visuals of Lizard are pretty self-explanatory. It looks just like an NES game, because it IS an NES game. The chunky but charming sprites in all their stiff 8-bit glory dart across the screen, and the surroundings are always befitting of the species of creatures you're encountering. The deep blue of the water level and the surrounding vibrant coral, or the mechanically charged and modern base looking level with all of its shooting steam vents and moving parts are just a few of the many interesting locations you'll pop into while crossing through one of the many doorways you discover during your exploration. The soundtrack here is a must for chiptune enthusiasts. It has such a wide range of styles, each befitting of their given area. The slow, plodding creepiness of the deep sea water levels and the upbeat and energetic beat of the electrified mechanical level were always a delight to here, and pushed me on to running around and finding as many environments to sit and listen to their music as I could. This is the kind of soundtrack that you remember for a long time, and revisit just to listen to years later when you can't get a certain tune out of your head. Very good! [h1]Conclusion[/h1] If Lizard came out back in the hey-day of 8-bit NES titles it would have been an instant legend, it takes the mysterious and open approach of Metroid and makes it incredibly varied through impressive amounts of interesting settings. It also has much more refined and fun platforming, that while as frustrating as its always been, is so cleverly designed that you want to keep going. Lizard is a cute mascot, and some of the enemies he comes up against are just as likable. If you love your retro platformers, and you love them authentic then this is a great addition to the library of any collector or 8-bit enthusiast who lives for those old school experiences, as hard as a genuinely good one is to come by nowadays. [i]This review made possible through the consideration and contribution of [url=http://store.steampowered.com/curator/11739878-ReviewExperts/]Review Experts(REXnetwork)[/url] and the developer. Email contact@dnbmedia.co for requests & game promotions [/i]
I initially thought that the reason I didn't enjoy Lizard was because I've become too accustomed to incredibly well made 8-bit inspired games that have seemingly flooded the market over the past decade or so. While there may be some truth to this, it doesn't make up for the fact that when compared to its NES peers, Lizard just simply isn't a fun or even interesting experience. If anything, I'm slightly disappointed it's not horrifically bad because at least then I'd have something a bit more colorful to say about it. Even a bad game can be entertaining in a morbid way, but Lizard manages to be almost as bland and gray as possible. It almost doesn't even feel like a game at all sometimes but just a "move a sprite across the screen simulator". While that fundamentally may be what all NES games were, the good ones at least disguised this well with enjoyable gameplay elements and pleasing visuals. To begin, the controls have a major design flaw in that your character always moves, or lands from a jump, as if he's on a solid sheet of ice. What makes this worse is that it's one of those "My character is wearing rocket boots" type of movement where you move way too fast to the point where it's too easy to overshoot where you want to land. Furthermore, the way the physics works is that doing a standing jump wont get you nearly as far as a running jump will, so you'll almost always be in a position where you have to do a running jump to reach certain small ledges or platforms where enemies are waiting just mere pixels away from the edge. When you combine all these factors together, it makes for a pretty miserable control system. This is antithetical to a game that has an extreme reliance on platforming and indeed has since become a classic staple of bad control complaints when people speak of retro gaming. It has since been confirmed that this was purposely done by the developer so if his intent was to re-capture the feeling of sloppy controls that plagued so many NES games back in the day, well, mission accomplished. This, however, ignores the games that had great controls and that aspect is one of the primary reasons we still hold certain NES games in such reverence even to this day. To purposely design a control mechanic like this seems to be pandering to the small group of people who felt that overcoming a game's bad control physics was just as much a part of the challenge as the rest of the game and that this was a legitimate feature. For the rest of us, solid and responsive controls were a necessary vehicle in order for the player to interact with the game itself through the character and not an obstacle one had to overcome in order to find enjoyment. Your mileage may vary. Aside from that, the actual gameplay is lackluster. There's honestly not much to be found here. You play as a lizard (or rather someone 'wearing' a lizard) while navigating a non-linear world. From time to time you come across other lizards that you can then swap bodies with, thus granting you a new ability. These abilities are (mostly) a necessity to reach certain areas of the game but they're not particularly fun in and of themselves. For example, you can take control of a lizard that can move certain blocks. While this removes specific barriers you need to proceed, it doesn't exactly make for engaging gameplay. What should have been a set of several unique features come off as feeling like keys in an inventory you use to unlock doors. This is a fine game element, but when it's the main hook of your entire game mechanics then you're not in for a exceptionally fun time. As for the obstacles you encounter, its mostly a grab-bag of standard enemy sprites that don't do much but either move slowly or in erratic patterns. This really isn't a big deal but what truly damages the game is that these enemies and other hazards feel as if they're just randomly placed throughout the game rather than inhabiting a painstakingly constructed set of locations designed to interact with the player in such a way where he or she doesn't know they're being manipulated by the developer in order for the player to have a fun interaction or to even play a sequence that looks or otherwise feels "cool". Checkpoints are sparse and placed extremely far apart. This might be a good time to mention that your character dies after getting hit once. The spacing of checkpoints in a game, or even the very existence of them, is something that's highly subjective so I mention this only for those who hate backtracking long distances of challenging areas over and over again. It's essentially a given that you will die many times, although aside from the backtracking there's not much in terms of punishment for dying as you have unlimited lives. In terms of graphics, the world layout of Lizard is such a hodgepodge mess of randomized locales and sprites that it comes off as a digital 8-bit Dadaist nightmare. There's no rhyme or reason to this disjointed landscape and virtually none of it is appealing to the eyes. On the other hand, this doesn't detract from the absolute lack of any narrative whatsoever. There is no story to be found here and that's not necessarily a bad thing. Virtually every NES game of this type consisted of one simple non-complex plot point: "You are the protagonist, stop the antagonist from doing antagonistic thing." So as a matter of personal taste, I really think this is one of the strong points of the game. It doesn't waste your time with the same boringly cliché recycled plots of the 8-bit days. The fact that it was made as a purely authentic NES game is more of a piece of interesting trivia rather than a feature. In no way does this enhance or otherwise add to the gameplay. With that stated, to think that the extremely basic feel of Lizard is due to the limitations of NES hardware is to ignore the existence of games such as Legacy of the Wizard. Lizard attempts to do what this 30+ year old game did but falls catastrophically short of doing so in every single aspect. The only exception here is the music, which is actually quite good. In fact, it's the only true great aspect of the game. The overarching disappointment of Lizard is that it's not only boring to play but rather it's simply not noteworthy to any degree whatsoever. Every gameplay aspect that it hints at has not only been done before but done in far superior ways by the multitude of great classics that served as its inspiration. The controls aren't terrible but they do remain awkward and inhibit a decent platforming experience, the world is visually unappealing and small (albeit very open), the gameplay is uninspired and about as bare-bones as you can get, the lizard switching mechanic isn't intriguing or compelling, enemy placement feels too random for good level design, and perhaps worst of all there is simply no drive to continue after you've seen most, if not all, of the world which doesn't take long for the average player. If anything, Lizard comes off as an unfinished tech demo for a game that's only 50% complete in terms of content and needs a considerable amount of polish. Lizard attempts to capture the feeling of the adventure genre which the NES originally set the gold standard for but doesn't manage to get quite off the ground. It lacks depth, substance, and even charm. While it shows promise in certain areas, it ultimately ends up a simulacrum that generally leaves you feeling empty and let down in regards to what you were expecting if you were expecting anything resembling the halcyon days of the NES. The kindest thing I can say about Lizard is that out of all of those NES games that I've played, this is certainly one of them.
Fans of retro fidelity take note: This is no "retro-ish" game that has three different sizes of pixels and actual transparency effects. No, this is an game coded in actual assembly for the actual NES. Lizard is a tough, and I mean tough, platformer. It's kind of a Metroidvania but you never quite accumulate abilities: your key power is to wear "lizards" with various powers that are helpful but not enough to get your guard down. You'll have to take in the whole world, and discover just where the various lizards can be made useful, in order to make any sort of progress. I would suggest making a bonafide paper map. All in all, a true retro NES challenge for the true retro NES challenge enthusiast.
When you start the game you can go left or right and from there; there are many different paths that branch out from there. there a a lot of different paths to get to a location and I think there are like 6 or 7 bosses in the game. each time you beat a boss you get an ending but it saves that you beat the boss! I think you need to get different lizard power ups to beat some of the bosses. the lizard power ups are cool .. it's kind of like megaman but instead of pew pew powerups you get stuff like different jump abilities or push or swimming stuff. The map is neat there are a lot of cool locations and a lot of different enemy types. I would say def get the game if nintendo NES games are games you like.
Lizard is a NES game: not only because it can actually be played with an original Nintendo console, but mostly for the love that was put into it. I'm very rarely interested in games nowadays because I feel they lost their charm compared to games from the NES and SNES era: Lizard is the most brilliant exception to that. The graphics and sound are simple, yet detailed; the game is hard, but never frustrating; the controls are perfectly suited to the game mechanics. It is a great mix of exploration and platforming, a bit like the original Metroid games were. The only negative thing I have to say about it is that it feels too short. I say "feels" because it's probably longer than the average NES game (especially if you try to complete 100% of it), but now I have to live my life hoping for a Lizard 2, as I would love to play more of it.
I'm so undecided about this game. It's interesting for sure, with nice graphics and music and it's a metroidvania for NES, a very limited hardware for this kind of video game genre. There are no lives, great sense of exploration in a large map and everything is so mysterious. Too much, i say. There are no clues at all about what to do, and while on the one hand this stimulates the player to focus and try, on the other the game appears to be so dispersive, it lacks any kind of guidance or map. I'm sure this is a design choice, but it feels like lots of good things (boss battles are inspired) are sparse and disconnected on the map, and to link them you have to face too much void, too much killer jumps, too much "what now?". I still recommend Lizard, just know what you're going up to!
It's a pretty damn large game with lots of jumping and dying and stuff. Lots of replay value--the engine feels good, the music's good, and it's just fun to wander around and stuff. A great choice for 3:00 AM gaming.
Okay first off, you die in one hit and enemies behave randomly. If that wasn't bad enough, checkpoints are VERY infrequent. I played for like 30 minutes and found TWO. One at the very start, and a second one as I dropped down into a cave. That sort of difficulty would still be fine if the controls were good. They're not. You slide just enough for it to feel slippery, and you have almost no control over your movement in the air. Worse still, the game revolves around finding new Lizards to gain new abilities, except you have to swap your current one out to use the new one. You have to leave the old Lizard where you found the new one, and you don't keep the new Lizard if you die. I am quite sure the game would expect me to backtrack repeatedly to swap out Lizards. Oh and there are tiny blue frogs that kill you. They are hard to see, and there are green frogs that are perfectly harmless. These frogs jump randomly!
The amount of work that has gone into this is insane. Also, it's exactly what it looks like. What you see in the trailer is what you'll get, so if that's your thing then this is a must-buy.
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