
Experience unparalleled board control and responsiveness while you skate iconic real-world skate spots. This is the evolution of skateboarding gameplay. With Independent Foot Control and unique physics-based gameplay, skate gamers finally have the expressive controls they have always dreamed of.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
modding this game turns in into the best skate game made, idc abt session, this better
Would love to recommend it but with the time and effort that the developer put into it I just can't. It was one of my favourite game for a very long time and it's a fun game to kill time. The potential was limitless. The dev got support from player, content creator and the fund to improve the game in everyway. But it's so frustrating to see all that support got thrown in the trash. Please dev for the love of god do something with the game already it's a pot of gold waiting to be found but feel like the dev is too blind too see it.
Multiplayer Update was nice. But no game modes for it at all nor will there ever be. Took the many and ran is what the dev's did. They capitalized as being the one of two noteworthy games previous to SKATE 4 being on pc and took advantage of the community by doing so. The situation really sucks. because now EA will outpace the greed of nobody game dev's I'm very dissapointed
MOD THIS GAME, MAKE SURE TO GET A HOLD OF UNITY MOD MANAGER SO YOU CAN USE XLGearModifier!!!
Tried to get into this but on recent days it just felt like a wasted potential of a good game but this is only my opinion
Skater XL could be much better than it actually is. The devs are really unique in their approach to ignore their playerbase, I've never seen something like this before, especially not on an indie game. That being said, it's still the best skating simulation we have to date, especially with mods there is nothing that comes close.
ты знаешь, где я вырос, чмо? Знаешь, где я вырос? Где челики, делая кикфлип, а Kickflip - это трюк на скейтборде, катались на обычной площадочке, и тут врываются типы и начинают в них хуярить с пистолетов (пневматов). Просто эти скейтеры ебучие разбегаются и всё. Андерграунд: я жил, ♥♥♥♥♥, в однушке, где потолок был бетонный ♥♥♥♥♥. Где пол был весь искорежен. Я играл на табуретке и сидел за столиком, кухонным. Так что пошел ты ♥♥♥♥♥.
Really fun skating game, but lacks content. Definitely not worth for 40$ asking price.
Was a really good game when it was first released that showed real potential. However years later there's not much change here and still the same problems it's always had. The modders are doing more for this game than the devs themselves, and is only being kept alive by the die hard community. annoying controls, board keeps shoving when I'm not trying to, bad clipping ruining your runs it's just frustrating to see. Never played Session but perhaps I will.
having bought both Skater XL and Session I can say that I think Session is the better game IMO. The controls feel better (although they are pretty similar) and it is still getting updates (just got a new one yesterday) vs this game that hasn't been updated since over a year ago. The only thing this game has over Session is the multiplayer. I'm not sure what the experience is like with mods, I've heard its very much improved, but you shouldn't need mods to carry your game. They should be enhancements not something that is needed to reach the intended core experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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