
A minimal skateboarding game about momentum, transition flow, and huge air time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do have mixed feelings about the game so far.. When I first started playing I had absolutely no idea where I was supposed to go or where I could access other maps. The navigation of menus & such as it stands is bad, which could turn off new players (however could easily be improved) I stuck with it a bit because I love games that have huge airs/jumps & ultimately it paid off because it's ended up being my favourite skateboarding game I've played so far on steam. Skater XL & Session are obviously graphically superior and more realistic but for me personally the controls are a tad too difficult to have a relaxing game, Skate Rift hits a different note for me; it has a dreamy, mellow vibe with relatively easy controls & lots of room for error on tricks. There is certainly a learning curve here but it's far more forgiving. However still needs more maps, modes etc. 6/10
super good and underrated game deserves more player
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a surprisingly competent game.
Very nice 1man Indy skateboarding game. I love how it includes mechanics pertinent to 3 of the most prolific skating styles (street/free style, verts and longboarding/downhill). This is very important as a skater as it allows one to see the effort being done to actually pull any type of skater into the game and enjoy it. There's no goals per-se, however you can try to unlock achievements, perform certain type of tricks in some maps and also complete the speed sections which will surely improve your technique in the game; kinda like skating IRL; no goals, but you can follow certain things and set goals for your own improvement. I like where the game is going and hope to see the online community grow. I believe the game could benefit from the following: -A dedicated grind button for better grinding mechanics. This could solve certain issues like with small curbs making you grind and thus losing speed. -Making curbs/sidewalks that are very small not stop the player -A dedicated button for performing fly-outs on verts instead of an automatic detection or pushing forward as this doesn't always work as intended (at least for me) -Small video tutorials embedded to trick sections so one can have context on what's supposed to be done -Further improving detection after big airs to continue the momentum as many end up in an almost unavoidable bail :)
Chill game, makes me wanna take up skateboarding irl Update: took up skateboarding irl. still a chill game
I recently had made a comment showcasing how i couldn't access the older maps but i found them now :)
Cool skating game with diferent and big maps and multiplayer Easy to understand, hard to master.
Pros: Smooth gameplay, low-spec friendly, has missions, online mode, Steam Workshop maps, can walk/sit/drop in/rewind/freecam, decent amount of tricks, feels creative. Cons: Small trick list, can’t change time of day: Fun low-poly skate game with big potential. 8.5/10.
Calming Game
A lil confusing but super fun and flowy
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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