
A minimal skateboarding game about momentum, transition flow, and huge air time.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool i guess
Great game!!! I don't know much about the production of this game but I want to say if one person made or team does not matter this is a an impressive feat to remake straight up the whole mechanics of Skate 3 I love this game so much! It is missing a lot of things like the score on the side when we do a trick but this straight up indie and I forgive that. This might be the closest Skate series we are getting so far! Oh and forgot to mention that the cosmetics there are six skate boards that can be added custom pictures on there for later! And how you can mod this game is straight a positive in my books this game should get more love than we think!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Новое слово в индустрии или дешевая копия skate ? Игра простовата, всего три трюка. Управление легко освоить, но после AAA скейт игр кажется неудобным и и неинтуитивным. Есть пару карт, много заданий и полос препятствий на время. Игра кажется сложной, т.к. прочуствовать управление и освоить его мне не удалось. Игра подойдет тем, кто только начал изучать жанр скейт игр. Либо вам надоели thps и session и хочется чего-то казуального и ненапряжного.
great game
Game is cool af, fun as hell with friends.
la wea wena
amazing game highly recommend super competitive
A pretty fun and sweet alternative to other street-based skating games. Though to be honest, despite the already solid established core this game has, it still lacks refinement in areas like Quality of Life (stuff like respawning from waypoints feels unintuitive and clunky, especially since the camera angles often face the wrong direction after respawning from waypoints), in-game customization (I know and am happy it has built-in workshop support where making stuff like characters and models can be explained on one page, but the in-game options for selecting hats, tops, and bottoms – plus coloring all of them – still feel lacking; I'm also not a big fan of how hard it is to find the right color, because instead of a color picker or a set of preset color palettes, it's just sliders of preset color palettes that make finding the right one confusing), and game content (I won't complain much since I just finished the tutorial island, but the fact that I can't change my starting stance from goofy to regular bummed me out – though I'm just nitpicking). This game has huge potential as a community-driven game, like Webfishing simple laid-back community vibe, so I hope the dev could help address and unite the community as a whole with stuff like an official Discord or community events. Looking forward to the next big update
Really addicting
Very nice 1man Indy skateboarding game. I love how it includes mechanics pertinent to 3 of the most prolific skating styles (street/free style, verts and longboarding/downhill). This is very important as a skater as it allows one to see the effort being done to actually pull any type of skater into the game and enjoy it. There's no goals per-se, however you can try to unlock achievements, perform certain type of tricks in some maps and also complete the speed sections which will surely improve your technique in the game; kinda like skating IRL; no goals, but you can follow certain things and set goals for your own improvement. I like where the game is going and hope to see the online community grow. I believe the game could benefit from the following: -A dedicated grind button for better grinding mechanics. This could solve certain issues like with small curbs making you grind and thus losing speed. -Making curbs/sidewalks that are very small not stop the player -A dedicated button for performing fly-outs on verts instead of an automatic detection or pushing forward as this doesn't always work as intended (at least for me) -Small video tutorials embedded to trick sections so one can have context on what's supposed to be done -Further improving detection after big airs to continue the momentum as many end up in an almost unavoidable bail :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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