
The rhythm of nature is in danger! You are Áilu, a young Sámi whose ordinary reindeer herding day turns into an adventure. Learn the old ways of the Noaidis, Sámi Healers. Harness the powers of the Noaidi Drum and the Familiar Spirits to fight against a disorder spreading across the land!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Beautiful world inspired by Sámi culture and mythology. The lore, spirits and story are interesting and captivating. However, the gameplay drags it down with clunky controls, an awkward camera and flying mechanic that feels broken and frustrating. Every time I had to move through the air, I dreaded it. Despite its problems, the game is worth a positive rating for its culture and story. [/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] 🔲 My grandma could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal ☑️ Very Good 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry ☑️ Hard to enjoy (Because the gameplay keeps getting in the way.) 🔲 Repetitive and/or uninspired 🔲 A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] 🔲 A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) 🔲 Definitely 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] 🔲 You can run it on a microwave ☑️ Low 🔲 Average 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced 🔲 Perfect Price ☑️ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play ☑️ Wait for sale 🔲 Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 ☑️ 5 🔲 6 🔲 7 🔲 8 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
[h2]Sinopsis[/h2] Skábma - Snowfall es una aventura mística enfocada en la exploración y las plataformas, ambientada en la cultura Sami, un grupo étnico que habita Laponia (norte de los países escandinavos). Desesperado, el joven Áilu se dirige a las montañas en busca de un reno extraviado. Su tarea como pastor era vigilarlos y el jefe de la aldea está realmente cabreado. Lo encuentra, pero una repentina explosión hace temblar el suelo y se precipita en una oscura cueva, donde encuentra un antiguo tambor chamánico. Al recogerlo, un espíritu despierta, otorgándole una importante misión junto al legado de los Noaidis, los legendarios curanderos sami. La explosión ha liberado una extraña enfermedad en toda la región, infectando la tierra, las plantas y a las personas. Empleando el poder del tambor, Áilu deberá adquirir el poder de los antiguos espíritus familiares y frenar el avance de la enfermedad, antes de que acabe por consumir todo lo que conoce y todo lo que ama. [h2]Jugabilidad / Apartado técnico[/h2] Skábma tiene lugar en un mundo semiabierto, donde tendremos libertad para explorar y perdernos por bellos paisajes naturales, como bosques, pantanos y montañas. Se trata de un mundo en constante evolución, donde seremos testigos del avance de la enfermedad a medida que avanza la aventura. Esto irá modificando el paisaje, haciendo aparecer oscuras masas que nos cortarán el paso y con las que tendremos que lidiar adquiriendo nuevos poderes. Nuestra principal herramienta será el tambor Goavddis, un instrumento musical que podremos tocar a voluntad para revelar secretos del entorno, como huellas, rutas o personajes mágicos. Este viaje nos empujará a reunir a los espíritus familiares, almas de animales con poderes elementales, como el búho, el oso, el zorro o la trucha. La particularidad de Skábma es que cada espíritu nos concederá 2 habilidades diferentes: una más general, que afectará a la movilidad de Áilu (como el doble salto, el dash aéreo o la sanación) y otra más específica, que servirá para abrirnos paso a través de la enfermedad (quemar densos arbustos o romper rocas que nos cortan el paso, impulsarnos en el aire o deshacer masas infectadas). Sumando el uso del tambor y nuestras nuevas habilidades deberemos lanzarnos a explorar la región, al mismo tiempo que ayudamos a los integrantes de nuestro pueblo, cumpliendo misiones principales y secundarias, buscando un gran número de coleccionables y esquivando los peligros que nos saldrán al paso. [h2]Valoración[/h2] Skábma nos trae una aventura bastante entretenida, enfocada en la exploración y las plataformas en 3D. Sin duda, las habilidades y la jugabilidad son el plato fuerte de la experiencia, pero vienen acompañadas de luces y sombras. Aunque es cierto que se siente ligero y agradable de jugar, la decisión de adjudicar más de una habilidad a los mismos botones hace que podamos equivocarnos frecuentemente, especialmente en secciones de plataformas. Además, algunas regiones del escenario pueden resultar algo liosas y aunque disponemos de un mapa, este no nos indica nuestra posición, lo cual hace que tengamos que orientarnos a base de observar y comparar constantemente el mapa con nuestro alrededor. Dicho esto, Skábma tiene mucho que ofrecer y una vez nos hacemos con los controles resulta gratificante de jugar. La historia no es espectacular, pero se enriquece del folclore popular sami, las leyendas y diferentes personajes con sus propias historias y anécdotas. En resumen, una aventura decente, con muchos secretos y una jugabilidad compleja de primeras, pero satisfactoria una vez la dominamos. ✔️ [b]Positivo[/b]:[list] [*]La jugabilidad resulta ligera y divertida, ofreciendo un pool de habilidades que nos permitirán desplazarnos con soltura por intrincados escenarios. [*]Cuenta con muchos secretos y zonas ocultas que tendremos que descubrir con ayuda del tambor y nuestra perspicacia. [*]El juego cuenta con muchos coleccionables, algunos de ellos perdibles. Afortunadamente cuenta con un excelente selector de capítulos que nos indica exactamente qué nos falta y dónde. [/list] ❌ [b]Negativo[/b]:[list] [*]La decisión de adjudicar varias habilidades a los mismos botones puede resultar liosa de primeras, especialmente en delicadas secciones de plataformas. Tendremos que acostumbrarnos poco a poco al uso de los distintos comandos. [*]La banda sonora no está mal, pero el sonido incesante del tambor llega a resultar cansino, ya que necesitamos usarlo constantemente. [*]El hecho de que no podamos consultar en el mapa nuestra posición real complica mucho el ubicarnos y la búsqueda de coleccionables. El juego nos empuja a comparar constantemente el mapa con nuestros alrededores. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 10-12 horas juego base/ 15-17 horas para 100%. 🎮 [b]Steam Deck[/b]: Funciona sin problemas. Lo salvaría de las llamas! 👨🚒👍🔥 [h1]7’5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Oh man, oh man what a game! [b]Skábma - Snowfall[/b] is a beautiful game both when it comes to story and world. The gameplay is a 3D-platformer with some unique mechanics thanks to the drum. All of the things that you collect in this game has a story and teaches you about Sámi culture and history. I highly recommend it. The great story, world and music are really great. If you like me want to collect and do everything, there's a great guide to help you. You can chapter-select, so I recommend staring with a normal playthrough and then go and pick up everything you forgot to find.
This review is based on 100% completion and 11.8 hours of gameplay. [h1][b]Recommendation:[/b][/h1] Would I recommend this game? I would. This is a really lovely, charming, narratively driven experience. If you’re looking to relax and experience a different culture, this is a great option to pick up. That said, because it is so heavily story-driven, it won’t be for everyone. But if that sounds like your kind of thing, it’s definitely worth it. First off, I’m a big fan of games like this that focus on sharing culture. It’s a really interesting way to explore and learn about different traditions or mythologies. Making it interactive, while also telling a compelling story, is a great way to keep people engaged while still getting that cultural message across. As for the game itself, the graphics are quite simple and nothing too special on the surface, but they actually work really well for what the game is trying to do. The lighting and layering do a lot of heavy lifting and really help elevate the overall look. It ends up being part of the charm. It’s a good example of how you don’t need top-tier, ultra-detailed graphics to create something that looks and feels good, especially when it’s backed by a strong narrative. The sound design and voice acting are also done really well. Everything feels immersive and well put together. The use of the drum throughout the game is a nice touch, though it does start to feel a bit repetitive after a while with the same beat being used over and over. A bit more variation would have gone a long way here. Aside from that, the music, sound design, and voice work are all solid. The narrative is where the game really shines. It’s told through a mix of voice acting, text, cutscenes, music, and collectables, and it all comes together nicely. The way the game explores the Sámi culture is genuinely great to see. The story is engaging if you’re willing to give it a go, and the dialogue with NPCs is well done. There are some good bits of lore throughout, and even some funny moments, especially with little Nana. One thing I would have liked to see more of is additional detail tied to the collectables. Something similar to how Tomb Raider handles them, where you can get a bit more background on what the item is and how it was used. Even if it was optional, it would have been a nice addition. That’s more of a personal nitpick though. Gameplay is simple and works well with both controller and keyboard and mouse. There aren’t many mechanics to learn, and everything flows better than I expected. That said, movement and platforming can feel a bit clunky at times. The platforming section tied to the [i]“player or pawn?”[/i] achievement in particular was pretty rough. The slow-motion mechanic during attacks or while attuning mid-jump is also quite frustrating. I do wish this was something you could toggle on or off, as it can interrupt the flow of gameplay. Aside from that, everything works as intended for the most part. The semi-open exploration is decent, with new areas unlocking as you progress, and you can backtrack to pick up missed collectables or dialogue up to a certain point. However, navigation can be a bit of a pain when you’re not heading towards an objective. The map isn’t very helpful for backtracking, so it’s easy to get disoriented. A better system here would have improved the experience quite a bit. Also worth noting, the game ran fine for me overall, but it did run my PC a bit warmer than expected. Nothing extreme, but if you’re on a lower-end system, it’s something to keep in mind. Overall, I do think this is a good pick-up. That said, I’d say it’s slightly on the pricier side for what you get, so I’d recommend waiting for a sale. [h1][b]Achievements:[/b][/h1] [i][b]There are a number of collectables and some semi-missable achievements, so keep that in mind. As far as I’m aware, the only guide available is a video guide by carrot helper on the Steam guides, which I would recommend following if you don’t want to miss anything.[/b][/i] [b]Note:[/b] [i]Since that guide was released, there have been some changes to the game. Because of that, not everything lines up exactly. Some NPCs may be in slightly different locations, and certain areas, like the first cave, unlock later than shown in the video. It still works as a general guide, just treat it as a loose reference rather than a step-by-step.[/i] You only need a single playthrough for 100%, but because this is quite a niche game, there aren’t many resources available. Using the video guide can slightly take away from the experience since you’ll see things ahead of time, so it’s a bit of a trade-off you’ll need to decide on. There is an achievement for reading all dialogue, which can be a bit of a pain as it requires going back and forth between areas. This is the main reason I’d suggest using a guide. The game does include a chapter select, which is really helpful. It shows you which chapters you missed dialogue in and lets you go back and clean things up, which is a nice feature. Collectables aren’t too bad overall. There’s a counter in the pause menu, and you can backtrack through most areas up until the final section of the game. Once you start the final part, you’re locked in, so just keep that in mind. Some collectables also require story progression before you can access them. On the map, collectables are shown as dots and stars, though I don’t think the campfires for yoiking are marked. The most annoying achievement is probably [i]“player or pawn?”[/i], mainly because of the platforming section tied to it. The whole route isn’t very clear, and it can be frustrating to get through. If you need help, [b][i][url= https://steamcommunity.com/sharedfiles/filedetails/?id=2807946621] carrot helper’s [/url][/i][/b] video around the 4-hour mark in Chapter 9 shows it. Aside from that, the rest of the achievements are fairly straightforward and shouldn’t give you too much trouble. [hr][/hr]For more in-depth yet straight-to-the-point reviews, feel free to check out my curator page [u][b][url= https://store.steampowered.com/curator/45595645/] here. [/url][/b][/u]
Recommend for story, scenery, learning about another culture and getting to listen to the beautiful language the whole time. But only if you like and are good at platformers. This game was immensely frustrating and I almost stopped playing. I died 140 times in the 4 hours and 18 minutes it took me to beat. So... yeah, play at your own risk.
Skábma™ - Snowfall is a quietly powerful narrative adventure that distinguishes itself not through spectacle or combat, but through atmosphere, cultural authenticity, and a deeply respectful relationship with its subject matter. Developed by Red Stage Entertainment and published by PID Games, Sunsoft, and Dear Villagers, the game offers an experience that feels closer to an interactive folktale than a traditional video game. From the opening moments, it establishes a calm, contemplative tone that encourages players to slow down, observe, and engage with the world on its own terms rather than through familiar action-driven conventions. The story follows Áilu, a young Sámi reindeer herder whose peaceful life is disrupted when a mysterious force begins to corrupt the natural balance of the land. What starts as a grounded, everyday task gradually unfolds into a spiritual journey rooted in Sámi mythology and tradition. Central to this transformation is the discovery of a magical drum once used by the Noaidis, spiritual healers who could communicate with nature and the spirit world. Rather than positioning Áilu as a warrior or chosen hero, the narrative frames him as a caretaker and mediator, someone whose role is to restore harmony rather than defeat an enemy. This perspective shapes the entire experience, reinforcing the game’s themes of balance, respect, and interconnectedness. Gameplay in Skábma™ - Snowfall is deliberately non-violent, focusing instead on exploration, environmental interaction, and puzzle-solving. The magical drum functions as the primary tool, allowing players to influence the environment, reveal hidden paths, and interact with spirits tied to different regions of the world. Over time, Áilu forms bonds with four Familiar Spirits—each associated with a different animal—which grant traversal and utility abilities that expand how the world can be navigated. These abilities are integrated organically into the environment, encouraging thoughtful exploration rather than mechanical optimization. While the puzzles are generally approachable, they are designed to complement the atmosphere rather than challenge the player aggressively, reinforcing the game’s meditative pacing. Visually, the game presents a stylized but evocative depiction of northern landscapes, blending realism with painterly abstraction. Snow-covered forests, mountains, rivers, and open tundra feel expansive and alive, even in their stillness. Lighting and color are used effectively to convey mood, whether it’s the warmth of a village hearth or the eerie glow of corrupted natural spaces. The environments are large and sometimes deliberately disorienting, which can make navigation feel uncertain, but this sense of being small within a vast natural world aligns closely with the game’s thematic goals. The result is a world that feels less like a series of levels and more like a place meant to be wandered and absorbed. One of the game’s strongest elements is its audio design and cultural presentation. Traditional Sámi yoik singing, integrated into the soundtrack, adds emotional depth and authenticity rarely encountered in games. Voice acting is performed in the Northern Sámi language, with subtitles provided, which further grounds the experience in its cultural roots rather than translating it into a more familiar or commercially safe form. This commitment to authenticity gives Skábma™ - Snowfall a distinct identity and elevates it beyond being merely inspired by Sámi culture—it actively centers it. That said, the game is not without its rough edges. Movement and camera controls can feel imprecise at times, and certain objectives are not always clearly communicated, which may lead to moments of confusion or aimless wandering. Some of the spiritual abilities introduced later in the game feel underutilized, and the pacing can occasionally stall due to the scale of the environments. These issues don’t fundamentally undermine the experience, but they do require patience, particularly from players accustomed to clearer guidance or more tightly structured progression. Ultimately, Skábma™ - Snowfall is a game defined by intention rather than polish. It prioritizes mood, storytelling, and cultural respect over mechanical complexity or mass appeal, resulting in an experience that feels intimate, thoughtful, and quietly memorable. It may not resonate with players seeking action, constant rewards, or high mechanical density, but for those open to a slower, more reflective journey, it offers something genuinely rare. As an example of how games can be used to preserve, share, and honor indigenous stories, Skábma™ - Snowfall stands as a meaningful and heartfelt work that lingers long after its final moments. Rating: 7/10
Took a break from this game for a couple days, forgot how to get places, got stuck in a loop trying to find my way back, partly through dark, foggy, areas with nothing to guide me. The map doesn't show you where you're located, which is frustrating. I liked the story, but am not interested enough to start the game over again after getting over halfway through
Sadly can't recommend this title, it's another I wish I liked but the gameplay overall was just not that enjoyable. The Sámi legends were great, and overall the story was decent. The voice work was also quite enjoyable, I liked everyone's voices and it wasn't too difficult to follow along with the subtitles. Graphics was fine, some areas were really beautiful and detailed. The problem is that a lot of the game is VERY dark, especially at night (and the story will make you do some segments at night), or in caves, or in the final area with a lot of smoke. Holding onto the drum button will help but it's just not enough. I'm sensitive to too much bright light but I also struggle with vision when it's too dark. This is absolutely in the too dark category for upwards of a third of the whole game. Gameplay is running around exploration style with some platforming, at least until you get your powers. Using these powers aren't bad on the ground, but they're rather difficult to execute well in the air. You'll very often fall to your death because you have to hit just so many buttons, without the easy ability to manipulate the camera while you're moving quickly. It's also easy to cancel a power, or trigger something you might not want since it's context whether you're holding drum or not for a few of the powers. There's a lot of secrets around, but some require a certain set of powers to access, and you can lose access to some areas in later chapters so there's a limited time to get those particular collectibles. The story doesn't make sense for you to backtrack and get those collectibles either. The final challenge is not fun, it's a camera nightmare, and avoiding the attacks of the "boss" while cleansing areas can be tricky due to limited mobility and difficulty seeing what's going on with the camera. The camera is also frustrating in caves, it'll jerk all around behind you taking control (caves often act as loading zones), and a few other areas have fixed camera angles which can make platforming "fun". Finally something I dislike in these types of games is how often it requires you to forgive or "redeem" [spoiler]an abusive father/father-figure, the same thing happens in Lost Ember[/spoiler], who often doesn't repent fully enough. These types of story beats tick me off. Overall, I wish I could like it but the gameplay and the visual darkness caused me enough issue that I can't recommend it.
Beautiful game tears flowed
[h1][b] Reseña de Skábma™ - Snowfall[/b][/h1] [h2]Resumen del Juego[/h2] Skábma™ - Snowfall es ese raro espécimen indie que mezcla Acción + Aventura con un enfoque fuerte en narrativa y mitología, como diciendo: “sí, voy a contarte algo importante… pero también te voy a hacer saltar en plataformas 3D y resolver rompecabezas”. Entras esperando un paseo bonito por la nieve y terminas en una especie de viaje cultural con exploración, recolecta de cosas y momentos de “a ver, ¿por dónde era?”. La primera impresión es clara: esto quiere ser más que un juego “bonito y ya”. Tiene vibra de aventura guiada por historia, con secciones de plataformas y exploración, y ese toque de “acción” que a veces se siente más como acompañamiento que como plato fuerte. Es de un jugador, compatible con mando, y viene con 33 logros para que el completista interior se ponga su bufanda y sufra con orgullo. [h2][b]Lo que Brilla en la Nieve y lo que se Derrite[/b][/h2] Lo Bueno: Ambientación mitológica/narrativa: se nota la intención de contar algo con identidad, no solo “fantasía genérica”. Compatibilidad total con mando: se juega cómodo, como debe ser en plataformas 3D y exploración. Variedad de actividades: entre rompecabezas, exploración y secciones de plataformas, no se siente de un solo sabor. 33 logros: buen número para quien disfruta exprimir el contenido y presumirlo en el perfil. Lo No Tan Bueno: Comunidad fantasma: 0 jugadores actuales… ni el eco se quedó. Eso no arruina un single player, pero sí deja un olor a “nadie está hablando de esto”. Acción “de etiqueta”: por sus géneros y enfoque narrativo, la parte de acción puede sentirse menos central que lo que el nombre “Acción” promete. Recolectatlón: si no te gusta juntar cositas por el mapa, este tipo de estructura puede cansar más rápido que caminar en nieve profunda. Rompecabezas + exploración: si vienes por adrenalina constante, aquí a ratos toca pensar/recorrer más que pelear. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Plataformas 3D + exploración + rompecabezas: sólido, aunque no “revoluciona”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más de resolver y navegar que de sobrevivir a una IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Se siente variado por su mezcla de actividades y logros, sin ser infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Cumple para un indie de aventura; lo importante es la atmósfera.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]La narrativa y la mitología son el gancho principal, y se nota.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Nieve, mito y viaje: aquí es donde más convence.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Acompañan bien la aventura, sin fuegos artificiales innecesarios.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Clave para sostener el tono narrativo y la exploración.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Aportan a la narración; buen soporte para el enfoque de historia.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Apuesta por mitología y enfoque cultural, se agradece la identidad.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en términos generales para un single player de este estilo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Más de “lo disfruto una vez bien” que de volver por diez runs.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.1[/b][/td][td]Una aventura narrativa con personalidad, aunque no para quienes quieren pura acción sin pausas.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Skábma™ - Snowfall es un indie que se atreve a ser más cuento que circo: su fortaleza está en la historia, la mitología y la ambientación, con exploración, plataformas 3D y rompecabezas sosteniendo el viaje. Si te gusta caminar, observar y conectar puntos narrativos, aquí hay nieve para rato. Ahora, lo controversial: que tenga 0 jugadores actuales es un recordatorio cruel de que en Steam puedes ser bueno y aun así pasar desapercibido. Pero también tiene 176 recomendaciones, lo cual sugiere que quienes sí llegaron, no lo odiaron en silencio. No es el tipo de juego que conquista por “combate loco”; conquista por identidad y atmósfera. Y eso, hoy, ya es casi un acto de rebeldía. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -85% Veredicto: [i]Recomendado (si vienes por narrativa, mitología y exploración; con reservas si esperas acción intensa)[/i] Si buscas una aventura indie con buena trama, tono mitológico y un paseo bien armado entre plataformas 3D y rompecabezas, vale la pena. Si tu idea de diversión es “pelea cada 10 segundos o me duermo”, aquí vas a bostezar… pero con una vista bonita y un poquito de culpa cultural.
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