
MAINFRAME DEFENDERS - Turn-based tactics centered around gear and unit customization. It offers simple combat, high replayability, and tons of loot. Items don't just provide stats boost, but also offer distinct mechanics that can be combined into powerful builds.
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About
Tactical retrofuturistic strategy game. A computer virus has infiltrated the "Stargazer" research complex. Most of the robotic units are controlled by the virus. Lead a squad of 4 prototypes on a mission to defend complex mainframe. You'll have to repel assaults, destroy unit fabricators, download valuable data, clear infected nodes, and do more on your way to the deepest parts of the complex. Work with item limitations and drawbacks to build powerful combinations. Destroy your enemies with diverse tactics: overheat them, melt with corrosion, absorb damage, and return fire. But don't rely on a single strategy too much - enemies might have a way to counter it. But above everything else: defend the Mainframe!

* RETRO STYLE: Graphics, inspired by 80s terminal PC with hybrid synthwave soundtrack.
* DIVERSE TACTICS: Cook enemy robots to death, bury them under your bullets, eliminate with a single powerful shot, or render your opponents useless with debuffs - this game is designed with a lot of viable strategies in mind.
* BUILD YOUR SQUAD: Similar to how in card games you have to build your deck, in Mainframe Defenders you have to combine different items with unique abilities, to create an unstoppable squad. Work with item drawbacks or double down on them, creating flawed, yet powerful build!
* UNIQUE ENEMIES: Enemy squad won't sit idle, though. Each unit has its own role in the squad and designed to counter certain strategies. Pick your targets wisely, or you will lose.
* PROCEDURAL LEVELS: Hand-made rooms are combined with procedural generation to create random levels. Missions have differing objectives, combined with unique mission conditions. Will you accept the challenge or avoid the unknown and risk falling behind?
* PROGRESSION SYSTEM: Victory or defeat, the game is not over yet! Unlock new units, each with a unique set of upgrades and load-outs. Unlock new items to bolster your new strategies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Hungarian, German, Portuguese - Portugal, French, Italian, Spanish - Spain, Polish, Simplified Chinese, Korean, Japanese +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where is the option to hyperspeed enemy turns? Oh my GOD it's so boring waiting for the 15 enemy units to take their turns one by one. Literally cannot bring myself to play this game any more because of how slow it is.
This game caused me to learn to really appreciate games of its kind. I never appreciated the turn based strategy games before this one. I like RTS and turn based RPG very much. Never turn based strategy before. I am a fan of traditional roguelikes though. This game really caught my attention. It causes me to miss sitting at my computer. I have not experienced this because of a game in more than a decade. I recommend this game to you. It is tremendous fun also wish to thank the developers. I really enjoy this game.
Niche game. It is a little overwhelming at the start, but it can be ease into it.
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8/10 [h1]TL;DR[/h1] Great challenging roguelite tactical game, that constantly builds time pressure and risks due to spawning enemies or stacking debuffs. The enemy variety is sufficient and requires a diversely build squad to counter all the different strengths of the enemies. Sadly the RNG of mission rewards and craftable items can screw a few of your runs. Furthermore some QoL features are missing. -------------------------------- [h1]Pros:[/h1] [h2]Overall look and feel[/h2] [list] [*] Soundtracks are banger [*] Visuals are simplistic but pleasing to the eyes [*] Good squad interface [/list] [h2]Gameplay[/h2] [list] [*] Challenging [*] Simple but great combat [*] Good diversity of runs due to a vast amount of items and different characters(/mechs) [*] There is a decent strategical balance between time pressure and safe approach. Depending on the difficulty new enemies spawn in frequently until you destroy spawner or complete the main mission. This works actually incredibly well for this game and speeds up the runs while creating risks [*] Different difficulty require different builds [*] Certain items only work in synergy with others or with certain characters [*] Good selection of enemies with different attributes and debuffs that they apply require a diverse squad on harder difficulty [/list] [h2]QoL[/h2] [list] [*] Animation skip is a thing. You don't have to wait until your unit is on the destination tile to be able to insert an attack command or end your turn [/list] -------------------------------- [h1]Cons:[/h1] [h2]Gameplay[/h2] [list] [*] The ability to reroll missions and/or craftable items once or twice per run would be great to counter bad RNG [*] It get's somewhat old after ~15h but is still fun for a few runs per day [*] Some items seem to be fairly weak and I couldn't see any synergies with other items or perks to make them work [/list] [h2]Story and world building[/h2] [list] [*] Barely any story. There is a total of approximately 10 emails/articles that you unlock with each successful run [/list] [h2]Bugs + missing QoL[/h2] [list] [*] Missing QoL [list] [*] The viewport doesn't jump towards enemies upon their turn [*] Can't jump to the currently selected own unit but have to pan around manually [*] No keybind to select next unit [*] Confirm movement is the same button as selecting a unit. Therefore you better always deselect with RMB before you select another unit [*] Can't unfold or scroll in the event/activity log. This way you can only see the last 5-10 events, which isn't even 1/4 of a turn late game [*] The health and heat bars of your units don't flash to signal changes in their state [*] No ability to speed up the enemies turn [*] Can't zoom [*] No minimap [/list] [*] Better tutorial and tool tips would be nice, because it takes time to understand: [list] [*] How exactly the squad should be equipped [*] That craftable items rotate after each mission [*] What certain effects do [/list] [*] Overlay bugs appear quite frequently but are easily fixed in most cases [*] Every now and then the map remains black but is fixed by backing out [*] While the music is full of banger, a few more songs would be appreciated [/list]
拿了我的给我送回来 吃了我的给我吐出来 闪闪红星里面的记载 青蓝岛剪彩~啊唉啊唉 ーーーー♥ーーーー 異様的千禧,简称異様千禧。
ретро стратежка
♥♥♥♥♥
didnt play this for a while since it seemed like it would be a lot of work to learn, but its actually not too hard to figure out and is a really fun game once you do. complicated enough that i have to think, simple enough that i dont get a headache. my only real wish is that there were more mission types, as it gets repetitive really fast with most missions being mostly the same, but besides that its great
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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