
Well, we crash-landed that UFO in the desert and Bubba says he wants to go home. Heck, I don't blame him 'cause there ain't no place like Hickston. But according to my map, we're gonna have to blast our way through jack o' lope farms and a riverboat as well as a brothel 'fore we get home again.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scumbag publisher. Before Steam winter sale: 10 euros During Steam winter sale: 13.65 euros (19,50 -30%) They should be punished for misleading people.
They raised the prices of these games for no reason. They even raised the prices on gog. These games are not worth these prices. Just pirate them now.
no nightdive treatment??
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So redneck like dang ol....sittin on the porch, drinkin' a 40, starin' at a busted lawnmower callin' it yard art.
HELL YEAH BROTHER BLOWEN UP THEM HOGS WITH MY DYNO MITE BROTHER GIT R DONE 10-4 HOSS GOBBLESS POST
One of those games that is remembered and fuelled purely by nostalgia. It's actually complete trash and somehow became a cult classic.
UFO'S, BIG RIGS AND BBQ
Redneck Rampage is a loud, unapologetically crude, and unmistakably 1990s first-person shooter that stands as one of the most eccentric products of the Build engine era. Developed by Xatrix Entertainment and published by Interplay, the game takes the familiar FPS framework popularized by titles like Duke Nukem 3D and twists it into a surreal parody of rural American culture. Instead of elite soldiers or sci-fi heroes, players step into the boots of Leonard, a shotgun-wielding redneck whose primary motivation is rescuing his kidnapped pig, Bessie, from an alien invasion that has overrun his backwater hometown. This absurd premise defines the tone from start to finish and makes it clear that Redneck Rampage is far more interested in satire and shock humor than narrative sophistication. Gameplay follows the classic Build engine formula of exploration-heavy levels, key hunting, and fast-paced gunplay. Players navigate sprawling environments filled with switches, hidden paths, and environmental interactions, often needing to scour every corner to find the next way forward. Combat is straightforward but chaotic, with enemies ranging from grotesque aliens to possessed townsfolk. What differentiates Redneck Rampage mechanically is how deeply it integrates its theme into basic systems. Health is restored through junk food and alcohol rather than medical kits, and excessive drinking causes screen distortion, poor aim, and inverted controls. These mechanics reinforce the game’s slapstick tone but can also introduce frustration, as humor sometimes overrides player comfort or clarity. The weapon arsenal is one of the game’s most memorable features. Traditional firearms like shotguns and pistols coexist with bizarre creations such as bowling ball launchers, saw blade shooters, and alien bio-weapons. Each weapon feels intentionally exaggerated, both visually and mechanically, contributing to the game’s over-the-top identity. While creative, weapon balance can feel uneven, with some guns far more effective than others and certain encounters devolving into messy chaos rather than tactical firefights. Still, the sheer novelty of the arsenal is enough to keep combat entertaining, especially for players who enjoy experimentation over precision. Level design is a mixed but distinctive aspect of the experience. On one hand, Redneck Rampage excels at environmental variety and atmosphere, offering settings like trailer parks, farms, slaughterhouses, and underground alien lairs that feel cohesive within the game’s twisted vision of rural America. On the other hand, levels can be confusingly laid out, with unclear progression and keys that blend into cluttered environments. This can interrupt pacing and turn exploration into trial-and-error scavenging, particularly for players unfamiliar with older FPS design philosophies. The game often demands patience and a tolerance for backtracking. One of the strongest elements supporting the game’s identity is its soundtrack and audio design. Featuring licensed tracks from psychobilly and cowpunk artists, the music gives Redneck Rampage a raw, rebellious energy that perfectly matches its irreverent tone. Voice acting and sound effects lean heavily into caricature, with exaggerated accents, crude jokes, and constant audio gags that reinforce the game’s commitment to parody. While this approach will resonate with players who appreciate its humor, it can also feel grating or offensive to others, as the game makes little effort to soften its stereotypes. From a modern perspective, Redneck Rampage clearly shows its age. Movement, aiming, and hit detection lack the refinement expected by contemporary FPS standards, and enemy AI is simplistic. The difficulty can feel uneven, swinging between trivial encounters and sudden spikes due to enemy placement or limited resources. Despite these flaws, the game’s re-releases on platforms like Steam preserve its original quirks, allowing it to exist more as a historical artifact than a modernized experience. Ultimately, Redneck Rampage endures not because it is the most polished or mechanically sound shooter of its generation, but because it is so singular in tone and presentation. It captures a moment in gaming history when developers were willing to take wild thematic risks, even at the expense of refinement. For fans of retro shooters, Build engine curiosities, or games that embrace absurdity without restraint, Redneck Rampage remains a fascinating and often hilarious relic. It is crude, chaotic, and frequently frustrating, but its identity is so strong that it has earned a lasting place as one of the strangest cult classics in FPS history. Rating: 6/10
While the game does not play as well as it looks, I believe it deserves a proper remake.
Игра норм, подростком гонял, хотел вспомнить. Но те, кто её портировал в стим - мудаки. Управление ужасное и не настраивается. Такая же история и с shadow warrior М У Д А К И
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Where this game's players are, estimated from review languages.
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