
SJ-19 Learns to Love is a short boss focused metroidvania about a killer robot who learns to love~ 💕 Explore, defeat bosses, and gain the power of LOVE!
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, much like the developer's previous work but more refined. Art style is better, story is better, music is better. Bosses are harder, but fair.
When I first downloaded this game, I almost immediately found a game-killing bug involving the keybindings. It caused me to have no 'accept' button and no way to reset my buttons, even by uninstalling and reinstalling the game. I refunded the game and posted a negative review. The developer then picked up my review, researched the issue, added a fix to the game, and posted a courteous reply to my review (which was also cross-posted by someone in a bug reporting forum). I therefore bought the game again, confirmed the keybinding fix worked, and am giving it another try. I haven't played long enough to have a strong opinion of the game itself, but the developer deserves a positive review for their response to my bug report.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gameplay isnt that good, bosses are quite hard. recommend on sale
An enjoyable little Micro-vania 95 minutes to 100% Has a proper map. ..Just be sure to go into options to enable autofiring. The first game; Spooky Ghosts Dot Com bounced right off of me 'in part' because it wasn't a single button press to open and close my map. Unlike that one, SJ-19 was smooth to play, and nothing about it felt lacking to a point of annoyance like most other short microvanias. Just a really enjoyable, solid example of this genre.
Short but super cute, reccomended! Takes less than 2 hours to 100% btw
SJ-19 é um jogo incrível para quem quer resgatar a grande era dos metroidvanias simples e charmosos em bits. Sendo um jogo feito por duas pessoas, é bem completo e com uma mecânica já consolidada. As fases são rápidas, o mapa é bem construído, as músicas e as cores acolhem o andar do robozinho, os chefes são de dificuldade mediana e todos os diálogos são cheios de vida. Uma ótima aventura para uma tarde qualquer.
Es increíble lo que puede dar de sí un estilo gráfico que parece salido de una ATARI 2600. Es un juego muy divertido tipo Metroidvania. Eso sí, hay que tener estómago para jugar con estos gráficos minimalistas pero en todo moemnto muy sugerentes.
10/10. Wish these guys would make a full length metroidvania. It would be fire.
This game was unexpectedly really difficult. But I suppose overcoming your programming to discover love is pretty hard too, so I'll just take it as a metaphor. Very thankful to the dev for the accessibility options too.
Another short Metroidvania from Zertuk. Not quite as "mini" as Spooky Ghosts Dot Com, but still nowhere near a sprawling epic. There's also more of a plot focus this time, though progression rarely [i]feels[/i] like the plot is the one forcing you, even if there's definitely more scripted events. There's only two abilities which gate other areas, which might be a bummer for hardcore genre fans, but exploration is rewarding with plenty of additional goodies to find, including a couple quality of life upgrades behind optional bosses. There's even various upgrades which give you choice between two different ones (and can be switched back) to theoretically have different builds, though I do think they're a bit slop sided towards one being clearly more useful than the other (haven't experiments so cannot full confirm, though). Again, it's not the most dense MV world, but nothing feels slapped together: it's even viable to run past a large amount of enemies if you wish rush the levels (sadly no reward for doing so). Boss battles are definitely a highlight, with all of them feeling like there was care put into their design rather than just "big bloke with tons of HP". Things can get slightly overwhelming due to the amount of elements you end up juggling in several of them as the fights and it's thus pretty hard to end most encounters unscathed, but eventually you make your way through. Dialogue is brief but charming. My two "complaints" are that there's a late game missable achievement and that the default keyboard setting makes [b]no sense[/b] (seriously, who uses WASD and binds dash to 'Q'?).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 31 | 77% | $9.99 | |
| $1.3M | 10.6K | 96% | $4.99 | |
| $1.1M | 3.6K | 90% | $19.99 | |
| $217.1K | 579 | 94% | $10.99 | |
| $204.3K | 861 | 75% | $9.99 | |
| $162.9K | 433 | 85% | $20.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 106 | 74% | $4.99 | |
| $8.3K | 65 | 95% | $3.99 | |
| $8.3K | 149 | 87% | $2.99 | |
| $8.3K | 60 | 98% | $3.99 | |
| $8.3K | 78 | 64% | $4.99 | |
| $8.3K | 52 | 58% | $4.99 |