
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se me hizo facil perderme, la IA es tonta, y la optimizacion es horrible,. Lo recomiendo por ser un trabajo con buenas intenciones, ademas de tener mapas realistas y que te incita a usar la cabeza, yo diria comprarlo una vez que salga del acceso anticipado, el juego esta verde en algunos sentidos.
really good
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SÅ ringe et spil! AI mekanismerne er elendige og der er så mange fejl i det her spil. det skulle aldrig være udgivet.
继续加油,其实蛮不错的,进步空间很大
PTSD Simulator!
So many technical problems make it hard to recommend but man, the actual gameplay experience and AI here is in another league, the tension, the mayhem, the terror its all so visceral and spot on! When it works; IT WORKS GOOD. I really hope more content is released here soon.
A Raw, Immersive Tribute to Real Combat — Worth Experiencing I came into Six Days in Fallujah not knowing what to expect, but what I found was a deeply immersive experience that really tries to convey the chaos, intensity, and human weight of urban combat. Unlike many arcade shooters, this game demands tactical thinking, teamwork, and constant situational awareness — just like real Marines would have needed in Fallujah. One of the things that stood out most for me was how much effort went into authenticity. Over 100 Marines, soldiers, and Iraqi civilians contributed stories, photos, and accounts that help shape the missions you play. Loading screens and briefings often include real footage and testimonies, which gives the experience a level of respect and emotional weight you don’t see in most shooters. The Procedural Architecture is a brilliant addition: buildings and layouts shift every time you play, so you never fall back on memorized patterns. This unpredictability instills that same nervous uncertainty real soldiers faced — you never know what’s behind the next door. You never know what to expect, it does it's best to put you in the boots of those who faced these situations in real life. Gameplay is tense and tactical rather than run-and-gun. You’ve got to coordinate with your team, use suppressive fire, clear rooms carefully, and react to insurgent-style tactics like flanking and ambushes. Sound design and lighting, especially with recent graphical updates, pull you into the environment in a way that feels visceral and respectful to the setting and the people who were actually there. It's still an Early Access title and still evolving — but if you care about realism and immersion and want a shooter that tells the story of what Marines and civilians went through in one of the toughest urban battles of this century, this is an experience worth having.
Very fun and simple combat, I would say it is the best combat in all milsim
L'idea è di per se buona, ma il gioco è fatto malissimo e gira malissimo anche su PC di medio/alta fascia, con continui crash e scatti. Inoltre i sottotitoli funzionano quando gli pare. Dal punto di vista tecnico fatto ancora peggio, con movimenti legnosi e scomodissima modalità di mira che ogni volta devi switchare col mirino per mirare in lontananza. Non ne vale la pena...lasciate perdere.
hikaye kısa optimizasyon çöp sinir krizi gecirtiyor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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