
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was DOA. Content got stale quickly and gameplay overall feels janky.
The devs are talking about "sequels" and how a lot of features wont be in "Six Days 1'' when the first game isn't even half baked. I get early access but still this is very concerning. Buyer beware.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cash grab. No new maps, just some patches. Stay away
what a heap of ♥♥♥♥♥♥♥ ♥♥♥♥ this game is. The graphics are hilarious with people kneeling in mid air, you give your team orders and they ♥♥♥♥♥♥♥ ignore you. You stand by a buddy to get first aid and they do ♥♥♥♥ all. The enemy wander around as if they are on drugs even though you are blasting them with lead. I've played loads of FPS games and never come across rubbish like this before.
I consider it a half‑baked attempt at a realistic version of Insurgency: Sandstorm. While I found it more likeable and enjoyable than Spec Ops: The Line, I still wouldn’t pay full retail price for a handful of missions, of which only half are worth playing and revisiting. The nighttime missions are awful, and you can’t even go prone, yet the developers claim this game is realistic. To make matters worse, they abandoned it after release, making the whole thing feel like a glorified scam. I would also appreciate it if the team member carrying the M249 SAW had a flashlight attached. Overall, I’d only put this on a list of games to consider buying if you truly enjoy it.
game sucks and looks like 720p resolution
O maior problema, na minha visão, é que o jogo ainda parece extremamente cru. Mesmo entendendo que ele está em desenvolvimento, a sensação é de algo incompleto em vários aspectos. Falta conteúdo, falta variedade e, depois de algumas partidas, tudo começa a ficar repetitivo. As missões não conseguem manter um nível consistente de tensão ou novidade, o que faz a experiência perder impacto rapidamente. A IA também deixa muito a desejar. Em alguns momentos, os inimigos parecem completamente previsíveis e sem inteligência, enquanto em outros agem de forma exageradamente precisa, o que gera um desequilíbrio estranho. Isso tira aquela sensação de combate tático realista que o jogo tenta entregar, porque muitas situações acabam parecendo injustas ou mal ajustadas. Outro ponto negativo é o gameplay em si, que apesar de tentar ser mais estratégico, acaba sendo engessado. Os movimentos são duros, a resposta dos comandos nem sempre é precisa, e isso atrapalha principalmente em momentos mais intensos. Em um jogo onde cada decisão deveria importar, essa falta de fluidez pesa bastante.
THE most terrifying and realistic game ive ever played i absolutley recomend this game.
Devs took the money and ran, which sucks because this game is fun and had so much potential. It needed a lot of work though and more content to really make the price worth while.
DO NOT BUY THIS GAME!!! This game is a waste of time, I did not like the gameplay. It feels like I am playing a 2000s FPS game
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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