
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Six Days in Fallujah has some strong atmosphere and solid presentation, but the overall experience didn’t land for me. The AI often felt unpredictable in a way that wasn’t challenging—just unfair—and the difficulty spikes came across as artificial rather than realistic. Instead of feeling tactical or grounded, many encounters felt like trial‑and‑error moments that broke immersion. The concept has potential, and there are flashes of good design, but the gameplay balance and enemy behavior made the experience more frustrating than engaging. For a game aiming to portray real events with authenticity, the mechanics didn’t support that goal. Not something I’d personally recommend as it does not deliver the experience you expect.
Fun game and has a lot of potential. I am excited for full release but man do they take their sweet time. What was targeted for 2025 (Already 2 1/2 years) is now targeted for 2026 which I am sure will turn into 2027. Hopefully this does not turn into a Tarkov situation and take a decade for us to release a full game with bugs still. I only do not recommend it because it has a lot of work to go and they do not seem to be motivated to release a full game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cash grab, lots of chronic issues in the game and they haven't updated it in 6 months.
dont get the hype. The enemies are retarded and very easy to kill. The game is not tactical or realistic at all. The graphics and physics are also pretty ♥♥♥♥. I went into this game expecting a realistic tactical shooter but this is really low quality.
You'd think for an "intensely realistic first-person tactical shooter" the enemy AI wouldn't mirror that of a CoD Zombie.
This game is just wiping Al‑Qaeda and other Sunni militant factions in Iraq. 10/10
Got this game a couple years ago. Played the waiting game for improvements. They came in slower than old people f***
Первое впечатление Атмосфера в игре просто потрясающая. С первых минут чувствуешь, что это не обычный шутер. Здесь нет места аркадности и «колл оф дьюти»-подобному экшену. Всё максимально серьёзно и реалистично. Геймплей и механика Боевая система действительно впечатляет. Каждый выстрел имеет значение, а противники ведут себя как настоящие военные — используют укрытия, ведут подавляющий огонь, работают группами. Особенно круто реализовано: Система подавления (когда под огнём всё размывается и трясётся) Реалистичная баллистика Отсутствие маркера прицела по центру экрана Разные режимы прицеливания Командная работа Играть в одиночку практически невозможно — это точно не ваша игра, если любите соло-прохождения. Без команды вы будете умирать от каждой случайной пули. Идеальное количество игроков — 3-4 человека. Технические моменты Звук в игре просто великолепен. Слышно буквально всё: шаги, дыхание товарищей, плач детей в соседних домах. Графика тоже на уровне, особенно впечатляет проработка окружения. Минусы и разочарования Основные проблемы: Отсутствие ботов-союзников (приходится искать команду) Довольно короткие миссии (около 10-15 минут) Иногда ИИ противников кажется слишком метким В раннем доступе контента пока маловато Стоит ли играть? Если вы: Любите тактические шутеры Готовы к сложному геймплею Имеете друзей для совместной игры Цените реализм то однозначно да! Игра дарит уникальный опыт, которого нет больше нигде. Итоговые мысли Six Days in Fallujah — это не просто ещё один шутер. Это серьёзный проект, который пытается показать войну такой, какая она есть. Да, есть недоработки, но потенциал огромный. Если разработчики продолжат в том же духе, мы получим один из лучших тактических шутеров на рынке. Моя оценка: 8/10 Рекомендую тем, кто ищет что-то новое и готов к сложностям.
可以看出来这是个好游戏,制作组在游戏环境氛围上下功夫了,但就目前的0.5版本来说,游戏依托大的,沉浸感确实很足,但角色动画,ai行为逻辑还有一堆bug确实能把人恶心透,明知墙后面有重火力点,但就要往那边乱跑,队友死了或者没子弹了想去装甲车里补一下,然后发现没交互提示,摁了F也屁用没有,还是很影响体验的
Vale la pena? y la verdad que no por lo que sale, si al menos tuviese una plataforma de mods así le alarga la vida un poco, pero muy poca comunicación de los devs, todo tiene un olor a que no les gusto como rindió el juego y le soltaron la mano.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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