
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game, my father was in the GWOT and I am in love with this battle in particular, even having my own fallujah battle marine rifleman set but i have a few gripes about this game. It doesnt run well, i have a 5070 with 32 gigs of ram and i still only get ~80 fps when i feel like i should be getting more with how ♥♥♥♥♥♥ it looks. I pray they optimize the game soon after the new content update slated in the next few months. AI is ♥♥♥♥, the enemy AI is slated to be super advanced and waits to see your flashlight and pre fires, this is not the case they normally just stand in one spot and wait to shoot you or just walk away and shoot when you enter, there is no sense of danger when clearing a building either you get lucky and click faster or you get shot and die the AI doesnt do anything cool either, there is no funneling of marines, they dont have set squads to ambush with dshkas or set pkm positions that will cut off marine movement. you are the one that initiates with little to no setbacks, the only thing you have to worry about is if there is a guy, not if they already know your there or are we going into IED filled building, are we going to encounter civilians, do we need to deal with kill holes (plz add back) or something more interesting to deal with instead of just walking around the corner and being rambo. to top it off, ive been having a bug in which allied fireteam ai gets stuck in one another and cant get out, also they are really dumb and love to walk in front of you fireing at an enemy. lack of interesting content, the only great standout mission is apartment building, as it has you assault a building with a held up marine division while getting shot at by a sniper in a minaret that SOP and ROE says to not engage which has you pick your movements and makes you scared to run out into a field and get ambushed from the minaret or another building. this is what we want, now granted they want to tell the story, and a map like phaseline henry also makes sense too, but when we arent tasked with something that really forces us to think fast and reap consiquences as fast as we make decisions, it gets very tiresome with the 7 missions that kinda play the same. the marines themselves, none of the ai fireteam feel real they occasionally quip but never really "feel" like they are saying anything of note or something real theres also not enough reactions to getting shot, they just have a bandage or just fall over, they dont feel like they die in a real capacity or get hurt in any capacity there is no ripped limbs or overly bloody uniforms, no struggling breaths that make you feel like you lost a real person that had value to your fireteam. overall I really like this game but in this past year its kind of gone downhill, I want them to keep true to showing what fallujah was, I want this game to challenge me and make me feel like I was there and that I have to make the hard decisions, I want them to put forth effort that captures the gruesomeness and grief that surrounds this battle and conflict as a whole. Victus/Highwire I really trust you here, please fix and nurture this beautiful game. I wouldnt recommend it for a bit now but I still think if you really are that interested its a good game especially with friends
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После обновы игра просто вылетает к ♥♥♥♥.
Mega geiles spiel vor allem mit freunden
One of the few games that captures combat accurately.
NEW tactical game with new mechanics i'm fan of tactical FPS games and this one is my favorite
Je suis désolé mais se jeu est nul, les missions ne sont pas palpitante ni intéressante, ça n'est pas spécialement réaliste, les IA son nul, les graphismes moyens, se jeu est tout simplement passable
This is the future of coop games.
The most original shooter i've played in a long time! It looks like just another military FPS, but it's really more of a survivor-horror wearing a military FPS skin. You have to conserve ammunition, systematically search houses, carefully consider your route. It is best enjoyed with human players, but the AI is also pretty good and doesn't goof out too much.
game is bad
Pretty good tactical shooter. Needs more optimization and polish. Health and injury system is too forgiving for experienced players so adding a hardcore mode may be something to consider.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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