
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but the performance completely ruined the experience for me. No matter what settings I tried, the game struggled to maintain a smooth frame rate. Stuttering, inconsistent performance, and poor optimization made every firefight feel frustrating instead of immersive. It's hard to enjoy a tactical shooter when you're fighting the frame rate as much as the enemy. There are some interesting ideas here, and I can see the potential, but performance is the foundation of a game like this. Right now, it just isn't in a state where I can recommend it. I'll gladly change my review if the optimization improves, but as it stands, the technical issues overshadow everything else.
Good bones, no meat, only gristle... The shooting feels ok, the movement is not the greatest, and the AI is downright dumb. Have you ever played Blackhawk Down on PS2? That's what this game feels like. It needs a lot more work before paying $40 for, I got it for 25 on sale, and that still feels like to much. For a game made in the 2020's this is quite disappointing considering how long its been in EA.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems to be abandoned. Very disappointing, really cool idea for a game.
This game havent have a meaningful update for quite some time now, would be wise to hold your purchases for this game.
English Six Days in Fallujah has a good concept, but right now the game is very unfinished and still needs a lot of work. Despite using Unreal Engine, the graphics look below expectations, with poorly polished environments and weak detail. Performance is one of its biggest issues: FPS drops are terrible due to very poor optimization, even on capable systems. On top of that, the game is full of bugs that directly affect the experience. The AI is quite bad: there are “ghost” enemies that shoot and damage you without being visible, and you hear sounds that don’t match anything real in the environment. All of this breaks immersion. It’s true that it’s in early access, but the first impression hasn’t been good compared to other games at this stage. As of now, Six Days in Fallujah is not ready to be recommended and needs a lot more work on optimization, AI, and stability before it’s really worth playing. Spanish Six Days in Fallujah tiene una propuesta buena, pero actualmente el juego está muy verde y le falta muchísimo trabajo. A pesar de usar Unreal Engine, gráficamente se ve por debajo de lo esperado, con escenarios poco pulidos y detalles pobres. El rendimiento es uno de sus mayores problemas: los FPS van fatal debido a una optimización muy deficiente, incluso en equipos capaces. Además, está lleno de bugs que afectan directamente la experiencia. La inteligencia artificial es bastante mala: hay enemigos “fantasma” que te disparan y te dañan sin que puedas verlos, se escuchan sonidos que no corresponden a nada real en el entorno. Todo esto rompe la inmersión. Es cierto que está en acceso anticipado, pero el primer contacto no ha sido bueno comparado con otros juegos en esta misma fase. A día de hoy, Six Days in Fallujah no está listo para recomendarse y necesita mucho más trabajo en optimización, IA y estabilidad antes de valer realmente la pena.
Амэрэканские военные преступления не показали
Its too hard for beginners - More "hints" needed - i get that its a realistic game, thats why i got it. But if i have to spend more than 5 minuets trying to figure out what to do / where to go next it gets frustrating. Again, i love the realism, i want that. But im sitting here trying to get through one mission solo and i cant. Maybe it me, but i bought this game when it first came out, love it. But i need help even through beginning missions
Six Days in Fallujah é aquele tipo de jogo que chama atenção pela proposta antes mesmo de você colocar as mãos no controle. Baseado em eventos reais da Segunda Batalha de Fallujah, ele tenta trazer uma abordagem mais tática, mais crua e mais séria sobre combate urbano moderno. E nisso, é preciso reconhecer: a intenção é forte e a ambientação funciona. A atmosfera é pesada. O clima é tenso. A sensação de perigo constante está presente. Cenários claustrofóbicos, interiores apertados, visibilidade limitada. Tudo contribui para criar uma experiência intensa. A qualidade gráfica é boa, o design sonoro é competente e a proposta narrativa tem peso. Não é um shooter arcade qualquer, ele quer ser mais sério, mais realista, mais desconfortável. E como experiência conceitual, ele é bom. A história é interessante dentro da proposta. A ideia de representar os eventos de forma crua e documental adiciona uma camada de autenticidade. Você sente que há uma tentativa de respeitar o contexto histórico e transmitir a tensão real daquele conflito. O problema começa quando o jogo sai da teoria e vai para a prática: a jogabilidade. O esquema de controles é confuso. Teclas que normalmente não são usadas em jogos de tiro aparecem aqui em funções importantes, enquanto comandos que deveriam ser intuitivos acabam deslocados. Para quem já jogou outros FPS táticos ou até shooters mais tradicionais, a memória muscular simplesmente não funciona aqui. E isso quebra a imersão. Você está num ambiente tenso, precisa reagir rápido, mas está brigando com o teclado. Apertando a tecla errada. Tentando lembrar onde está determinada função. Em um jogo que exige precisão e coordenação, isso pesa demais. As miras também contribuem para a inconsistência. Algumas parecem desalinhadas, outras têm comportamento diferente do esperado. Não há uma fluidez natural na transição entre armas e estilos de mira. Isso gera uma sensação constante de falta de refinamento. O resultado é paradoxal: é um jogo bom, mas frustrante. A base é sólida. A proposta é interessante. A ambientação funciona. Mas a execução da jogabilidade não acompanha a qualidade da ideia. Parece faltar polimento. Falta aquele ajuste fino que transforma um bom conceito em uma experiência realmente coesa. No fim, Six Days in Fallujah é um título que vale a pena pela proposta, pela tensão e pela ambientação. Mas quem entrar esperando uma jogabilidade fluida e intuitiva pode se decepcionar. É um bom jogo com jogabilidade ruim e isso impede que ele alcance o potencial que claramente tinha. Não me prendeu.
Game needs to cook. Wanted to try to new update due to some of the things they added, I sense no difference in the game whatsoever from the last time I played. It just feels way too horde shootery to be called a tactical shooter, I feel like I'm barely trying half the mission, then randomly get barraged and die immediately. This is my own fault for not paying attention, but I feel like the game doesn't require my attention for most of it. It's also just hella jank, the friendly AI are hella skittery and move around waaaaay too much. The controls are pretty bad, the friendly AI controls are supposed to be easy to execute, but it just doesn't feel or look good. I also noticed some pretty bad artifacting with the graphics at certain times, thought it was the game automatically turning on upscaler but I still noticed it even after turning it off and messing with multiple other graphics settings. I'll continue to update this review as new patches are released. If you have a group of buddies that want to try this game out with you, you could do a lot worse. Anyone interested in the single player AI control team aspects, let it cook for now.
I love this game. I'm a big fan of tactical shooters and this scratches the itch with it's own charm. I usually will play this, Ready Or Not, and DoorKickers 2. That's a solid rotation. My favorite way to play this game is to load it up, play a few missions, and then hop into Ready Or Not. Then it feels like I'm going chronologically from a marine in war, to a veteran on a SWAT Team. 10/10 recommend if you're a milsim or tactical shooter fan. 5/10 recommend if you are more into casual and arcade-y shooters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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