
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не сделана русская озвучка, субтитры и текст. Ранний доступ с 2023 года по настоящее время. Ни одной живой души для кооператива. Возврат 100%.
Yeah don't buy the game at its current state. It's use to be fun in coop, but they broke it with the recent updates. Teammates will teleport out of the mission area, had one become a ghost and was able to go through walls after vaulting. Sometimes I'll spawn in and the ammo counter is missing all of the 40mm, mags, etc. The second AAVP will sometimes get stuck outside the mission area as well. Even the radio VOIP sounds like crap now. The game was fine a year ago, but the recent updates broke something Don't buy it in the current early access state. It needs a lot of fixes and lacks content. It feels like a dead game despite the devblogs
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love a lot of things about it but I hate others, Improvements in the AI would go a long way.. But something I have to highlight is how genius the hearing loss effect is- So basically if you're too close to an explosion you hear a little *eeeeeeeeeeeee* for the rest of the mission. And yes it's basically Ready or Not if judge was in the marines instead of the LSPD
this game deserve way more interest, its sad to see it being left behind. a lot of veterans and civilians who witness thoses battles needed a way to put you in their shoes, and theres not ten thousand ways to manage that... guys we need to save this, for everyone who lived the real thing...
Cool concept, but the AI is the WORST. Its a buggy mess, i wish i could refund this.
Есть Кар-Карыч, а это Кал-Калыч. Буквальная презентация явно Не военных преступников воюющих за звёздно-полосатый флаг и несущих демократию в страны с полезными ископа... в страны с не демократической риторикой, да-да. Контента ноль, играть смысла ноль. Оно что в момент покупки было абсолютным представителем плохого инди сегмента, что сейчас - полный ноль. Может быть тем, кто сочувствует тогдашнему лицемерию и лозунгам по типу: за всё хорошее против всего плохого - и зайдёт, но явно не нормальным людям. Ещё и добавляют какой угодно язык, но не русский. Оно в принципе и понятно, нечего такой прекрасный язык добавлять в это цифровое убожество.
I really enjoy the combat aspect of this game, but the AI need serious detail done. I can be in need of assistance and the ai bot not in combat will just stare at me and watch me bleed out. I have lost several times on one mission to that.
This game is both enjoyable and frustratingly irritating Cons: - AI teammember may patch you up while you are still returning fire with your sidearm resulting in you shooting him in the face when he suddenly turns you around by your d1ck. - AI teammembers can get stuck from time to time ignoring your orders, if you then investigate, they are just stuck on the stairs and can't move. - I was patching up an AI teammate after which I was stuck inside a wall and had to restart the mission. - AAV's are terribly bugged since they sometimes cannot even get over the edge of a sidewalk or make the turn, preventing you from rearming or getting teammates out. - Enemies indoors wearing T-shirts need almost half a mag to bring them down but if you even catch one strafer, the "check yourself" animation kicks in, preventing you from doing anything at all. - The constant wobbling animations are sometimes dizzy making and rather a nuisance: checking yourself, patching yourself or others up, planting explosives, grabbing weapon caches, autoleaning when you don't want it, etc. - The autolean feature is nice when peaking around corners in a gradual way so as not to expose yourself too much but they become an irritating nuisance when you are trying to shoot over low walls from rooftops with your character wobbling left and right all the time in the wrong direction making it hard to get a good shot at ememies downstairs in the street so it should be disabled when shooting over the top of things. - The AI teammates do a pretty good job and it's fun to have the ability to make them watch or suppress an area, breach doors, check rooms, throw grenades into tunnels or blow up closed gates, but they can also move into your line of fire or in your way when moving into a room or when peaking around a corner for instance. I often find myself looking through the body of one of my teammates who came standing at my exact same spot. At times it even becomes really irritating that I simply shot them through the head. This was when I entered a room and he just walked straight through me and in front of my muzzle. For the rest, the AI teammates are not aware of their surroundings at all! I was in a room with 3 AI teammembers and a machine gunner shot me after which my AI immediatly started patching me up with bullets flying around us. After he was done, we miraculously enough survived and I had to shoot the machine gunner myself so none of these morons had the common sense of shooting him before patching me up. They also start patching eachother up in the middle of a firefight out in the open instead of returning fire first and going to cover, resulting in both AI teammates getting killed of course. - I do not like AI teammates opening doors when I didn't tell them to since it may create an open area through which the enemy can shoot at us. - I would like the ability to roll my mousewheel to switch between primary and sidearm instead of mashing buttons and I do not like how you select your underbarrel 40mm tube because sometimes it defaults to frags or smoke and then you have to press G to cycle through your sh1t. Insurgency Sandstorm does this way better. In fact, it does a lot of things better. - When looking through scopes, the image appears very blurry and grainy and the enemy looks like you're shooting clothes on a washing line. Pro: - The classical musical score is very dramatic and does a good job of creating the atmosphere of hectic, brutal urban combat. - The sound effects are very realistic, your voice and weapon sounds change as you move through the environment and I particularly like the sounds indoors which are very concussive and impressive. - The ammo retention is realistic: if you are empty and load a fresh mag, a round will be pushed into the chamber so if you reload again, that mag minus one bullet will be put away and now you have a full mag loaded with one extra round in the chamber. - Point shooting is now correct where you have to consider bullet trajectory when not aiming down the sights. So there are good times with this game but also extremely irritating and frustrating times. The game still needs a lot of work and therefore a dislike because in it's current state with the knowledge I have now, I would not have bought it. Is there anyone even reading this???
People who complain about this game have never showered with 89 other dudes they met 15 minutes ago
Its a single-player game stop whining about no updates didn't see any updates on dark souls lately and every one is playing it...
Active players
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Players by region
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