
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ya NEVER play this game as a solo OR have a AI team it is almost impossible, insurgents want to tickle you everywhere you go. If you step into the room there right there trying to tickle you, if your out on the street they will come and try to tickle you. And guess what they want to tickle you with F**KING artillery. Would recommend
My main big problem with this game is how bad the graphics are, and it just doesnt look good even on the highest settings, but besides that its okay.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
35% off for a reason. Great idea but poor execution (someone else said). I have seen Ready or Not go from a poor product to something that is fun and engaging... but this. High hopes but didn't get there.
Buggy ai, not really worth it
This game has it's quirks, but overall it is a great experience thus far. Co-op gameplay consists of procedurally generated missions from the campaign, up to 4 players working together towards whatever scenario you've chosen with customizable weather, Day/Night and a leveling system. Multiplayer is currently PVE ONLY, with friendly fire. Campaign features a well setup story, interview segments with real Marines sharing their experiences while getting to relive them yourself in game. There is also voice acting and cinematic cutscenes within each mission and a grit that feels authentic and unique. The other reviewers forget to keep in mind, that this game did go through development chaos early on, and WAS meant to be released in 2008. That said, you can feel the original age of the gameplay loop, but with how dynamic your enemy and terrain is as well as remade on a modern engine, it always keeps me on my toes and pumps my adrenaline while looking pretty. The AI squad-mates in multiplayer are basically just there for moral support, they're about as useful as a blindfolded boy scout playing stick guns in the backyard, your buddies and own knowledge will be what drives success. As for the campaign, they are dead eye's and do actually help during tight engagements. Commanding them can be buggy, but they are useful nonetheless. You command them same to ready or not, and have different abilities. (in the sense of breaching, maneuvers and loadout) Overall, I recommend starting out playing Read Or Not as it plays the same as Six Days does, just not quite as in depth or the ability to speed run a level unless you get lucky with procedural generation. I would say Six days is more historically personal and slower paced. The goal of this game is slow, methodical and tactical. Being Early Access means the game isn't done developing and will hopefully grow into a well refined MilSim FPS. My rating would be a 7/10, get it on sale, and stop some Jihads. HOORAH!
The game is fun, dont get me wrong, the problem now, no more updates from the devs. The game was fun, a true feeling of what Fallujah may have been for the Marines, but with ZERO updates from the devs, from AI bugs, to lack of any support for that matter, I don't recommend the game in its current state. Should the devs decide to alive themselves, maybe, but for now, its seems like a dead project. I wanted this game to succeed by all means.
Runs terribly for seemingly no reason when the visuals look worse than Arma 3 on a fraction of the scale. Performance really is the killer, couldn't ever make it past mission 2 because I am spending all my time tweaking settings and still cannot achieve a smooth experience. The gameplay isn't groundbreaking but they do some interesting things with a sort of visual compass that is expanded overhead in the sky. AI reminds of of the first few Rainbow Six games, unpredictable at times but other times just runs straight at you like its Serious Sam. Teammate A.I. is just bad, no other way to slice it. You can't give your squad terribly much to do, breach, bang and then not even attempt to clear (stands in the doorway waiting for you. It's stupid. you end up having to give them the orders several times in order for them to listen. Levels are so linear you end up getting warnings if you try to go down the wrong alley straying 2 inches from the way they want you to go. Only thing I can say is the enemy suppression system here is pretty well done and the interview with Veterans is gripping and intense. Sadly can't recommend it in any instance due to the absolute state of the performance.
WILL NOT UPDATE THE GAME.
this ♥♥♥♥ is lowkey ass asf.
The developers haven't touched this game in ages. There is great potential and it's a great game and all, but it's been left untouched by the developers with no updates nor fixes within the last year or so.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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