
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Biggest piece of SH#T I have bought on Steam. So I love Military Sims, anything that is basically one bullet and you are dead. very tactical, anything like that. All Im gonna say is the UI is hoorendous, the AI is either dumb or lethal and each "map" feels like a randomly generated shoothing gallery. DO NOT BUY.
Good Game, would suggest buying it especially if you have buddies who also want to buy it. Gives off the same tactical gameplay vibes like Ready or Not. For a game in early access, it has great potential. There is 2 issues I have, however: The AI, for the lack of a better term, is braindead. Unless you're constantly telling it what to do, it seems to have very little affect, and i've seen myself perform better without the AI than with. The Enemy AI is also bad, i've seen them run past me like 80 different times without even noticing me. The 2nd and less impactful issue is when getting hit, the game basically stun locks you, which gets pretty annoying after the 80th time. Now I am aware you are getting shot with bullets, and I am no military veteran, but I feel like you'd be able to shoot even if you got hit with modern body armor (maybe with reduced accuracy though). Other than those 2 issues, Good game, has great potential, love to see where this goes. If on sale, its worth the money.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steam needs to update this to "abandonware"
Underwhelming, poorly optimized, unfun
Bought it just to get a fresh taste in the tactical shooter genre. I was telling my friend how great it was that every mission is broken up by a documentary of the veterans who actually served. I was explaining this as I finished the second mission. Literally no other story mission in the game. It's 3 years old, fix ya ♥♥♥♥.
- 장점 1. 사운드는 bb, goat는 아니지만 오~ 하는 소리는 나올정도 2. 취향탈 수는 있으나 중간중간 다큐멘터리 형식으로 그 당시 전쟁의 참혹함에 대해서 알려주는 실제 참전용사들 감상이 괜찮았음 - 단점 1. 아군 AI가 좀 멍청함.. 2. 실제 전술 행동을 하든 말든 큰 효과는 없음.. 3. 적과 마주봤을 때 선빵맞으면 죽거나 ㅌㅌ해야됨.. 리얼리티를 주고자 한 것 같으나 조금 짜증이 날정도임 4. 코옵아니면 싱글은 그닥 재미가 없는것 같음. 결론 4만원 주고 할만한 게임은 아닌듯 -환불-
When I bought this, I was expecting a haunting war story disguised as a videogame. Something a bit like Ready or Not if Judge was in the Marine Corps instead of a SWAT Captain. That is not what I got. There is no immersion, the AI is goofy, both friendly and enemy, and the animations are passable at best, and painfully desynchronized at worst. It feels like a cheap shooter game you wouldn't even find on a distributor like Steam. There's something of interest here, just a little, but not enough to warrant 28 bucks (and that's at a discount).
1.完全缺失武器自定义,枪械配置固定死 2.瞄具设计简陋、不符合历史与射击逻辑,瞄具选择极度匮乏 3.射击操作与手感极其反人类 4.游戏的枪械设定有明显的史实偏差
Goofy ass HUD with AI team mates built by a sadistic man cause they are severly autistic. But its cool to shoot a SAW for 20 seconds in buildings I can't see into cause I don't have a flash light and throw grenades down stair wells. I don't know what else you want me to say.
I'll start with the thing that I like: The audio. The rest, I don't really have anything good to talk about. I can't find a single other person in matchmaking, and the single player isn't fun because the AI is braindead. The enemies will (no joke) just walk right by you as though they are on a leisurely stroll. The teammates don't seem to do anything unless I shoot at someone first. Otherwise, they just follow around in the weirdest places as though they are going super fast to do nothing. You've all worked with that guy before. I don't want to say unplayable, but maybe pointless to play?
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Active players
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