
Life between myths. Lead the Riders clan into legend or obscurity as you explore an ancient world. Plan ahead as you navigate this challenging storybook strategy game, immersing you in the land of old gods and magic also seen in King of Dragon Pass.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Life between myths. Lead your clan into legend or obscurity. Six Ages: Ride Like the Wind is a storybook strategy game, immersing you in a land of old gods and magic, the same world as King of Dragon Pass.
Hundreds of small encounters build into an epic, multi-generational tale of survival and inter-clan alliances. Six Ages is the spiritual successor to acclaimed King of Dragon Pass, taking place thousands of years earlier in the same shared world of Glorantha. Part role-playing, part resource management, you'll always be making decisions with long-term consequences, for you and your clan.
Please note the minimum system requirements for Windows is Windows 10!

Design your own clan, visit the gods, become respected, raid your neighbors' cows
Over 400 interactive story scenes, with deep simulation systems driving their appearance and outcomes
Multiple difficulty levels, and the option for Iron Willed players to limit reloading
Gorgeous hand-painted high-resolution illustrations
Same world as King of Dragon Pass, but a new clan: the Riders, with their own myths, and 4x more world to explore
Discover, appease, and make deals with spirits in your territory


Glorantha is a highly detailed Bronze Age world, similar in many ways to our own. But it exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, leave our mundane world and enter the world of myth. The Sun is a living god, not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity.
In Six Ages, you play specifically as a Riders clan, who revere various gods in their particular mythology, including Gamari the Horse Mother, and your culture hero, Hyalor... but you would be foolish to forget Raven the Trickster. He has not forgotten you.
Glorantha is also the setting of other rich narrative games/experiences, including King of Dragon Pass, HeroQuest, RuneQuest, God Wars, and others.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 482reviews | 82% | — | $279.8K |
| $8.99−55% | 81ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
Six Ages is a challenging game made up of narrative and management elements. It's a long game, and it is large enough that its story doesn't keep it from being fun to replay. I would recommend it if you have any interest in myths and cosmologies and want a game with a lot of lore.
This game is similar to the previous one but with a better UI and, imo, cleaned up some unnecessary and confusing clan options, instead introducing more clear and meaningful ones. The story is about the different people but in the same world so I find this a very good sequel. Chaos and other nonhuman forces seem to be mostly a non-issue, which is surprising and a bit underwhelming. Traditions seem to be too easy to ignore and thus feel less immersive. I do feel that the game "win" event is a bit forced and instead more and harder endings should have been present. For those that don't know the previous game, the game is about managing a sort-of tribal clan that is worshipping a pantheon of gods and some spirits, all of whom are real but sufficiently mystical and separated from reality. There are also other types of clans and tribes that worship other (also existing) gods, have clashing ideologies. A lot of attention in on roleplay, clan traditions, lore, balancing new and old, war and diplomacy. Game is very unique in its approach of indirect control and mixing mechanics with how the world feels. Art is also nice and fitting. Really recommend. P.S. This game's mechanics can be confusing, I wish the game had a good way to actually check what influences what. You can usually be fine with suboptimal choices that you mistakenly make and still have fun and win. But if you really *need* to know what you are doing, be prepared to consult wiki often.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great lore, great story, gameplay can be punishing but overall underrated game
i love this game, i loved KoDP. but i can not finish this game, because of [canon character]. I ♥♥♥♥♥♥♥ hate him and wish he would be born somewhere else. I wish the amber clan would adopt him. He can fulfill his destiny and do the [canon event] away from us and we can attend the [canon event] and be happy for him like we did for Derik in KoDP. I just want to play this cool game without mr.game-ender here ruining my fun
I have played Six Ages for like 30 hours nosince last week, and it totally pulled me into it. The artwork is bloody beautiful, it actually feels like every decision matters and will be remembered and the world and lore are a feast for the eye and mind for everyone who loves low fantasy or antique settings. I played three runs on highest difficulty by now, and I am glad to say that the game actually provides a challange. I have failed every time yet, but instead of feeling frustrating it feels like you learn more for your next save everytime. And the replayability is massive, since 90% of the encounters and events are random, every clan you create and their stories you play, feel unique. Absolut great game, absolutely worth playing!
While it's not as atmospheric with its art and music as the KoDP was, it's still a great game in a great setting. Very nice touch to put players in the shoes of the enemies of those we used to play as in the previous game.
This is a qualified buy. If you're into HeroQuest or Glorantha, absolutely you should buy. If you're not from that group, the qualification is that this is not a straightforward game, and a lot of the lore specific to playing this game well is something that you're going to have to read with the game. You don't need to bring things outside as the game's documentation is very solid. If you do not read and figure out how Riders and Wheels work, you can quickly find yourself into a death spiral. For those experienced with King of Dragon's Pass, there are some regressions from that game which are a bit disappointing. You cannot cross tulas to fight clans but those clans don't follow those rules and show up in your tula to go after you which I believe is patently unfair. You cannot displace clans from tulas. Even cheating, the computer just magically recruits enough swords on the other side that they're always good. Exploration is not rewarding unless you cheat and pre-warn yourself about where to explore (which is a major regression from KoDP where standard exploring without knowing is rewarding for the risk). The game's loop takes too long, at least 40-50 years of time which is a real PITA given the unfair combat issues in this game. Unlike KoDP, you cannot "lose" the game on the storyline if you survive, there does not seem to be a story loss condition. Achievements are broken still even years later.
昔から好きなルーンクエストの世界で遊べる数少ないゲームですよ。思い出補正もありますが大好きです。世界観が中世というよりも古代なので歴史的にみても面白いです。宇宙人が出てこないのも良い点だと思います。 このゲームはユニティエンジンのゲームなので日本語で遊ぶには、MelonLoaderのv5.7.0(新しいのはダメなのでここ重要)とXUnity Auto TranslatorのMelonLoader版とTMP_Font_AssetBundlesがあれば、フック機能により勝手に日本語化されていきます。詳しい方法や設定は調べれば出て来ます。ただしゲームの説明書は文字ではなく画像データなので携帯の画像翻訳で読むか、公式HPの説明書を日本語化できますのでどうぞ。 I wish they'd release the King of Dragon Pass using the Unity Engine too.
Me ha gustado que puedes matar rams
Players by region
Where this game's players are, estimated from review languages.
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