
22 years after its first appearance, the iconic Platypus is coming back, featuring updated gameplay, new weapons and additional content. Get ready to dive into the heart-pounding action of this fast, frantic, and incredibly fun arcade-style shoot-em-up!
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About
22 years after its first appearance, the iconic indie shoot ‘em up Platypus is coming back, better than ever! Led by the original creator Anthony Flack, alongside the talented Claymatic team, we're embarking on a journey to bring the beloved classic into the present.
Platypus Reclayed isn't just a simple remaster—it's a complete revamp. Reprogrammed from scratch and updated for modern hardware, with all-new models and artwork photographed in 4k widescreen, featuring updated gameplay, new weapons and additional content. Get ready to dive into the heart-pounding action of this fast, frantic, and incredibly fun arcade-style shoot-em-up!
The once-thriving metropolis of Colossatropolis is now bursting at the seams. Towering skyscrapers dominate the skyline, while pollution chokes the air - and parking is a nightmare. Desperate times call for desperate measures, and Colossatropolis sets its sights on neighbouring Mungola for expansion. But little do they know, Mungola isn't going down without a fight...
In the heart of Mungola, a single squadron of fighter planes stands as the last line of defence—the legendary F-27 "Platypus". Despite their age, these antique aircraft are the Mungolan people's last hope for freedom. Are you ready to pilot the Platypus and take on the mighty Colossatropolan battle fleet?
The original handmade shooter!
Two-Player Simultaneous Action: Team up with a friend for double the fun!
Stunning Claymation Graphics: Experience the beauty of claymation like never before with all-new high definition artwork.
Addictive, Exciting Gameplay: Get ready for heart-pounding action that will keep you on the edge of your seat.
The original Platypus soundtrack is back with even more officially licensed remixes of classic 1980s game tunes from our friends at C64audio.
Adjustable Difficulty Settings: Whether you're a novice or a seasoned pro, Platypus has a challenge for everyone.
Perfect for the Entire Family: Share the joy of Platypus with loved ones of all ages!
We are a small indie studio with a love for stop-motion animation. We have a passion for straightforward, honest games with uncomplicated and effective mechanics that deliver fun gameplay and can be played over and over without ever feeling old. Our community means everything to us; we play, bounce ideas and chat very openly about everything we do and work on. We are firm believers in open development and transparency.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bro drops peak *Dips for 20 years* Comes back and says "You thought that was peak? Here's more peak." All for a reasonable price. I've bought every copy of Platypus. 1, 2, Xbox 360 Version, and I'm not stopping now. I've played these games for roughly 22 years. Buy the game. Can't wait to see what you guys do next.
Ah, you're just as beautiful as the day I lost you...
This game, for me, it reminds me of childhood memories Where everything was as fresh as the bright blue sky. Yeah as soon as I launch this game, I'm a child again.
It brings back my childhood memories. They also added Steam Workshop support and DLC, so we won't get bored!
I'm not going to cover mechanics for the most part because Platypus is a classic SCHMUP that came out when a lot of other cheap/indie SCHMUPS were being machine-gunned out into the universe (Most to never be heard of). Powerups tended to be a thing in a lot of these games but I feel like how Platypus balanced it into the difficulty(in a good way, opinion) is fairly unique. Anyway if you like older western SCHMUPS while also wanting a "decent" level of challenge this is definitely the game. For challenge/mechanics I feel all that needs to be covered is where the difficulty comes from because it's kinda of unique in this way. Bullets move fast relative to you, and your hitbox is real fat. Combine this with "juggling" upgrades/fruit drops and that's most of the games difficulty rather than the patterns themselves. I'm more likely to die trying to collect fruit or get the "right" power up from a star (Shooting powerups causes them to spin and become a different type of power up. Enemies do not lay off you while your trying to set this up. Arguably this is what makes the game hardest.) All that being said upgrades can be chained and maintained through-out the level. Some are permanent(until death) and some extend timers. If you play perfect all these powerups will stack and turn you into a god which in turn makes it easier to keep the screen clear and maintain the upgrades you already have. This makes the game feel like a breeze. Make a single mistake however and you end up stuck using a peashooter against quantities of enemies that it just CANNOT handle, so you have to forego 100% kill rate if you can't chain the powerups. (And you also have to dodge way more at once because the screen gets cluttered). This is all from the perspective of Extreme difficulty. I have yet to try the new "Nasty" difficulty as it starts locked. The game has accessability features on lower difficulties that didn't exist in the original version also for those who want a more laid back experience. I'm almost guaranteed to be biased because this is a childhood game but it only seems to have been improved on, only good things to say. I'm sure to Bullet Hell lovers out there they might find the clunky slow movement and large hitbox combination to be jarring and given all I said about power-ups and juggling you are definitely fighting this ALL game long.
Suddenly I'm a kid again on my dad's computer running windows XP This game is as beautiful as I remember, I was surprised to find out they actually used IRL clay for sprites and such... I remember the game looking strange back then but I thought that was probably just beacuse it's an old game, turns out its because it was claymotion Super fun too of course. Shame that my skill level struggles to clear Regular without losing all lives Subjectivity aside, The gameplay is well designed. Each power up have their own strength Enemies are unique (I shat my pants when I saw world 2 final boss). Some reward you for shooting the ♥♥♥♥ outta it, some reward you for precision, etc. And the game itself is well developed. The game has first class support for modding. Infact, the base game is a mod. There are also free DLCs which are basically event stages. Super fun too. Oh and theres this built in mod that enable goofy weapons that I thought was for april fools, but it surprisingly wasnt! Also the developers are active on their socials. Often posts Hall of fame for mods and fanarts W claymatic W game
The playdoh adds to the charm of this shooter so much, buy it and support the guy who did this because he deserves it.
This game is absolutely awesome. The graphics are unique and beautiful, and the sound is quite good. I also really love that you have the option to play the classic version if you like!
Unique artstyle, unforgettable and most importanty customizable soundtrack. Short, but with high replay value.
The game of my childhood. Excellent! We need more “artisan” games like these in today’s world!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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