
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ぼりうむはまぁみんな言ってる通りだけどまぁお安いゲームでこんだけ遊べたら十分でしょ。 まぁクリアできるだろうけど気が付いた程度にい余計なアドバイス書くよ。 いっぱい来るように見せかけて狭いところでは実はオークは詰まるんだ。オーク脳だからね。 ガスグレネードで遅くすると顕著になるのでタレットの処理が間に合うようになる(重要 最終ステージきち~!!とかの人は 固まったオークに核で消したり空爆で消したり冷凍衛星でチョン打ちして固めて流入コントロールするとクリアできるっすよ。 実績も最大アプグレしたらできるくらいの難易度すね。 ボソ(それでもクリアできない人用に無限アップグレード置いたら良いんじゃないすかね。ポイント強化した後何に使うんだよってなるし
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いいゲーム!
Мой первый тавер дефенс, игра оказалось совсем не интересной. Контента в игре на самом деле мало, если бы не по 15-20 ретраев чтоб улучшить вооружение. Нет ни разнообразия противников, ни оружия, ни карт. Карты вообще строятся по логике: чем дальше вы проходите тем больше карта будет похожа на поле.
진행 엄청 느긋하게 했는데도 하루만에 트리는 거의 다 찍음, 네모네모한 맵이 마지막맵인가 싶은데 지금찍은 트리로 퍼펙트 못할것 같아서 유기
面白かった 変にキャラとか演出が凝ってるものより、これくらいシンプルな方がいい クリアしたステージを何度も回して金を稼ぐ必要があるので、ゲームスピードを速めるmodが無いと時間がかかりすぎます。実績にも影響は無いので入れた方がいいです。ttps://www.nexusmods.com/sirwehaveanorcproblem/mods/4?tab=description
Un jeu très amusant ! Petit bémole : pas assez d'armes et de maps à mon goût.
Very short and not that mechanically interesting. Worth if on sale, I had fun getting the achievments. I hope there will be some updates that expand on things. Get this if you want to mindlessly play something.
Good fun tower defence, the numbers of units it gets up too feels great without any real issues with performance. Levels feel satisfying nothing too insanely hard but each gives enough of a challenge to figure out that feels good when you complete it. Isn't too long though. if you are use to it you get through it quick enough. took me about 5hours. but could be done faster I would say.
xoxo
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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