
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PEAK GAME i 100% ts in one sitting, was it healthy, no, was it fun? hell yea! 10/10 would recomend!
holy grind for damage upgrades tower placement barely matters
yes. Good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
viciable hasta que te das cuenta que el ultimo nivel es impasable jajaja
재밌게 했어요! 시간가는줄 모르네요 ㅋㅋ
As a tower defense connoisseur, this game hits every nail on the head and really tickles daddy's pickle. absolutely sexy gameplay and the simplicity of the graphics really bring me back to the days of ArmorGames and Friv in the best way possible. i played the ♥♥♥♥ out of the demo and I counted down the days of release and it did not disappoint. Kudos and kisses to the geniuses who made my dingaling go bo-ing on release.
игра интересная, но только первые 5 уровней, дальше орки это губки, а ракеты это хлопушки, а так игра на 3-4 вечера
Gutes Spiel für nebenbei. Mehr Karten wären aber durchaus wünschenswert. Gut wäre es der Community die Möglichkeit zu geben selber Karten zu erstellen und diese zu teilen.
After 100% the game, here is my review: 1) Great game, feels like a traditional Tower Defense with slight roguelite elements (upgrades purchased with currency made during runs). 2) As you progress, the levels become significantly more difficult with each step. If you're like me, the first run or two on a new map end quickly, but after a few upgrades you'll be contending. 3) Completing a "flawless" run of each map, especially the final, gives a great sense of accomplishment. 4) Replayability is limited, as once you've gotten your upgrades and cleared the provided maps you basically have to make your own challenges. 5) Lack of content is probably my #1 issue with this title. As mentioned in (4), once you've cleared all the maps there honestly isn't much to do. Workshop support for community maps, or daily/weekly challenges that limit you to certain towers or institute certain modifiers (think how Bloons TD6 does it) would certainly help. If you like Tower Defense games and have a few hours to burn, give this one a try. It isn't a game that you'll be playing for months, but probably worth a weekend romp.
barebone tower defence, great
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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