
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ultra dopamin
Game is very addictive and runs smooth as hell. No lag despite thousands of orcs on screen. However the game is quite short and in desperate need of a map maker.
muito bom
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing. Love it. Beat it. Consumed it. Want more. Twenty more levels. Ten more guns. A dozen more variations of orcs. A thousand hours of gameplay. Candy crush this motherf*****.
Definitely a fun game though you can 100% it and all the achievements so far in about 8 hours going slow so I do wish it was longer. It's quite fun to set up a killing field and going to town though I do with you could influence where the orcs move to. the orcs act like a fluid in larger quantities but the fun is lost from having some maps lose any idea of chokepoints in the end. A level builder and more maps would be awesome to have and more orc killing weapons would also be fun if the game continues to get updates in the future I do wish there was a more traditional purchase weapons with points schema vs the you have X number of weapons at times, but that might just be a desire to have a full wall of bullets. the bones are there and it is fun however grab it on a good sale unless it really looks to be your cup of tea.
Short, no higher dificulty. But fun for the 10 hours or so it took me to complete it.
Almost free, offers few hours of fun. Some towers feel noticably less viable than the rest. Some player abilities (from second half of the game, pretty much all of them) are useless. Game lacks chellanges, overall it's "grind and level up" game, without greater tought left for the player. Levels are uninspiring. there are very obvious chokepoints, player always knows where towers need to be placed (with maybe exeption of second last level). Towers lack branching upgrade threes with different end outcomes, that could validate second playthrue or different strategy. Orcs are way too quiet. You can't hear them, unleess you zoom all the way in. There's a bit few levels, and no creator or Workshop intergration. Quite unpolished and lacking at places, but over all really fun game.
Beat the game and got all upgrades in 6ish hours. It was fun and I played it more like a puzzle game then a normal td game. cant wait for more content.
very fun
yes. Good
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $41.8K | 164 | 67% | $6.99 | |
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