
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Más serio de lo que parece jaja!
Fun and challenging, a short interesting game that works on a massive scale.
Simple and addicting!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #77, worst JP #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hi... For 10€ you get around 10hours of playtime. I think this is littlebit short game. I hope it will extend the game bcs for me its very short. But still its good. No issue when play its smooth even when you have 10k enemies on screen with no lags or something. Very good responsive. But still i think when you try speedrunit you can finish the game around 4-5 hours top.
tu jueguito me la chupa
entretenido pero me va a 6 fps
This game is awesome!
Great game, i had a 24 hour sit down and do nothing shift at work, i found this game and it was definitely worth 10 dollars. pro- 10$ for 6 hours of gameplay the gameplay loop is a very fun concept the graphics are simple and rewarding cons- the developers have clearly cornered themselves into a max of 6 hours of gameplay. the way the game loop works means that adding more levels will be extremely difficult to balance and could easily become boring with adding new guns being the only realistic way forward(although the current amount of guns and amount of levels is pretty good IMO) my recommendation for this game would be to add a "rogue like" reset system where you progress normally but the only way to spend pink or orange resource is to "reset" which would clear all blue resource that you spent and send you back to level 1-1 except this time you start with all pink and orange upgrades that you unlocked thus far. IMO this would be very positive to the gameplay loop as it would force players to engage is lower levels and since everything is reset the levels would still be very challenging but you would progress to the higher levels faster with each reset unlocking more starting guns. another Con with this game is the absolutely trivial achievements. after beating 6-2 i had a lot of fun so i thought hunting a 100% would be enjoyable but there was effectively no challenge and every achievement easily first-try-able once you have the full skill tree. my thought would be adding sub-challenge levels onto every level which each have skill tree restrictions and physically limit your selection of weapons and abilities so that you can tailor an actually difficult challenge level that doesn't get broken by returning after you complete the skill tree. and in regards to achievements i think more tailored "beat x challenge level with only 1 gun" would be a lot harder since you would have an already tailored level meant to be a hard puzzle Overall great game, worth the buy. Developers could easily take advantage of the current hype in my opinion by drastically improving the game. ill keep a lookout and if there is a big improvement to the game i would definitely come back.
Jogo simples mas muito divertido no que se propõe. Traz uma ótima gampelay estilo Tower Defense com uma legal variedade de defesas e power ups, um ótimo candidato a ter uma pagina na oficina para mapas feitos pela comunidade, recomendo!
升级界面,太黑看不起
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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