
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В игре не хватает геймплея и карт и других видов защиты. Те, что есть, требуют доработки. Сложность карт с каждым уровнем растет слишком быстро, как и цены на прокачку. Возможно я делаю что-то не то, но на предпоследнюю карту вообще нереально пройти. Улучшил абсолютно все, что мог, результата ноль. В целом игра веселая и довольно интересная, но я ожидал большего
It's the 100th 'Farm-Currency-Purchase-Tree' game on steam, but at least it's decently fun. Will say the actual tower defense part is quite unique. I do have some complaints, however. - The game gets really really grindy come stage 3.2. I've replayed 3.1 maybe 10 or 20 times just to farm up upgrades for this one stage. Main problem is 3.1 had two entrances. 3.2 has like a dozen. This problem is made worse by: - Every upgrade purchased increases the price of ALL upgrades. This isn't very fun. Constantly makes me wonder if the currency spent on certain upgrades would be better going somewhere else. - Not all towers are built the same. I made the mistake of unlocking the Tesla coil, a tower so useless that it actively hinders you on multi-path maps by making orcs take routes they otherwise would ignore. Other than this I just think there should be workshop support.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 5.1K | 92% | $14.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.5M | 2.7K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 96 | 85% | $4.99 |
Latest in each market: best UK #77, worst JP #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excelente pero corto
w games
oyun eyjenceli
Umarım gecelekte bir çok yeni şey ve bölüm getirirler bide türkçe ama basit inglizce si olan bile rahat anlar merak etmeyin oyun güzel strateji önemli o kadar
polish border simulator
前面还好,后面几张图全是重量级,我是想不出来怎么拿那么一点点防御塔,去防几张漏口比海绵多的地图,这曹丹的塔防游戏一点都不轻松,如果你追求不用太动脑子的爽感,那就快跑吧 :(
Fun wee TD style game. For the cost, it's okay. First time play through will probably take you 5-8 hours, depending on build order and such and achievement hunting. There's some replay value or you can treat it as just a "play for 5 minutes to try stuff" kind of game every so often. I hope there will be additional levels or a map editors of sorts, but we'll have to see what the devs will do.
Fun enough. New way to do a TD.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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