
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was over too quick, it was fun!
great game 100% dat crap booyhh shadam shibby sheesh kabluey kaboom kabam shibbyyyyyyyyyyyyyyy
Ну такто неплоховое, стандартни тавер дефенс, прошёл и всё на этом
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for what it is, took about ~8hrs to 100% it. YMMV on whether or not that's worth the asking price, or wait for a sale. I do wish there was more replayability though. Once you're done, you're done. Others in-genre (Rogue Tower, Tower Dominion, etc.) are infinitely replayable and not that much more.
"Heroes of Armageddon! You have withstood the evil savagery of the Orks, and they have nothing left for you to fear. So raise high the black banners of vengeance -- now it is our time." It's time to make Yarrick proud!
mmmmh murder
9/10 no ye puedes cojer a los orcos
Simple but very satisfying.
This is just great. Plain old fun with a touch of fluid dynamics. I'd like for more varied strategies but it's fun and thats really all that matters.
Hello fellow defenders... Actually it is a mediocre tower defense game. Not more, not less... except... I mean... EXCEPT I REALLY HATE ORKS! Since Dawn of War - DE and playing against Orks I have a profound hatred for orks that even the most fanatical Space Marine might blush. I would even clone little orks, female orks - the whole shish kebab to just burn them all to ash. And if they like it? I do not care. Shoot them, burn them, laser them, cannon them, grenade them - just KILL THEM ALL. It is satisfiying enough that they can die... I might just want more weapons and in the end a possibility to jump in with a chainsword. Can I actually say something about the game besides that? a: kill and get points b: level your stuff c: rince and repeat - graphics - statistics for the weapons to choose from - the little pricks do not scream + kill orks + kill them with fire + kill them with bullets + kill them with lights + kill kill kill + ah... yeah, levels do expect from you to think about positioning
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
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| $1.5M | 1.3K | 73% | $29.99 |