
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
プレイヤーからマウスクリックで攻撃出来るけど、 特に必要なく設置物さえある程度ちゃんとすれば全部クリアできる程度の難易度。 HPブーストもあるが、結局1体も通過させないのがノルマなので腐りがち。 そこそこ楽しかったです。 全開放したらなんかあるのかと思って一応フル強化したけど、結局何もなかったのか残念。 最終ステージを眺めるだけの時間がやたら長かった。
Really fun! Good job.
Joguei bastante do jogo e cheguei na ultima fase que está disponivel atualmente. O jogo é bem satifatorio, provavelmente que gosta do genero vai sim se divertir com o jogo. Mas eu tenho dois principais problemas com esse jogo; O primeiro ponto é que nem sempre é a sua estratégia que vai fazer você passar de fase. Aconteceu comigo umas 3 ou 4 vezes de eu mudar a estratégia e, mesmo assim, continuar sem conseguir passar. Isso porque, mesmo perdendo, o jogo te dá pontos para melhorar as torres. Então, às vezes, eu não conseguia passar com determinada estratégia, mas depois de alguns upgrades nas torres, conseguia passar usando exatamente a mesma estratégia. No fim, acaba que os upgrades são mais importantes do que a estratégia em si. O segundo é a arte do jogo, ela é meio que inesistente na minha opinião. As fases são minimalistas demais, não tem detalhe algum, nenhuma arvore, nem pedras, nem nada, parecem ser apenas um fundo monocromatico, eu acho que poderia melhorar os mapas nesse aspecto. Os mapas também são feitos meio que com apenas formas geometricas muito retas e angulares, não parecem naturais e sinceramente em muitas fases eu nem sabia onde eu estava se era pra ser uma planice, floresta ou cidade. Apesar desses pontos o resto eu considero positivo, só talvez a arvore de aprimoramentos que é bem simples e poderia melhorar também.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
의외로 재미없게 생겼는데 재밌었음. 스킬트리 찍는거나 될 떄 까지 여러번 트라이 하는 것도 크게 불쾌하진 않았음.
норм
爽!爽!爽!
사무실에서 몰래 하고싶은데 사이즈 조절가능한 창모드 만들어줘 테두리없는창모드 전체화면 이랑 뭐가다른데
Kurzweilig, minimalistisch, aber gut. Gerne einen Größeren Tech-Tree und mehr Level.
nice
単純なのにハマりました 意外と考えさせられました
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 96 | 85% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 2.7K | 91% | $24.99 | |
| $1.5M | 5.6K | 76% | $9.99 | |
| $1.5M | 1.3K | 73% | $29.99 |