
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute disappointment after demo. This price for this amount of content is not justified. Its a 4-5€ game. Content added after demo is minimal
esta bueno, es un tower defence incremental y tiene una parte de puzzle si queres sacar todos los logros. logra muchisimo con muy poco
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game but for over £8 it shouldn't be so quick to complete :(
MURDUR BABYYYYYYYYYYYYYYYYYYYYYYYYY
Too short altough its fun. I thought there will be more creative content but its just more of the same at the end of the game. idk
作为一款塔防游戏来说,这游戏是非常失败的,因为这游戏的每一项升级都会增加其他选项的价格,而且百分比增长过于快了,又因为增量游戏的数值膨胀,升级新塔的收益是远不如升级旧塔,导致其实你没什么选的,就是重复挂机,还得一直手点。我就没什么想玩下去的想法了
Kule Savunma oyununun özünü yakalamış bir yapım. TD seviyorsanız, kafanız da biraz çalışıyorsa alın mutlaka.
The game desperately needs a fast-forward button, even if it's just 2x speed. For most levels, you're replaying them multiple times so you can fund upgrades, and there is nothing to do except sit there and let it go at a snail's pace. It would also be nice if there was a button on the end screen to skip to starting the level instead of going back to the build mode. Otherwise, it's fine. Completion is doable without following guides and you can generally upgrade things at every level wall to get you to the finish line without too much of a struggle.
I had a lot of fun with the demo, so I felt it only fair to give back and buy the full game. As for the review: The devs might try to fool you into thinking this is a tower defence game in which you slay orcs. It is not. It is a fluid physics simulation game. Your job is to stop the inexplicably green tidal wave from washing through a range of very strangely shaped pipe systems. Winning requires understanding principles such as density, pressure, bottlenecking, and which direction the flow is most likely to go. If you've played Timberborn, you'll feel right at home here. You can even build dams (sort of). You then use your, uh, 'tools' to stop the flow. Each has a particular purpose and does its job best when placed with consideration, so think carefully and optimise. I congratulate the devs on giving us an array of weapons all of which feel as though they have a proper use - and which reward understanding when and where to use them. Oh - and there are some active abilities you can use when the stage is activated, as well. You can use those too. I guess. I've seen some reviews saying that the stages require too much replaying to grind for upgrade points, but I can't say this is a problem I ran into. This might be because I'm the kind of person who thinks 'okay, time for another run of the same map but THIS time I'm going to tweak the angle of this cannon 2 degrees anticlockwise and monitor its performance', so my opinion might not be representative of the majority. Overall, a very focused game that gives a decent challenge - and which is particularly fun for inveterate min-maxers like me. Some might say it's a little on the short side, but I'd say the price is reasonable for what it offers. Better short and sweet than bloated with padding (guess which one I am).
Generic tower defense, generic leveling system, and a lot of mindless gameplay loops.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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