
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun game, dragged down by AI image trash that is unavoidable, and a broken mod integration with pitifully slow download speeds. I like the new mechanics of not needing specialized crew for capital ships and you CAN spam them if you want, although it won't be too strong. I like how modern the game looks, I love that planets can move and you can't just concentrate your defenses in one point in the lane because eventually they will be in the wrong direction, but the AI images and the choice of using mod.io instead of Steam workshop is baffling. AI images used as a placeholder is understandable. But when you boot up the screen, the title picture is AI-generated. Many of the portraits of the races are AI generated. Almost all if not the entire tech-tree is AI generated and until recently when most of the images don't pop up anymore, its always on your face. It has been said that it was the artists who worked previously on the older titles choice to use AI images as a placeholder until the official art can replace them. But its seemingly nothing has been done about it. Sure the tech-tree images can be last priority but the first screen of launching the game, and its AI-Generated? Baffling. You think they could of at LEAST get rid of that a year in. Secondly; Mod.io. It is a terribly slow mod integration. A 2GB mod can have legitimately TEN TIMES SLOWER download speed. Why not use the built in Steam workshop? The developers said its so they can remain Platform Neutral but that's nonsense. I played a game called Mechwarrior which had Steam workshop support and support for mods in other platforms like nexus mods. This forced "neutrality" for mods just drag it down for no reason. I want to play my mods, but Mod.io is content in keeping me waiting to download a small patch that Steam workshop could of finished when I am taking a piss. Have BOTH. let the modders choose if they want to use steam workshop or something else, not force it upon everyone for a worse experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean, as an evolution of the SoSE formula, its great. It is my goto space rts right now, so considering all the options out there, that says something. I only wish I didn't feel like I had to play each larger match all the way through to the end to be satisfied. Some of these matches take HOURS. I wish they had some kind of persistent universe game mode to scratch that itch for me.
-Hideous AI Portraits for the Factions.
中文本地化能不能别机翻了?
SUPER!!
垃圾MOD.io 加载必卡一会,订阅的MOD下载也是龟速,而且加载MOD还有一定概率会卡死无响应导致强退游戏重新登陆,订阅的MOD下载也是一个迷,有的能下好使用,有的订阅了一个多月了还是一直在下载无法使用,这逼MOD.io难用的要死,真不如直接开放创意工坊,一代的不少优点也是直接放弃,二代除了画面跟特效基本就是一坨
The idea is ok, Basically the same compared to a lot of other games. I honestly expected more since this was there second title. Never played number one. The Problem with the game is that is just lacks so much. Settings, advance fleet directions, unclear victory conditions, buggy coop ai enemies or teammates or factions, unspecific or no details of what stuff actually does, and so on, and late game scaling in my opinion is weird. I get max fleet, research essential ships and buffs down the military tech tree and have like 95% of the strongest fleet i can get yet i still have like 2 hours worth of in game tech time that still needs to be research because there are only so few way to increase research speed for that last 5 % of economic or military prowess. I know they are coming out with a bunch of dlcs, but they all seem to expand whats already there not to refine it. After playing it for a few hours, a few different maps, a few different factions, I have played it all. Sure I cant go against the hardest difficult cause i don't know the exact perfect build path and what not, but like i mentioned it is so similar to so many previous games that just were just more refined. The game is ok, if your interested get it on sale, because it is just expensive for what it actually offers.
A nice strategy game if you never played strategy games before. Otherwise, there are games that do the same thing better. Warhammer Dawn of War has better tactical battles Terra Invicta has better unit customization/tactical space battles Warcraft III has better anti-snowball mechanics AI War 2 has better AI/expansion planning/roguelike elements Etc etc Can't name something in Sins that would set it apart from other games of the genre in a good way. Guess it should be fun with friends but I ain't got friends that play this
One of my favorite 4x RTS games. Lots of good mods (Sure, nothing like Stellaris, but some good ones none-the-less). Plenty of play styles available. And I especially love to play the full conversion mods available on Mod.io (such as the Star Wars or Mass Effect mod). I recommend you get it on discount to add to your library if you ever have a chance and you enjoy 4x RTS instead of TBS style.
Игра с огромными картами, для заруб игроков друг с другом, по итогу 4 флота хватает что бы опустить игру до 1 FPS. Играть в 3+ просто не реально. Разработчики, где оптимизация?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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