
Just when he thought his life was regaining some semblance of normality, Simon's wonder years are once again turned upside down when the evil sorcerer Sordid returns from the grave with only one thing on his mind - revenge!
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Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian, Swedish, Spanish - Latin America*, Hebrew*languages with full audio support
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
j'ai adoré ce jeu à l'époque et j'ai voulu faire un saut dans le passé, malheureusement 2 crash en 5 minutes, impossible de sauvegarder la partie, freeze et obligé de recommencer le jeu... Je met une note négative non pas pour le jeu en lui même mais pour l'optimisation. C'est donc avec une grande déception que je demande un remboursement :(
Nasty glitchy implementation - lots of crashes, poor implementation of basic game features like saving.
This remake, much like Simon the Sorcerer 1's remake, was made by MojoTouch and features the same interface, horrible filtered graphics, this thing where interactive objects are highlighted by a white ring when you hover over it which breaks much of the immersion. Just all around a pretty bad remake. Although I haven't had any technical issues, unlike the first game's where my save got corrupted in like 10 minutes, considering this uses a practically identical remake engine it is likely filled with the same bugs, so I would certainly recommend playing through ScummVM on the legacy edition if you want your saves to not get corrupted. (Again, I didn't realise that the legacy edition was literally just ScummVM so I played this game on my own install of ScummVM, hence the low playtime) So the remake is pretty much the same and has the same issues. But what about the game itself? Well, I can certainly say that Simon 2 is a true hidden gem of the point-and-click genre. While tonally it is fairly separated from the first game, with the gameworld being more explicitly crude and cruddy VS the fantasy satire in the first, the game still looks great and the backgrounds are really nice. Though I personally prefer the first game's backgrounds, they did a really great job in this one too. The music as well is pretty decent, personally I prefer the first game's but in this game it's not too bad either. It kind of ranges from being pretty good, like the map theme, to downright grating and obnoxious at times, like the MucSwampling music. The humour is even better. It takes the general sarcasm and rudeness from the first game and cranks it all the way up, like how the Swampling from the first game who fed you awful-tasting swamp slop now owns his own highly successful fast food corporation selling the same slop, and has a wife and two kids. He doesn't even make the slop anymore, only doing paperwork. It's a pretty funny parody of fast food corporations, while also making you kind of feel happy for the Swampling that he did end up finding success in life. Though this amped-up comedy also comes with the drawback of Simon turning into a bit of a prick, to put it frankly. Obviously he was no angel in the first game but he wasn't a total bellend. Here though, he's rude to pretty much everyone he meets, and it can be quite offputting. He's even a bit of a misogynist to female characters, like... the ♥♥♥♥? Some of his cruelty just felt a bit unnecessary IMO, and it can be a bit uncomfortable playing the game when he's like this a lot. Speaking of uncomfortable, this game does sort of show its age with some of the stuff. There's the previously mentioned misogyny from Simon, some pretty cruel depictions of mentally unwell people, and of course how can we forget Um Bongo. I'm shocked they got away with a character like that even back in 1995. If you're more sensitive to things like this then I'd honestly recommend not playing because it can get pretty offensive, though if you can appreciate that it is a product of its time like me then I'd recommend. The puzzle design I think is where the game shines the most. Like the first game, there's a main quest where everything sort of ties in all together to get to the final thing, in this case getting the Mucusade, and I think the way everything ties in logically is exceptional for the time. There were very few occasions where I thought "this is totally illogical and no one would ever get this", I thought a majority of the solutions were really good and made a lot of sense. Even the royal seal one, though I'm sure that got lost in translation for any international players a la the Monkey Island 2 monkey wrench. (♥♥♥♥ speaking of Monkey Island 2, I'm now noticing similarities! A slightly edgier tonal shift, the main character becoming more of a jerk, the game world being more consumerist and less whimsical? That can't be a coincidence...) Again like the first game, the difficult parts for me were finding out the in-between puzzles, like I knew I needed to get the pea and use the pea on the princess's mattress for the princess to help get the baby to sleep, but I didn't know how to get the pea for a while. Overall the puzzles are really great for the time. Simon 2 marks a significant tonal shift from the first game, and I love it. Would certainly recommend to fans of the first. ...through ScummVM
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The point a good game became a good series.
n1 game
game crashed when i was on ACT II... didn't save... all the progress gone.
un lujo
Weil es ein absoluter Retro Point and click Klassiker ist. Ein must have sozusagen. Lief auch einwandfrei, hatte nur einen Absturz. Wer wie ich p§c bisher nicht leiden konnte, wird hier Freude erleben.
Una secuela que quiere ser más y mejor... pero lamentablemente se queda en más y algo peor. Para empezar el humor se vuelve más simplón (incluso diría que tonto) y las acciones caen en la conocida "lógica lunar" de forma preocupante ya desde los inicios del juego. La sensación al jugarlo es que todo se alarga innecesariamente (las conversaciones, puzzles, desplazamientos...) y a menudo cuesta mantener el interés. A pesar de ello sigue siendo bastante digno, e igual que dije con la primera parte de la 25th Anniversary Edition, mejor desactivr todas las supuestas mejoras y jugarlo a la antigua usanza. PD: No os perdonaré que Chris Barrie no sea la voz de Simon en esta secuela. 6/10
Amiga <3
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