
Classic multi-directional (360°) shoot 'em up. Navigate your UFO through hazardous environments with dangerous enemies and beat huge bosses!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Void Source is a refreshing addition to the indie game scene, blending a captivating sci-fi narrative with a unique gameplay mechanic that keeps you hooked from start to finish. The game’s strongest point is undoubtedly its atmosphere—dark, mysterious, and beautifully complemented by an ambient soundtrack that pulls you deeper into its world. The visuals, while not groundbreaking, have a distinct style that feels both futuristic and organic, adding to the immersion. On the gameplay side, the mechanics are simple yet engaging, making it easy to pick up but hard to master. However, the controls can feel a bit clunky at times, especially during more intense sequences. Also, while the story is intriguing, it occasionally leans too heavily on exposition, slowing down the pace in some areas. Despite these minor flaws, Void Source manages to deliver a memorable experience that’s well worth your time, especially if you’re a fan of atmospheric storytelling and exploration. It’s not perfect, but its heart is in the right place, and that’s what makes it stand out.
Pretty fun little shoot 'em up game where you pilot a spaceship and destroy enemies. The game has a few levels which take about 1-2 hours to finish and simple weapon unlock system.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Shooter with somewhat different approach. Controls are not the best part here - they feel floaty and much delayed. Power ups fall from the skies constantly, you just have to wait. Some of them are weird like spinning blade across almost half of the screen. Visuals are average and so is the gameplay. Interface is ok, you can customize some options like CRT effects or scanlines. Music is ok. Levels are not the worst but lack in some variety and you can play them in any order. Enemy's formations are bad and chaotic pretty much. Your ship will bounce off the walls losing life which is super annoying especially in cave level. I was expecting something much better from this one. Play only if you're craving for more shovelware shooters. [/h1]
рейлер привернув мою увагу, привернув стиль гри. Боялася купувати, тому що огляду іспанською немає, але вирішила спробувати. Те маленьке, що я маю, дуже розважає та викликає звикання. Тепер короткий підсумок першого рівня: "Ах, як легко, правда?"
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The game has a few levels which take about 1-2 hours to finish and simple weapon unlock system.
Void Source is a badly made console-esque twin stick shooter/bullet hell game where you control a UFO or something and kill people on the ground and dodge bullets while picking up somewhat pointless powerups. It's a snoozefest even compared to other amateur twin stick pixelcrap shooters. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Xitilon Lovixsama has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Void Source has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for killing the first boss, trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Void Source has the preposterous cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
我期待能够找到一款引人入胜的科幻题材游戏,而《Void Source》的宣传画面与简介似乎符合我的预期。然而在实际游玩过后,我深感失望。这款游戏在多个方面都存在严重问题,无法为玩家提供满意的游戏体验。 首先从游戏剧情的角度来看,故事情节显得过于复杂且混乱。游戏试图构建一个庞大的科幻世界,但由于缺乏清晰的叙事线索和合理的情节安排,导致玩家在游玩过程中很难理解故事的发展和角色之间的关系。剧情推进也显得拖沓且缺乏高潮,使得玩家难以投入其中。 其次游戏的玩法机制同样令人失望。游戏中的战斗系统缺乏深度和策略性,敌人的种类和攻击方式单调,使得战斗过程变得枯燥无味。此外游戏的探索和解谜元素也显得过于简单和重复,缺乏挑战性和趣味性。玩家在游戏中很难找到令人兴奋和满足的成就感。 在画面和音效方面的表现同样不尽如人意。虽然游戏试图营造一种科幻氛围,但整体画面却显得粗糙且缺乏细节。场景设计和角色建模都显得平庸,无法给玩家带来视觉上的享受。音效方面,游戏的背景音乐和音效效果也显得单调乏味,无法为游戏营造出相应的氛围和情感。 此外我还发现存在一些技术上的问题。游戏在运行过程中时常出现卡顿和延迟,尤其是在进行复杂的战斗或场景切换时。这些问题严重影响了游戏的流畅度和玩家的游戏体验。同时游戏中还存在一些bug和错误,例如角色卡顿、任务无法完成等,这些问题进一步破坏了游戏的稳定性。 最后从性价比的角度来看同样令人失望。考虑到游戏在剧情、玩法、画面音效以及技术方面存在的问题,其售价相对较高,与玩家的实际体验并不相符。对于寻求高质量科幻题材游戏的玩家来说,这款游戏并不是一个明智的选择。 综上所述,在剧情、玩法、画面音效、技术问题和性价比等方面都存在明显的不足。如果你对这款游戏感兴趣,我建议你先观望一段时间,或者寻找其他更加出色且性价比更高的作品来满足你的需求。
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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