
In Silent Hill Homecoming, Alex Shepherd has returned to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherd's Glen to the foggy streets of Silent Hill, Alex will face the darkest of horrors while struggling with his own grip on reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
9 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 2/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
perhaps the most underrated game ever
One of the most underrated Silent Hill games, it has some of the coolest enemy designs in the series and the aesthetic of the game is actually amazing, my only problems with the game is that its is a stun lock simulator and there are a lot of audio bugs, otherwise its a solid game. 7/10 game overall.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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9 on sale6 answered “not sold”0 we did not ask
The 6 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 9 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333.25/day in the week to Jul 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is pretty ok, story didn't add much to the franchise and the endings are mostly lackluster, but the game has very unique enemy designs and bosses were pretty scary especially Scarlet and the plot twist near the end was well executed HOWEVER, this PC port is abysmal, I beat the game on console but even with mods, I struggled on PC, if you're here for the story, get it on sale because this port is awful
With the unofficial patches from github, the game is completely playable. I only had a single crash and some minor graphical glitches. Big props for the sound design, soundtrack and monster design. Plus there are a few genuinely great moments (I love nurses). The level design is a letdown, though. It’s super linear and feels kinda artificial. But the real issue is the technical side. Homecoming is extremely janky, especially the combat. Buggy as hell too, though someone called Unknownproject fixed pretty much everything that the "programmers" (or rather "interns") managed to mess up.
I don't understand all the negative reviews, this was one of my favorite Silent Hill games on the 360
mouse dont work on some parts
Ya sabia q el port era una mierda pero quise verlo con mis propios ojos y....y si lo es XD recién empiezo partida y ya se me crasheo como 4 veces, tendré q optimizarlo yo misma, aun así a pesar de eso yo creo q si te fumas un buen porraco es pasable
What is already a subpar entry in the series is only further brought down by performance issues and what is generally just a terrible port. We miss a lot of the nuances and mystery of what makes Silent Hill what it is. Endings are tied to a mere few and fairly obvious choices. There is very limited exploration in each location which are all pretty small and self-contained. It really lacks the mystery and feel of Silent Hill right down to a lack of identifiable music or sound design. Some of the story is pretty alright and does address some genuine conflicts a person may face, but it often feels a bit messy along with the fact that the endings are pretty abrupt. Possibly due to your military training the game features a bit more in-depth combat than previous entries. You can now combo melee attacks and even charge a heavy attack to better take down the horrors within the fog. This comes with an issue as many bosses and enemies almost seem to exclusively take damage from melee making guns often feel less useful. Even then, melee combos can suddenly miss as the enemies seem to be get pushed out of the way by an invisible force before your final hit. This is only more infuriating when you fight enemies that seem to block every hit without some specific timing and even then it is variable. We also get a dodge mechanic that is... not great. Often times the dodge will rarely be to your benefit or instead you'll just end up blocking which does even less for your positional advantage. In many cases it is better just to get out of stance and run than it is to dodge. What turns a subpar game into a dumpster fire? Performance. This game does everything in it's power to try and stop you from playing. It will periodically freeze either randomly or during interactions for several seconds before either resuming or crashing. Even when just booting the game up it can just sometimes crash or not run all together. Using a controller, and even with binding keys, you'll very quickly find that the game not only displays the incorrect prompt in QTEs, but seems to be inconsistent on top of that. So, if you have to mash out of a potential death, either mash everything because it won't be the same button that is displayed or even the same button it was for the previous attempt OR switch to keyboard and mouse for those sections. Visual glitches tend to be less frequent but you can sometimes see your character phase through objects, missing lighting in textures like eyes, and even have cutscenes misaligned with audio. What would have been a 4 or 5 out of 10 game is easily a 2/10 due to performance issues alone. Had these issues not been prominent this could have been a lukewarm recommend, but honestly just avoid at all costs.
Esse game e o porte deles são horriveis Quick Time Event: TODO FUDIDO, essa porra só funciona na hora que quer esse jogo do caralho crasha toda hora. e você perde todos os minutos ou horas de gameplay que você jogou por conta do porte mal feito desse jogo de merda Combate desse jogo é outra coisa horrivel, parece que o personagem do jogo fumou um K9, e não consegue reagir direito aos comando que você aperta. essa merda de jogo só funciona direito com Patch que você baixa por fora Resumo: não joguem essa merda na Steam, baixem um emulador de PS3 ou XBOX pra jogar essa bomba de jogo.
I've been playing the Silent Hill franchise since it started in 1999. I love the games so very much and revisit most of them often.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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