
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
従来のサイレントヒルに比べてアクション要素が高く、それらによる相対的な恐怖感の低さと、周回を前提としたストーリーに批判している人の気持ちはまぁ分かる。しかしそれらを凌駕するほど重厚なストーリーと戦闘の面白さがあり、サイレントヒルらしさは劣るかもしれないが、ゲームとしてみたときの完成度は非常に高いと思う。ムービーとか割と怖いよ。
I was hesitant to pick this up on launch based on the break from the traditional Silent Hill formula in having a setting (nearly) completely disconnected from the title setting and combat that is entirely melee focused. I am encouraged to see that the series will be returning to its more traditional formula in Townfall (despite again taking place away from Silent Hill itself, something I am not entirely opposed to as long as the game ties back to the town of Silent Hill in some significant way and doesn't diminish its importance), which made me less hesitant to give F a try. I picked up F on sale, still having faith that the developers would deliver on the themes and atmosphere of Silent Hill. They did not disappoint. While I still found myself missing the traditional ranged and melee combination found in previous titles, the combat was still satisfying and the atmosphere and narrative kept me hooked. It is a fantastic narrative that kept me reading through notes and analyzing the cut scenes as they played, trying to put the pieces together. The ending still managed to surprise me (though this may be more due to a failure in my detective skills). I am a little disappointed that you can only get one ending on a first playthrough and must play new game plus to get the other endings (5 total endings, 1 of which is a joke ending in keeping with Silent Hill tradition). I would recommend playing, though maybe not as your first Silent Hill experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Which one of you is going home?
优化SHIT
女武神干翻戎之丘,团灭众神
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善始善终
Legitimately an amazing game and worthy entry in the Silent Hill series. The setting change may be jarring at first, but truly this game is SH to the core. Deep, occultic, mysterious, beautiful. NOTE: This game is a SLOW burn. It didn't really start to coalesce for me until 8-10h in. Nevertheless, very much worth it, and worth multiple playthroughs. A triumphant success!
Memorable plot that I think of time to time. The plot and meaning behind the game is pretty fantastic. I recommend it, perhaps if on sale. It's worth playing if you enjoy silent hill.
Love the vibe in this game! Konami is really back to business
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |