
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很喜欢这一作的剧情,唯一难受的是必须要打三周目才能解锁全部结局,只玩了两周目就受不了重复劳动了云了真结局。故事想要探讨的主题很多,性别刻板印象、女性地位、婚育、人生态度、友情、自我和解,看到了编剧在其中投入的野心,最终的呈现也是合格的,不同周目的剧情分支也给了不同的视角去看待这些问题。 另外美术真的很不错,CG里的某些镜头很艺术。
很有风格的一代,美术无敌了
不好玩 远远不如二代
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like it
This is the most ♥♥♥♥♥♥♥ game I've ever played, I'd rather run my ballsack through pieces of glass whilst playing Gollum with my ♥♥♥♥ and finishing that game 10 times in a row without dying before I wish to play this game again. The most awful, predictable, abhorrent ♥♥♥♥ story I've ever seen. Ryukishi07 should be crucified and sacrificed to repent for his sins of writing this story. Combat is the most lackluster, boring and clunkiest thing I've ever seen. The enemy designs ♥♥♥♥♥♥♥ sucks, so ♥♥♥♥♥♥♥ boring and annoying. The performance makes me want to jump in front of a train and then get resurrected to just do it again. The 20 euros and 10 hours or sum I've spend on this game, I will never get back, but atleast I can have the pleasure to never touch this cancer ever again. The only and I mean the ONLY good thing of this game was the music and audio design and they STILL made it so its never ♥♥♥♥♥♥♥ scary, so it also full fails in that aspect. Genuinely ♥♥♥♥ the people who made this game every single one of u in the credits should be ashamed and the people who LIKED this game, good for u, u are obviously ♥♥♥♥♥♥♥ retarded. Putting "SILENT HILL" on this ♥♥♥♥ genuinely makes me want to grind my eyeballs with a brick. Overall: Shoot urself
好玩
la f es de furro, normalito el juego no lo entendi.
美术风格一绝,多周目体验极好,会提醒剧情党什么剧情是新的,收集党尽力搜也可以收集很多要素,不会出现不靠攻略就打不出特定结局的情况。但是我还是没有勇气去打最高难度......
JUEGAZO!!!!! AMO TODO LO QUE SEA SH
I LOVE HINAKO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.