
Grab a cup of coffee and relax with Sidewords. Sidewords is part logic puzzle, part word game, all original. No timers. No penalties. No pressure. Just you and a good puzzle.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
I like the concept but I'm not happy with real words being excluded from the "dictionary" while a multitude of garbage that is included cheapens the difficulty. There's still value here. There are a number of potential layers that are absent, too: no in-game ability to customize the "dictionary," no modes that provide specific objectives like completing the whole puzzle with only one word, no timekeeping and leaderboards based upon it, no good tutorial that demonstrates what's allowed (it only presents some rules when you do something wrong, resulting in a lot more difficulty for players who don't try something right because they were never told/shown that it is right). It can be done better. A lot better, which makes it so difficult not to give it the "thumbs down" on account of the disappointment I experienced for a good while. But nothing else does exactly what this game does for now, so to get in on this goodness this is the place to be.
This game is great for when you have a puzzle itch, but only a few minutes to spare. I agree with the reviewer Tweak that a customizable dictionary would be great. Other than that I really love it.
This is a terrific game! It's very fun even though it might seem like it's just a boring word game. I couldn't stop playing for the first three and a half hours. It's a very low price for such a long and very enjoyable game. Do yourself a favor and check it out. The Developers also added a feature where you can make your own word games.
If you're a fan of word games I can highly recommend this one. Simple concept with a nice execution, very enjoyable and relaxing. Played through the 'campaign' of levels and ~30 of the daily generating puzzles, got 19 hours worth of gameplay. You can cheese some of the levels by using 2 letter words, but found ways to solve them without doing so in nearly all the puzzles. If this looks like your cup of tea give it a try!
decent concept, iffy execution, scummy dev. silently hiked the price of one of their other games and when called out on it, immediately reached for the permaban button. ♥♥♥♥ off. this only has a single toggle for the way too loud audio. no music and they couldn't even normalize those few sound effects. windowed mode is resizable, the background can be moving, stopped or disabled and there are a few themes, darker too. no preview or pull-down menu, click to cycle through them one by one and see what's what. that's not how multiple options should be implemented. the first level tells you what to do and the pause menu has slightly more detailed instructions with ♥♥♥♥♥♥ mobile tapping, hints revealing one word after another, and a [b]tutorial video opening a browser to play a video on youtube[/b]. ♥♥♥♥ off. reset is only available there because why have a convenient icon and hotkey to avoid clicking all the words one by one. settings can only be accessed from the main menu, 15 clicks away from a puzzle. 216 levels in 6 collections, everything is unlocked from the start, except the last level in each sub-pack and the final sub-pack per collection. grids with letters on the left and top, make words using letters from both places until every square is filled. so if the top has an 'n' and a 't' and there's an 'o' on the side, 'not' would fill the intersecting squares, and so on. words have to be at least 3 letters and squares can't overlap, but words can be removed if you change your mind. the same word can be used with letters in different positions and just because it's a 3x3 grid, words can be longer, so 'ball' works if there are 2 instances of 'l' and they cover squares unobstructed. [b]there are multiple solutions[/b], which I always find lazy. depending on letter location 'not' or 'ton' shouldn't necessarily make a difference, but with more effort it could've been more deductive and satisfying. less frustrating too, as often I found nice longish words, then ended up with a single square and had to re-do the whole thing with 3-letter ones. tedious and lame. [b]daily puzzles[/b] unlock after a few levels and take the first spot instead of the last on level select. 3 levels a day with the 3rd locked, going back 2 days, so checking back every 3 days nets 9 random levels. seeing as it's a mobile game originally, why not have a calendar with all of them, like most mobile titles with dailies? [b]mid-level progress is saved on exit[/b] (solutions also remain intact if you go back) and the level preview shows filled squares, but no indication of levels in progress on collection select, nor sub-pack select, so gotta click (sorry, [i]tap[/i] because it's mobile trash) through everything to see if there's anything needs finishing. and gotta click through everything anyway because there's [b]no keyboard support in a word game[/b]. ♥♥♥♥ off. not necessarily typing but arrows/wasd to select letters, backspace, etc. as it stands, esc, instead of bringing up the pause menu, leaves the level immediately and keeps going back a screen until the main menu, where it does nothing. well done. [i]quads[/i] is a bonus game. didn't like it but I hate sliding puzzles. 4x4 grid, lots of letters off-screen, no idea what you're working with, already lost me there. keep sliding left and right until there are enough letters but only adjacent to the selected ones are available, diagonally too. there are 'quad' tiles, removed by making a word on every side. only those are worth points, run out of moves and it's game over, except the game doesn't tell you. you can also make custom puzzles, instructions are in the install folder, but it's just as half-assed as everything else. they didn't even raise the 36-puzzle limit per pack, gotta keep moving files around. it's $3 on mobile, so almost doubling it to $5 on pc is another ♥♥♥♥ move. there used to be a website with a different daily level that doesn't seem to be working anymore. gave it a fair shot, [b]went through a bunch of levels but didn't end up enjoying it[/b]. still could've been recommendable on sale with a bit more work (cloud saves are also missing) and coming from a non-scummy dev, but here we are.
Fun little word game. Totally worth the price.
Интересна по задумке головоломка, но, как мне показалось, больше подходит тем, у кого уже достаточно большой словарный запас (хотя бы пара тысяч слов). Иначе решение головоломок может вызывать заметные проблемы, особенно на подбор слов.
Good puzzle game, nothing out of the extraordinary but worth having if you want something quick to play for a round or two. The game mechanic is simple, you create words using letters from a top row and left row. The aim is to fill the box with words. The mechanic however doesn't really evolve from this point from what I can tell, so it really is just a game to play for 5-10 mins. I generally don't feel the urge to keep going after doing one board. I do wish it had achievements though (and I hate that I wish a game had achievements, but oh well).
Shockingly tricky but utterly entertaining.
very fun
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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