
Plunge into the world of the bloody tragedy that took place at the boarding school and feel the fear and someone's frightening presence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Spanish - Spain, German, French, Turkish
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah. I'm gonna need a refund. It's a walking simulator. Find a key, hear a loud BANG. Read a note, LOUD BANG then the lights go out. Walk, walk, walk, walk. No hiding. No enemies. No running. Nothing. Just walking for 20 minutes to see "The End"
Presence is a short, half-hour horror game created by a solo developer. Within it, you come to learn of a horrific mass murder at a (presumably kindergarten) school, where the occupants were locked inside with no means of escape. You'll simply be exploring one small floor of this location, finding keys and notes while experiencing some mildly disturbing phenomena. For a first release from a solo developer, Presence isn't necessarily bad; it just doesn't offer much that's worth playing or paying for. I've personally played free games of similar ilk that had more substance than what is presented here. Vladimir Gussakov managed to pull off some alright tension, and the story is actually pretty good, but what he neglected to add was any sort of soundtrack or audio design. Even one good horror-themed track could've gone a long way to heighten the atmosphere and sense of dread in this release. Additionally, the character movement is janky when moving from side-to-side, and that would need to be addressed in future titles. [h1]Rating: [b]2.0/5.0[/b] - It's not awful, but it's not great.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
i actually really enjoyed this game. had a good story. nothing to difficult to do. i had a few jump scares. i do recommend this game.
멀미나요 걸을 때 머리좀 그만 흔들어 젭알
Super scary game. It has a lot of gore and death in it so hopefully you aren't squeamish. The scares were numerous and very scary the only downside is that it can be completed in about 30 minutes which it does warn you about in the beginning. The story was pretty good as well just kind ♥♥♥♥♥♥ up. There were also a few bugs and one that made me restart but that is cause I kept messing with the bug over and over. Overall I would recommend for a quick 30 minutes of horror for $6. If you want to watch my play through you can check out the link below. https://youtu.be/IS5xnxl6o_E
When you're gonna ask people to pay $6 dollars for a game that can be completed in a half hour (my actual runtime was 32 minutes), you really need to pack it with an experience. Unfortunately, this game is minimal on just about everything. The game goes like this; go to room, read note, go to room, get key, go to room, read note, on and on and on. You probably spend more time reading notes than playing the actual game. In terms of scare attempts, there's virtually nothing. Some loud noises in the background, a boy standing in a doorway, and a hanging body that occasionally swings. The build-up doesn't even lead to a climax; you simply move into the last room and the game is over. The level design is good and there's an interesting premise, but there's just not really a game to play, and no added heightening of suspense in terms of the visuals. It's just the same thing from room to room. It's not a good sign when the stuff you're reading in the notes is far scarier and more interesting than anything you're coming across in the actual game. There's potential here somewhere, but it needs more work. Gameplay provided so you can see/decide for yourself - https://youtu.be/Qu0IHUM7NII
还凑合,解谜思路很流畅,不怎么存在卡关问题,作为一款40min流程的微型密室逃脱已经合格。本来还有提到逃往二楼的信息,结果进厨房就戛然而止了。事件原委全靠几张纸条抖落,剧情到通关也是一头雾水的。吓人方式摆脱了传统老三样(好吧,还是有微量JS的,只是没贴脸),而是利用黑暗、音效和断肢创造诡异的氛围,稍微有点新意。 其实能把解谜路径整明白就不容易了,到今天不还有一堆整不明白的做成无指引舔图碰运气触发脚本。野兔组的处女作也不见得比本作强很多,但看看他们现在登上的高度,所以,保持乐观与期待。
Oyun yarım saatte bitiyor bu paraya dahası beklenemezdi tabi. Beni fazla korkutmadı alacaklar 3 4 bulmaca çözüp bitmesine hazır olsun. Oyunun ilk bölümü değiştirilmiş gördüğüm kadarıyla daha doğrusu bulmacası baya uğraşmam gerekti ilk yeri geçemeyenler okusun [spoiler]Normalde anahtar kahvenin yanındaymış sonradan raftaki kitapların arasına yerleştirilmiş, almak için kitaplara tıklamanız gerekiyor sizde zorluk çekmeyin[/spoiler] oyunun diğer problemi "I like to read at my leisure" başarımını vermemesi oyunu 3 kere bitirdim ve tüm notları okumama ragmen vermedi buda gözümden düşürmeme neden oldu. Siz alıp deneyin
Played on Linux using Proton, Some settings don't save or remain as you set them, so once your in the Game press ESC and set the settings again (Volumes, Camera Shake, Mouse, etc) and once you quit/exit to desktop when loaded up again the settings change again so back to step 1, start game and set your settings. It's another asset horror Game, but at least the Map is somewhat new, has a few puzzle's, nothing to brain taxing, No running from a monster, no running at all, just walking, limited sound fx's, but i think this might be it's strong point, as when a sound does happen it will make you jump, does have some nice touches like find an object to move heavy objects out of the way, find an axe to break wood panels, etc, On first load of the Game the menu was not in English, not a big problem just click on the 2nd/middle option to get to the settings and then your see it, Very short Game took me 0.7 Hours and i was stuck a bit with the last puzzle, No save's as this Game is short and to be played in one sitting. I do recommend this Game but best bought on Sale.
Boring, short, generic, crappy jump scares and then when the game is about to finish it gets interesting and creepy. What a waste...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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