
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我就不该买奠基者版
its just civ 6 but a little worse options and slightly better graphics and smoother.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太乱,操作太繁琐
烂完了,古典进探索,本来碾压对家,结果跨时代突然爆一堆兵,我大方正打追猎者差十力,怎么弄的平衡
As far as strategy games goes it is fun, but as far as the history goes, I have never seen so much miss-information, and fake history in my whole life. Don't be fooled by the propaganda, the creators of human civilization are not white skinned people, but people of color like the Chinese, who have had a civilization for literally over 5000 years. 5000 years ago Europe was a bunch of cave men. That is real history, not this Zionist bull crap this game is trying to convince people of. If you are a person of color, don't play this game because it minimizes the achievement of people of color, when white people need to change history by pretending to have accomplished things, that in reality, people of color achieved, i.e. Arabic people invented algebra when English were burning witches at the stake. Facts
Making this a free-to-play week was the smartest move the Civ VII team have made in the game's history. In the end, this game isn't as bad as a doubter like myself might have thought it was coming in, but nor is it as good as Civ 5 or 6, which are much cheaper. At least those let you play the same game all the way through. The rubberbanding ages mechanic essentially makes much of the game pointless and, even on its lightest setting, tears down much of what you built up. But that's not the problem, the game is at heart a tolerable 4X game despite that (a 4X game, not a Civ game, mind you - if you'd filed off the title screen and told me this was *Humankind II* I would have easily believed you). But what ruins it are a series of bewildering gameplay choices: beautiful but samey and indistinguishable graphics, religion mechanics that really may as well not exist for all the good they do, an AI obsessed with forward settling for border gore galore, notifications that by telling you *to* do things but not *how* to do them somehow manage to be nagging and completely unhelpful at the same time, and atrocious UI/UX communication of those choices. In particular this is the worst Civilopedia in series history when it comes to telling you how to use the things it's talking about in game. Right now this stands at about the "Humankind" tier of "4X games I might fire up once in a while if I get bored with Civ 6 or 5", and, sadly, for the price they want for this thing, that's not a good purchasing decision right now. But maybe, after some expacs and price cuts, it might be worth a shot. So yes, smart move making this a free-to-play week. It's upgraded my recommendation from "do not buy this game" to "do not buy this game yet."
Recently came back to see how the updates have played out. So far after 2 sessions I have to say this game feels good again. It is a beautiful game as well. The devs truly care about the feedback we have all given to make this a better Civ title, and the work is showing.
I mean it's fine... I like some differences to other Civ games and the game isn't bad but this game is not worth the 70€ it is listed for. I can't in good concience recommend this game at this price. Neat pickup if it's on sale. Not worth 70€.
Игра в техническом плане хороша. Однако купив полную версию предзаказом, где вроде как изначально включены все последующие длс спустя год оказывается что выходит дополнение на азию, которое уже нужно купить отдельно причём ладно бы оно стоило немного, так его цена просто сумасшедше завышена. За это ставлю жирнейший минус и говорю разработчикам что они реально зажрались, выпустить сырую игру за 100 баксов ещё понять теоретически можно, но когда за эти деньги игрок получает не весь контент, это уже перебор.
XCOM destroyed two of my playstations. Why is this the only game that makes my computer make a "death rattle." Combination of poor shaming and what the market is willing to bare. You should be ashamed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156.9K | 370 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.3M | 380.2K | 97% | $29.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $136.6M | 219.4K | 94% | $39.99 | |
| $129.6M | 243.6K | 81% | $39.99 |