
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Longtime civ player, saw the game was incomplete and not good at launch so waited before playing. They offered to try it out for free before the new dlc so I put a few hours into it... and it's not good. Pros: The main theme is great. The attempted qol is nice. City upgrading and unit maintenance is easier in this game. Cons: Literally everything else. The game looks bland, the ui looks cheap and is clunky, the leader choices are ABYSMAL. Who are these literal whos, this is civ not obscure history reference trivia night. Game just feels wrong and not like a civ game. Controlling units feels like more of a slog than usual. I'm not sure dlc content can fix the bones being this off base. Even the music and narrator is a downgrade from the past two games. I tried to like it but there's just too many flaws.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
They're not competing against other strategy games - they're competing against Civ V. A pretty game but the amount of pop-ups makes it feel like navigating a cluttered inbox. For my taste, there's a reason why less graphic detail is more thought provoking and engaging. If they reboot Civ V - I would say a very *light* refresh of the graphics and a culling of what works and doesn't work about the franchise would be the move. Let's be honest, these games are going to have to be playable on worse and worse computers because of part scarcity / price. Please, for the love of god, do not go full wharrgarbl and make shiny Blizzard level reboot (unless it's cute kawaii Civ V, i'm on board with that)
孩子們 什麼叫我抄本在轉時代會消失 那我抄這本有啥意義
四十小时过神感言:免费周的唯一意义就是浪费我对这款游戏的期待和我的时间。相比于文明六,这款游戏无疑是相当的半成品,具体原因如下: 1.1 胜利方式和进度展示莫名其妙,经济胜利居然不体现在工业对国力的提升上,也不体现真实的金钱的购买力上,而是通过GDP这个类似于文明六的旅游值的计量单位,反而把文化胜利系统做成了只攻不守的对抗。这也是所有胜利方式的通病,全部阻止别人胜利的方式也只能是在同样的胜利路径上叠数字而没有其他行之有效的非叠数字的阻拦,毫无对抗感与惊心动魄的感觉,各种胜利方是底层逻辑完全一致,给人感觉仅仅只是换皮。 1.2军事胜利居然只需要定居点数量够多就行,而完全不用在意实际占有地块数和定居点质量。后期只要见缝插针,在各种破烂的犄角旮旯里随便建立起甚至只有它本身一个的定居点就加二分,只要买好开拓者提前走到位置,一回合加几十点分,呵呵。 1.3除了毫无反制手段之外,他的最终胜利提示也是毫无作用,因为基本上无法阻止,无法像六代里面直接宣战核弹砸平一切马上能够及时补救。尽管可以看出设计者本意是为了鼓励玩家均衡发展而不是像文明六铺称之只建一所学院就刷项目,但是得不偿失,因为防守博弈被大大削弱一直几乎没有。 1.4还有那糟糕的胜利进程展示方式,确切地说作为一名文明六玩家,我完全看不懂这一代的胜利细节 ,狗屁顾问还占用一个界面位,完全没用。。。。。。。。。。 说实话本来我写了一份思维框架还有改善建议,写下来估计得上千。。。再看一眼我的思维框架。心累,无力吐槽了。我真的我曹尼玛,你做的什么狗屁,你做的游戏你自己玩过吗?你他么不会做你抄行不行。创意工坊文明六五,人类罗马纪元。?????????你不努力一次,你都不知道你又多下饭。。。。做出狗屎浪费玩家心情时间。。凭什么我要帮你提意见。你这懒又烂的太过头了。你就这么烂着吧。狗屎游戏。你死了算了。就我这么一个普通玩家否看出来这么多问题。你们做游戏的看不出来????你别作恶了👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎fugkyou!!!!!!!!!!!!!!!!!!!!!!!!毫无诚意,纯圈钱。。。。。。。。。。。。。红红火火恍恍惚惚哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈红红火火恍恍惚惚哈哈哈哈哈。我搁你这浪费时间。红红火火恍恍惚惚哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈。♥♥♥♥。回家红红火火恍恍惚惚哈哈哈哈哈哈哈哈哈哈哈哈
This has been on my wishlist for ages, I have removed it. The game is not civilization. On top of that, I have advanced 214 turns, but now I won't advance to the next one. The UI is awful, the mechanics are poorly explained, and some important ones are completely unexplained. The AI is erratic and irrational. I'm sad to see this change. To add insult to injury, they are adding a new paid expansion to add to their already greedy piecemeal selling of what should already have been in the game.
[h1][u]産出で差がついたらリセット[/u]といったナイーブな考え方は捨てろ[/h1] シリーズ経験者向けのレビューです。 過去作との違いは「古代」「探検の時代」「近代」といった、時代毎に区切りが設けられ、文明を変更出来る点です。 賛否両論ある仕様ですが、個人的にはかなり高評価。 「今回はダメそうだな、リセット」と思う機会が激減したからです。 「古代ではあまり伸ばせなかったから探検の時代で持ち直そう!」と切り替えられます。 [strike]でも本当にダメな時はダメ[/strike] 以前のシリーズでは序盤躓いての勝利はなかなか厳しいものがありましたが、今作は最終的に「近代」で勝てば良いのです。 1位のAIに科学、文化、ゴールドで2~4倍差付けられてもきっと大丈夫! 劣勢に見えても実は大したことないってことです。 [strike]AIは爆撃機の運用が下手なので最悪滅ぼせばいい[/strike] 良い点、悪い点は他のレビューで記載されていると思うので、巻き返しの効く今作でこそ勧めたい遊び方を記載します。 ・指導者(ランダム) ・文明(ランダム) ・マップ(シャッフル) ・古代スタート 以下推奨 ・ゲームスピード(標準) ・マップサイズ(標準) ・時代の移行(継続) 他お好みで。 どうしてこの設定なんだ?って理由ですが 自分が「やりたい事を決め打ちで行くと失敗した時にリセットしてしまうから」です。 そこを詰めるのも攻略法を作るという点で面白いですが [u]変な手札での攻略法をアドリブで考えるって楽しくないですか?[/u] 似たような経験がある人に一等勧めたい遊び方です。 もちろんお気に入りの文明や指導者を固定する遊び方も良いと思います。 過去作では積ゲーしてしまったそこの君! DLCが揃うのを待っている君! 寝食を忘れてゲームをしないか?
it is plain Boring
It is too different from the Civ games I am used to. Note, I have played any of the recent games for any meaningful time.
这代文明一点玩下去的欲望都没有,你要改就改好了啊,玩下来方方面面都恶心透了,特别是外交。玩一把下来都不想继续玩了,各方面单独拿出来都挺好,但加一起真的完全玩不下去,要玩也等之后慢慢加新内容和改动了,现在完全不推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156.9K | 370 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.3M | 380.2K | 97% | $29.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $138.8M | 143.9K | 96% | $59.99 |