
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然听起来可能有点像遗老,但是我还是想说:文明7虽然在某些方面相对6代有了改进(比如放弃了过于注目的尤里卡/鼓舞,放弃了微操拉满的总督,放弃了曲线失控的砍树和工人),但是很多方面还是没有进步甚至负优化。 1.越来越让人难受的新手引导。这代没有明确提示如何关闭新手引导模式,导致我体验的前几档一直被误导在新手引导模式里进行了许多回合;新手引导模式下的窗口也很不友好,没有醒目的跳过和关闭按钮;而更致命的是,对游戏体验以及领袖经验局外养成(解锁饰品)非常重要的伟业功能和伟业菜单在新手引导模式下被强制到时代中期才可见。这个细节甚至很难在网上搜到,导致我将大量时间浪费在傻等这个菜单跳出来 2.UI设计的退化。不仅因为字体和图标的缩小、窗口排布的导致阅读更加吃力,而且一些前代已经做出来的人性化设计反而倒退了。6代可以清楚地看见已经在一个建造项目上已经投入的具体生产力进度;7代不仅没有将这个功能深入优化,反而彻底消失了(当然可能也和他的生产力退回算法更改有关,不过这里也没有任何提示或说明,我也不敢过多冒险浪费时间试验)。 3.”被时代阉割“的内置百科。很奇怪,文明系列的内置百科一向是所有文明、所有时代的兵种、建筑信息可见的。但是如今却故意隐藏了后面时代的内容。古典时代开局时内置百科的所有探索时代和近代内容都不可见,只有古典时代结束后才能看到。 4.冗长的时代。虽然修改过几次,但现在标速下每个时代还是被设计得过于冗长(120-140回合)。这里说的不是胜利条件,而是心理上对于”体验完整感“的预期。在5、6代,我经过几档新手期后,已经可以做到在200回合左右跑完科技树和市政树,自觉体验了这个游戏的大部分内容;但是在这里,一想到200回合时还有整整一个时代,一种无力感遍笼罩我全身。 5.社区诟病不已的dlc性价比。dlc的内容和它的价格真的真的真的真的非常不匹配……非常打击人的消费热情 (好吧第一次在steam写小作文,因为我真的第一次后悔这次激情消费并想退款。连humankind都没有让我如此懊恼过……)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A mediocre game as it is. Worthed a couple games, then really boring. Usual absurd AI bonuses, military victory seems the only viable strategy. Looking for more from civilization.
Civ 6 is still better, this one feels unfinished.
垃圾游戏,都不说游戏性了,bug一堆的半成品,下载好就跳2k公平准则,简直是坑钱!
无语动不动就掉关系还要他们教我做事,屎中屎,上个时代我弄的东西新时代全没了,城市直接变为城镇,你告诉你爸这是啥你干脆远古时代直接结束得了浪费感情,还社么处于同一起跑线,我玩游戏还要和ai处于同一起跑线我玩游戏是为了爽,不是要你叫我怎么玩。神人制作猪,6代风评太好给你飘了是吧,还有你那dlc要送就直接送别搞什么限免,我后买的奠基者版还领不到,还要我花钱,怪不得风评这么烂,活该,还有换文明还想的平衡,平衡在哪,一个单机游戏,跟烤肉社一样,但人家有mod你有啥,这么作,平衡来去玩家还是玩那么几个有社么区别,这搞不懂,你每个文明是有日活要求吗?学国内厂商搞平衡你不看看有哪个不挨喷。脑子被驴踢了
Making this a free-to-play week was the smartest move the Civ VII team have made in the game's history. In the end, this game isn't as bad as a doubter like myself might have thought it was coming in, but nor is it as good as Civ 5 or 6, which are much cheaper. At least those let you play the same game all the way through. The rubberbanding ages mechanic essentially makes much of the game pointless and, even on its lightest setting, tears down much of what you built up. But that's not the problem, the game is at heart a tolerable 4X game despite that (a 4X game, not a Civ game, mind you - if you'd filed off the title screen and told me this was *Humankind II* I would have easily believed you). But what ruins it are a series of bewildering gameplay choices: beautiful but samey and indistinguishable graphics, religion mechanics that really may as well not exist for all the good they do, an AI obsessed with forward settling for border gore galore, notifications that by telling you *to* do things but not *how* to do them somehow manage to be nagging and completely unhelpful at the same time, and atrocious UI/UX communication of those choices. In particular this is the worst Civilopedia in series history when it comes to telling you how to use the things it's talking about in game. Right now this stands at about the "Humankind" tier of "4X games I might fire up once in a while if I get bored with Civ 6 or 5", and, sadly, for the price they want for this thing, that's not a good purchasing decision right now. But maybe, after some expacs and price cuts, it might be worth a shot. So yes, smart move making this a free-to-play week. It's upgraded my recommendation from "do not buy this game" to "do not buy this game yet."
2k needs to resolve their account issues - I have my 2k account and steam accounts linked but the game says that I am not logged in.....this makes playing across devices impossible. Just implement steam cloud save! It's free! Don't make me use a worse thing.
孩子們 什麼叫我抄本在轉時代會消失 那我抄這本有啥意義
Longtime civ player, saw the game was incomplete and not good at launch so waited before playing. They offered to try it out for free before the new dlc so I put a few hours into it... and it's not good. Pros: The main theme is great. The attempted qol is nice. City upgrading and unit maintenance is easier in this game. Cons: Literally everything else. The game looks bland, the ui looks cheap and is clunky, the leader choices are ABYSMAL. Who are these literal whos, this is civ not obscure history reference trivia night. Game just feels wrong and not like a civ game. Controlling units feels like more of a slog than usual. I'm not sure dlc content can fix the bones being this off base. Even the music and narrator is a downgrade from the past two games. I tried to like it but there's just too many flaws.
no
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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