
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩,很有趣,不要听那些狗屁评测。
I've played Civ 1 since release (I'm old!) and everything up til now. I gave it 14 hours and just couldn't be bothered with the plodding pace, only having one city that can produce buildings/troops in the traditional sense (all others require gold not production), the nerfing of religion, incessant irrelevant decisions, pop-ups, and the new era mechanism. It was not only plodding but boring. The only positive I'd say is I like the new diplomacy mechanic better. A waste of $50 (for the Bundle on sale).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wie schon einige andere wollte ich dem Spiel eine Chance geben, nach so vielen Patches und einigen positiven Nach-Kritiken. Aber es ist einfach furchtbar. Ich fühle mich in ein liebloses Spiel aus dem Jahr 2005 zurück versetzt (ich habe das Gefühl das selbst CiV3 besser aus sah). Die Benutzeroberfläche und die Animationen sind graphisch und designtechnisch katastrophal, die Spielmechaniken teilweise fragwürdig. Das Spiel ist maximal 10€ wert, jemand der die Deluxe Version zum Release gekauft hat muss sich betrogen fühlen. Ich will mich gar nicht vertiefen, denn vielleicht wird dieser Kommentar gelöscht, denn ich werde zum ersten mal ein Spiel auf Steam zurück geben. Mir tuen die Entwickler leid, die tatsächlich Lebenszeit in dieses Projekt gesteckt haben.
ゴミゲー
It's been over a year now and this game still isn't good. Moreover, the fact that everything costs so much when its in this kind of state is a joke. Play the previous games, they're great. This one is pretty trash.
For me CIV 4 is my favourite, this game plays nothing like it. Does not make it nesscary a bad game, but for i liked civ 6 and civ4 more and the way the game played. If you consider buying this game i would wait a few years. Its probably going to be around 4/5 euros then.
Ich habe 100€ dafür verschwendet:
Normalmente paso de estas cosas, es mi primera reseña de Steam, así que al grano: ¿merece la pena? TLDR: NO. Primero, soy lo que se dice un jugador veterano. Juego desde Civ II y tengo más horas en la saga Civilization de las que quiero admitir, voy a repasar algunas de las cosas que más me han frustrado. Esperé bastantes parches y actualizaciones antes de probarlo, porque parecía a medio hacer al lanzamiento, y jugué la versión "Test of Time" con la mente abierta. Por desgracia, no puedo decir que merezca la pena por el precio, tal y como está ahora mismo. La verdad es que el juego sigue sin estar terminado. El problema no es que se sienta "inspirado" en Humankind, ni que cambies de civilización cada era. El problema es que es uno de los Civ menos pulidos que he visto. Incluso después de varios parches, hay problemas bastante serios de interfaz y de contenido. Muchos eventos y funciones son difíciles de encontrar, y necesitas demasiados clics para llegar a ellos, cosa que no pasaba en los juegos anteriores. Algunos de ellos aparecen una vez y se acabó, si quieres consultar de nuevo, no puedes. Se nota que está pensado para consola, y en PC la interfaz es simplemente incómoda de usar. Espero que al menos a los jugadores de consola les funcione mejor. La diplomacia se ha recortado un montón, perdiendo cosas que tenían los juegos anteriores. Es más simple, pero en el mal sentido: no negocias, no haces ofertas, no comercias, solo aceptas, rechazas o propones acuerdos. No es divertido, ni supone un reto de verdad. Sientes que estás de espectador. Los rivales le hablan a tu "avatar", no a ti, así que las decisiones nunca se sienten tuyas de verdad. No hay intercambio de tecnología, y no he visto nada tan básico como usar el oro en la diplomacia. El oro solo sirve para gastártelo tú mismo. El comercio se limita a abrir rutas comerciales. Consigues recursos de la ciudad con la que te conectas, y le das oro a tu rival por ello, pero tú no vendes, solo gastas, no ganas oro con la ruta. Los recursos que consigues no se pueden colocar donde te dé la gana: unos solo funcionan en ciudades, otros solo en pueblos, y otros necesitan cosas como fábricas. Me encontré con varios bugs que te dejan asignar el mismo recurso y duplicarlo más de una vez, aunque luego el juego te lo bloquee (como pasa con las caravanas y los camellos). Las maravillas: cuesta creer que esto pase en un Civ, pero a veces el contador de turnos restantes simplemente no baja como debería. Puedes pasar varios turnos y el número se queda igual, a veces quedándose pillado en 1 para siempre, o en otro número, como el 2. ¿Te imaginas construir la Gran Biblioteca en un Civ anterior y que se quede pillada en 1 turno restante? Construir edificios, que se supone que es uno de los puntos fuertes del juego: es ridículo, pero en cuanto empiezas a construir algo en ciertas casillas, ya no lo puedes cancelar nunca más. Lo puedes quitar de la cola de producción, pero se queda ahí para siempre, tarde o temprano tendrás que terminarlo, y si lo vuelves a elegir sigue anclado a esa misma casilla. TIENES que cargar la partida antes de que pase esto, o te quedas atrapado con ello. También hay casillas en las que no puedes construir sin ningún motivo claro, aunque deberías poder. Con España, sus edificios exclusivos son un desastre, hay sitios donde deberías poder construir y simplemente no te deja, sin ninguna razón. Lo mismo pasa con Inglaterra u otras civs: puedes construir uno de sus dos edificios exclusivos pero el otro no, y nadie sabe por qué. Tuve que ir a Reddit y Google en mitad de la partida intentando averiguar qué había hecho mal. Nadie tiene la respuesta, pero a la gente le pasa. Búscalo tú mismo en Reddit, Google o donde sea que consultes estas cosas, y compáralo con lo que te estoy contando aquí. Especialistas: una interfaz malísima. Solo sabes dónde los colocas y qué estás ganando, algún contador que sube y otro baja. Y ya está. No es un mercader, ni un científico, ni un poeta, ni un artista, es solo "un especialista". Solo te enteras de qué hace cuando tu ciudad crece y lo asignas, y después no puedes moverlo fácilmente. Deberían llamarlos FUNCIONARIOS: están ahí, no los puedes echar, no los puedes cambiar, y si te equivocas te quedas con el marrón. La simplicidad del juego, en el mal sentido, se nota sobre todo en el sistema de Edades. Solo hay 3 edades. Solo 3. ¿Edad media? ¿Nuevo DLC? Pasas de tíos con lanzas directamente a los tercios, de barcas de remo que ni siquiera navegan en aguas profundas a la Pinta, la Niña y Santa María. La edad moderna también está muy recortada. Parece sacado de Matrix, como si la civilización se hubiera parado en 1999. Falta un montón de contenido y está mal estructurado, ¿investigar la computación sin investigar unidades de infantería, aviones, tanques etc? Adelante, "computación" antes que aviones de tela y madera. El problema principal es la interfaz, el diseño y la falta de contenido. No es solo que hayan cambiado las mecánicas, es que han sacado un juego con bugs y recortado, al que le falta mucho de lo que tenían los Civ anteriores. No sientes que estés jugando a un Civ. Sientes que estás jugando a algo que te recuerda a la saga, pero recortado, no se siente como un Civ, ni antiguo ni nuevo. La verdad es que lo pasé mejor con Civ Revolution, porque ese juego era honesto sobre ser simple y estar pensado para consola. Pero este se supone que es el juego de verdad, con el nombre y apellidos completo de la saga principal. Me duele decir esto como fan de toda la vida de la saga, pero para mí es probablemente de los peores Civ. Y la decepción fue aún mayor después de comprar la edición "Deluxe" y descubrir que todavía quedan DLCs sin incluir, y no son precisamente baratos.
Половины обязательных функций из прошлых частей серии нет: нельзя закрыть лобби в процессе игры, если забыл сделать это при его создании; нет паузы в сетевой игре xd; нет поиска по ресурсам, то есть я сам должен искать вонючего верблюда по всей карте при создании торгового пути для клонирования ресурсов, и много чего ещё. Игра находится в состоянии альфа-теста и продаётся по неадекватной цене. Опять придётся ждать лет пять, чтобы она достигла минимально играбельного состояния. Изменения в системах городов и их улучшений, а также смена эпох - интересные.
To preface this I have 2500 hours in civ5 and this review is based on one game as Catherine and Russia. I tried this out during the free week to see if this was a good game after seeing the negative reviews for it. I love civilization so leaving a negative review for a series I love stings. I really dislike this game. To start beyond the ui which I think needs improvement and my distaste for the dark atmosphere of the graphics as the former can be improved and the latter is an aesthetic preference, there are fundamental design decisions that prevent me from enjoying this game. The ages system as well as the building districts/quarters are imo the worst aspects of this game and are fundamental to this game. The ages system is terrible and there is no redemption for it. I finally got a hang of the game had about 4 cities and my syncretism up (something I actually liked) everything just reset. It took me out of my civilization experience. I lost all connection to my civ. It felt as if I was no longer playing for fun and instead was just hitting next turn to get this game over with. All the planning and decisions I made before felt like they were pointless and as if nothing mattered. The only age that matters for winning is the last age as everything resets and all the contributions beforehand towards score are miniscule compared to the final age. It seems as if you are on predetermined rails and not building your own civilization. Your decisions don't feel consequential. Not even where you settle feels consequential. Resources at first seem really important, but they slowly become worthless. By the final age a factory resource gives a 3% buff, which why bother? It was painful having to look at the resource screen every time a new trade route was established by the end. In civ5 strategic resources were the end all be all. You fought over them, here it doesn't matter. Technology doesn't even feel important. Some techs in previous civs changed how you played and the pace of your development. Getting universities or observatories in civ5 first made or broke you. Getting a certain tech was felt meaningful and felt like a strategic decision. Here I could care less which tech I chose. None of them changed what I needed or how I played or influenced my decisions. I could say more on this but I will leave it there. For the districts and quarters it seems like they tried to pull something off from Humankind but failed even worse. At first planning your districts seems important but it in the end is meaningless. In previous civs you had your worker to improve tiles, here you just click and it improves. I think this is both a downgrade and an upgrade. Once you decide what to improve you are locked in and forced to work that tile and until another pop grows you can't change your decision. In previous iterations you could change what you were working. It is nice how you don't need a worker now, but not nice how you are locked in. If you wanted to go full production while strategically starving yourself to get a wonder it is no longer an option. I also miss my worker buddy sometimes, added flavor to the game and made it feel lived in. City placements don't matter due to the districts/quarters. You will run out of space and there is nothing you can do about it. The ages system comes in here as planning loses its meaning. As russia I get a unique building which improves yields in tundra on non district tiles, but everything will be developed so that building is worthless. More to say but this review is too long. Many features are undeveloped. Religion is undeveloped, diplomacy is undeveloped, even war imo is undeveloped. The game has certain design decisions which I disagree with and I believe are not fun as well as many undeveloped features. My main complaint is that this just does not feel like a civilization game; both civ5 and civ6 feel like a civ game even when I dislike certain features. I don't think I will be buying this game in the near future or ever. I was really excited and wanted to like it, but I just cant. 3/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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