
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even with the update, still 6 > 7.
If you expect a Civ3/4/5 gameplay, just pass. Don't waste your time and money. Wait for another two, or I don't know how many years, of these pitiful kindergarten-oriented sequels, until these folks realize that they took the wrong turn. It's not a strategy. It's not a Civilization. Boring, linear and thoughtless gameplay. Pure disappointment. Play Civ5 and hope for the bright future (this is not it, 4sure),
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, but lacking, in my opinion. ( very recently ~July 2026 purchased, read too many nightmare stories at launch.) The UI is not intuitive, and in some cases just straight up confusing, as many people have reported. There's at least one button that does not seem to serve any purpose. (Form alliance with city state) If you left click when you should've right clicked, or vice versa (still can't remember), you are locked into a decision, rather than having a confirm button. (Resource allocation) Wondering what potential gain/loss there will be when you change policies? Too bad! Gotta hope for the best. (At least I think... not clear in the UI if there's actually a way to compare.) Resource allocation in general, not always clear what can go where. There are icons that will eventually make sense, but why not make the icons match in the screen where you drag the resources? At one point, I literally had a merchant pop up in the middle of the ocean, no idea why/how. This is still not a polished game. But go ahead and sell $5-40 dlcs for it that add content on top of the funky foundation, rather than fixing the foundation itself. All of that said: I'm glad they released hotseat, and it works well. My wife and I have been playing, but I think we'll go back to Civ 6, since it's far more polished, and has way more content. I want to be soooo clear- I am not one of those "classic" players. I do not go back to the old version because of the nostalgia. (WoW, RS for example.) I believe in updated systems, streamlined UI/gameplay. This game rarely feels like an upgrade over 6. My list of 'pros/upgrade': Tile choice at expansion. Fewer cities to manage. Graphics. (Only half care, though. High resolution AI poop is still poop.) If you get this for like 80% off, go for it and try it but don't expect toooooo much until there are more core game UI updates.
Feel a bit scammed, was charged full price for an incomplete game... no modern military, oversimplified politics and game play. Should have just remastered Civ Vi.
哼,简直是一坨狗屎!我从来没有玩过这么差劲的《文明》系列,捏着鼻子玩了 200 多个小时,最恶心的就是贸易系统和资源管理系统,我真的是服了。 游戏设计师说是为了避免上一代出现过多的 micromanagement,所以把工人给取消掉了。当时我还很开心,结果呢?搞了一个这么复杂的资源管理系统: 1. 每开一条商路就要重新分配一次资源 2. 资源还分为城市资源和城镇资源,到了近代还有一个工厂资源 3. 不同资源在不同时代的属性还不一样 我去,对于喜欢开商路的玩家来说简直是地狱!我真的不知道是什么样的想法,能让设计师制作出这么一个令人呕吐的系统。 然后最奇葩的是,我有 800 个城市和乡镇,居然还不能有一个界面,能一眼看到所有城镇和地点的各种属性和数字。 那个城市管理列表的数值显示,甚至还没有资源管理列表的数值看上去清晰。 我都不知道设计师到底有没有玩过这个游戏。
Meta progression? Absolutely horrible boxy, bland, brown UI? Confusing changes to gameplay, especially to city building - needing to drop gold on new settlements to turn them into cities else they can't use production? No British civs or leaders? I got as far as needing to assign resources to settlements for bonuses before giving up..
Not much of a difference from 6 honestly. Feels like a really lazy next edition copy and pasted even. I have been playing 24 hours and I can't find it in me to complete a full game.
It's just boring. Too many resources, too many wonders, that do nothing interesting. They just boost numbers slightly. In Stellaris, it's somewhat exciting finding a damaged megastructure, or a relic world. Things don't have to be perfectly balance. I want to feel like there are special things in the game to discover, conquer, or unlock first.
Even on sail this game is not worth it. Onley one way to reliably win (Culture), leading to a boring and repetitive game play loop. Massive loss in quality of life compared to Civ6. If this was on release I would say to wait a wile to get it, however at this point it seems clear the owning company has zero interest in producing a fun well maid game. Save your money for something else.
"I really wanted to love this game. While the recent updates have made some progress, a $30 DLC is ridiculous when the core game still needs so much work. You don't even get much for that price. When is our 'just one more turn' button for multiplayer?"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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