
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is okay but it's just not as good as VI. Its missing a lot of features/units and even a modern era. It just has better graphics.
WORST Civ . Every aspect of the game is worse . War is bad : you dont decide when you stop . Ages are terrible - they wipe all your progress , intervene with your plans for no reason . Science works weird . Every mechanic is annoying . The amount of mechanics is stuggering : so many confusing stuff is happening , so many alerts regarding things you never knew existed ! The game does everything to confuse and annoy you , and nothing to help . Graphics are cool . Loading times are too high , especially when age changes . Leaders are , in most cases, are some random NPCs without any historical impact . I never heard about almost any of them . I downvote this game , because I love the series , and devs must know , that they are wrong . They did huge mistake , they lost loyal fans . I hope , they will learn the lesson . But if you read this to decide to buy or not - do not buy . You will suffer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still feels stripped down, clunky, and without a soul. I'll try again after a year.
It's like Civ 5 and 6 but slightly worse. Just get Civ 5 or Civ 6.
Imagine having HUMANKIND release before this, and then copying its homework but worse
I have played Civilization more than any other game in my life, but Civ 7 was the biggest disappointment. Yes the graphics are good, but that's about it, that you have to change civs mid game entirely ruins the game, i don't know what this genre should be called but it's definately not a strategy and empire building game anymore.
Igra je kopija humankind, nema veze sa proslim civilizacijama i sto se mene tice nerazumljiva je i nelogicna
Its not ALL bad but its severely underwhelming. What I liked: - Good & improved graphics make the game feel real at times. - Large range of decisions/story choices that can affect your civ. - Antiquity age is bomb. What I disliked: - At the beginning of an era all civ's start with the same technological & cultural advancement, which realistically doesn't make sense. - Changing the difficulty doesn't seem to make AI play better or worse, just gives them more or less bonuses. - Culture & Technology tree feel short...or is it just me? Feels kind of empty. - For some reason they didn't add a futuristic era, or "elongated" modern era, so the game can end long before the 2000's, no skyscrapers, robots, and trying to build a airforce takes basically the whole era. - Exploration & Modern age feel empty as ♥♥♥♥♥. I had so much fun in the Antiquity age and I'm always immediately let down afterwards. Sometimes I only play for Antiquity and then immediately quit after the era switched. - Becomes boring after around 2 full playthroughs. I mostly continued just to look at the graphics and roleplay. - Shouldn't have to pay for stuff that should've been in the game when it launched... Overall I wouldn't recommend buying it unless its on sale AND someone offers to buy it for you. I wouldn't use your own dinero.
I can't in good conscience recommend this game with the horrible monetization, the game is riddled with all of these civs and leaders scattered throughout microtransactions. The sheer cost of getting everything is absurd when the game has no major expansions yet. Other reviews do a good job of pointing out all of these problems, so I'm going to talk a bit more about the game itself. It definitely needs a lot of work, as one would expect with a Civ game early on its life and before any major expansion. Since launch they have made some significant changes to the core game that I feel are improvements. The game is still split into three ages, the first age being a combination of the ancient and classical eras in past entries, and the exploration age being a combination of the medieval and renaissance. The modern age is just... I honestly think it's quite bad, for anyone that played Civ 5 before any DLCs it has that feel, too much history crammed into a single age. I stop playing my games during this age. Also, some of the goals in each age tend to blend together as you're effectively doing the same thing over and over (slotting relics into buildings, making culture/science buildings to get more slots in your empire to slot more relics). Religion exists but is fairly uninteresting. At the end of each age a crisis occurs, and it gives you one from a pool of like 5 or so each time, so it makes different playthroughs feel a bit more unique. I think this is one of the more clever additions in this game and I'm hoping they do more with it. It is now possible to pick any civ in any era, they are at their most powerful in their "Apex Age" which is when they get their unique units and buildings, but the other aspects of the civ can be used in any age. It's a little weird but I like what they're going for. I haven't fully explored this change yet. Additionally, rather than purely winning "mini victories" in earlier ages, you are hitting major goals that allow you to have powerful effects in your current era and carry some over to the next era. This is a change from launch, you can only carry 3 of these effects forward, and there are some stock ones like "start with 2 settlers." I like the direction this is taking the game, but I have to play more with it to have much of an opinion on it. The overall game balance is well, quite mediocre. They have made some solid rebalancing decisions so far so I expect more to come, but the newest expensive pack (that I regretfully spent money on and really shouldn't have), features a Civ that can obtain so much culture so quickly that you can outpace the AI on immortal with a modest amount of effort. It feels exactly like early Civ 6 did in that regard. They're constantly adding more civs and constantly having to rebalance, this game will likely have poor balance for years to come because they aren't exclusively adding civs with concentrated expansions anymore, it's a shame. Overall, I think Civ VII is going to end up standing out as a unique and enjoyable entry in the series. I already enjoy the earlier ages and have a good time with the game. But due to the way they are handling microtransactions with this entry I cannot recommend giving Firaxis money right now. Wait a few years, hopefully they get bored of nickle and diming players and release a big expansion or two, and then you can get a good bundle deal during a sale.
this is mobile humankind game pretending to be civilization its shallow and boring.....all the fun fighting for resources is removed only thing that matters is gold nothing else
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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