
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Technically a downgrade of civ 6
They're doling out new Civ's 4 at a time for $30 per DLC. It's a ♥♥♥♥♥♥♥ rip off. If you like 4x games buy Old World instead. I regret buying this and will never buy and another Civ game again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst CA #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a waste.
I haven't fully explored the game yet, so don't take my word as gospel. This feels just like an extremely, extremely dumbed-down version of Civ6 so far. As a Deity player in Civ 6 and titles before, the lack of micromanagement feels almost like this is a mobile version of Civ 6. There's just less to do, I feel, and everything feels extremely shallow. Two separate things that immediately put me off were the settlement limits, and what they've done with cities. You cannot have a fully-functional city after your first settled capital without waiting a significant amount of time for your gold to stock up. When you setlle a new area, you're making a settlement, which has tile yields, and LOOKS like a city in other versions of the game, but you can't build anything yet! All of the production of this settlement converts to gold. This gold is supposed to be used to buy improvements/buildings in the settlement like a Library, for instance. You can't train armies there, either, you can only purchase them. So, early game, you have your capital, and then a few setllements that do absolutely nothing besides stockpile culture, science, influence, and gold. That's all they do. They only management you need to do with these towns is to change their focus, tell them what tile to expand to when their population increases... and that's it. No longer can you get right to work in the early game putting focus in one spot on improving science, this city building a wonder, this city pumping out archers. This time, you move your units, and hit End Turn. The complexity is gone to appeal to players that were never going to play a Civ game in the first place, I feel. Once you get like 1k gold, you can finally upgrade your settlement into a city. Now, if you want to play a super aggressive, expansionist game, you're just screwed from the beginning. You have a settlement cap, and it's pretty low. If you exceed this cap, you have accumulating happiness penalties that will absolutely screw you until you research a tech or have a policy or whatever to raise it. This completely eliminates certain playstyles, or handicaps them significantly. It feels like they want to make a specific, homogenized playstyle, which is just bogus. I want to be a conqueror. I want to have a sprawling empire. To top this all off, I bought the game and all released DLC. The very day after I did, they dropped another DLC, which is like 5 civs/leaders, and it's $20! It doesn't even have actual content! I realize that Firaxis isn't a 501c, and that they need to make a profit, but come on, man. tl;dr, this game appears as if it's trying to appeal to people that were never going to pick up civ in the first place. the gameplay is extremely shallow, and they appear to try and force you into specific playstyles. Finally, the greed behind the DLC is ridiculous. We don't even have the ability to advance to the space age yet! When the price gets down to like 30 bucks for the game and all DLCs, then I will recommend it whole-heartedly. As it is now, the price is way too high for a still-unfinished game.
Just not what expected, civ 6 was great though, a pitty
Change is good. Too much change is bad. Change for the sake of change is just horrible.
Its just not value for money and the gameplay isnt all that rivetting...
TLDR playing this game feels like doing WHAT THE DEVS WANT NOT WHAT YOU WANT TO DO I'm really trying to give it a chance but the age system is killing me. Going into negative yields at the beginning of a new age almost seemingly as a punishment for doing well in the last is just demoralizing. trying to rebalance the board TWICE per game really screws up the progression, and overbuilding on old city buildings is clever/confusing/super frustrating for any really strategy. The crisis' are interesting but god help you if you actually have a major military campaign going or are not doing well when they start. I could go on about the lack of info in the UI for important details(key to strategy games) and highly stilted war system that obtusely punishes you for the messed up war support system, etc. but many other players have covered this. They're working on it but the core gameplay is so uniquely different from other civs i don't think this will every come close to living up to the franchise. Contemplating a refund even after getting it half off
This feels nothing like Civilization. I really wanted to like it, but the UI was just awful.
£100 for drip fed "dlc" whats going on? thats crazy. Spent around a hour trying to see why anyone would even spend £25 for all that dlc. £100! Plus the 2k screen is always in the top corner of the screen while in game? and it says legend enabled. (they call it legend mode and all it does is watch you, and then they give you xp for some skins i guess...) To disable it... create a 2k account sign to disable...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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