
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VII is a bit different from the previous game. Needs to play through different heroes (Jose Rizal is included!) and civs to unlock the rest of the civilizations. Mechanics of the game has also been changed and not a straight adoption from the previous game. Graphics have improved a lot. Learning civilizations and notable persons through a game is whole lot better than learning in a history class.
UI还是做的太烂了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SIX SEVEN
从岁月洗礼的文明融合开始我就感觉这游戏可玩性突然提升了一个档次。首先就是献礼的重做,以前打文7一直有种疲于奔命的感觉,天天就是殚精竭虑想着怎么打穿4路线,特别是经济胜利黄金时代的上个时代城市保留,每次探索为了做它不得不海外铺城。现在修改好的献礼卡的效果真正把文7给解放了出来。再也没有哪些献礼卡是非拿不可,但同时契合你打法的献礼卡却都有很大提升。诸如打征服就会给你发加定居点上限的献礼卡,敲奇观就会给你奇观加数值的献礼卡,洗教就会给你发词条保留的献礼卡。 其次是文明融合,堪称文7可玩性最高的一次更新。不仅为所有错位文明调整了新的数值,同时还做了大量的融合机制。差不多从刚更新出来玩到现在,我仍旧觉得文7的可玩空间还没被我玩完。 然后是最近一个版本幸福值大更新,虽然有人吐槽新版本捆绑包120就买俩文明一领袖太亏了。但它免费更新的内容确实没法说,我目前是还没买那个DLC的,准备等降价再购入。但新版本对祭典效果的修改我觉得是真修到了点子上。新版本的幸福值不再是一个纯粹的锁住玩家定居点上限的数值,而是真成了一个同科文金球一样需要实打实考虑的数值了。直接解放了一堆幸福值相关的文明和领袖。虽然还是有很多人主张爆铺大于幸福值,但现版本我目前感受一个城镇提供的数值还是比不上幸福值重要(有很多资源除外)。 即使现在仍旧没有第四时代的消息,但我也依旧认为现在的文7内容量是真正能与文6抗衡了,它的三时代纵深和融合赋予的横向延展性是文6公式爆铺飞天所根本无法提供的。可能唯一能阻止新玩家入坑的也就只有价格了吧
一把都玩不下去,不好玩。没有文明6,文明5好玩。界面一点都不如文明6,你文明6赚了这么多钱文明七还要偷工减料?
they should call this game natural disaster simulater, every civ near me always ends up teaming up against me which is fine i guess but fighting two war fronts while bieng hit by every active volcano, flood, blizzard and thunder storm at once or two turns after each other while trying to sue for peace just to try have fun gets very annoying very fast
Przyjemnie się gra.
While I prefer Civilization VI, there is a lot to like about VII. I enjoy the way the game shifts between the ages, how it has made a lot of changes to the original formula but still feels like Civ. It's not perfect, but I could easily see it becoming a contender for the best Civ game once all the updates and expansions are out.
~18 months after release it still feels undercooked? I genuinely like some of the changes, I think merging barbarians into city states is brilliant, and sailable rivers are cool. I think the espionage system being orders given through influence points is a nice smoothing of micromanagement over the previous iterations where you needed to actually move spies around. That said, they also made traders require MORE management now, so 1 step forward 1 step back on that front. Commanders are really neat. That said... really BASIC functionality that I'd expect to be here just... isn't, and that feels weird to me? You can't shift-click to queue techs or civics. You can still "queue" them by picking something further down the tree, but the game won't let you decide the order, and you can't say "finish this one research here THEN go research this" and I can't understand why something that fundamental would be missing. Lafayette's leader ability, when prompting me as a recipient, in both instances seemed to have the "support" option show up in middle slot with "accept" on the left-hand side, when I think... every other offer I got was the opposite? I almost picked the wrong choice a couple of times on that and I don't know why it's reversed only for that. The game's graphics are visually very pretty but this has come at the cost of parsability, I find it much harder to tell what buildings are which at a glance, which can make understanding what a city is (especially enemy cities) take a lot longer as I need to mouse over each tile. I was glad to try it for a week, but after 1 finished game in the Exploration Era (starting difficulty too low, won "Crushing Victory") and then making it the modern era just before the trial ended... I'm pretty meh about it. I wouldn't pay full rate and I'm not williing to pay 50% off now, because I don't think I'd play it if I didn't have the looming limited time to try it looming over me. I hope it gets better because I've been playing since Civ 2 but this doesn't feel like it.
Un simple copier coller de HUMMANKIND, une honte ! Et pour quel prix ! A ce compte, autant acheter l'original...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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